
Profile of Cyanara
General Information
Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
Nationality:
Australia
Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
Nationality:

Post History of Cyanara
Thread: Do you want COH 3 ???24 Dec 2018, 00:53 AM
Honestly, I'd be happy with a crowdfunding to overhaul the COH2 engine so that it scales in performance with modern hardware. In: COH2 Gameplay |
Thread: Game keeps shutting my computer off23 Dec 2018, 09:40 AM
Ok. I've never experienced this, so no good reasons really come to mind, but definitely run the RAM test overnight when you next get the chance. If you're looking for other things you can do, my system performance guide has a bunch of general advice in section 2 that may be helpful: https://steamcommunity.com/sharedfiles/filedetails/?id=518140524 |
Thread: Game keeps shutting my computer off23 Dec 2018, 00:11 AM
Edit: Ah, looks like Ferwiner got in first while I was typing this ![]() My first impression was that the CPU might be overheating. Systems will shut themselves down to protect themselves when that happens. You can monitor you CPU temperatures easily with RealTemp. Basically, you don't want to be getting near 100 degrees celsius at all. The problem with that theory though is that a) It apparently only happens in COH2, and b) COH2 almost never uses all of the CPU. So I wonder if the video card might be overheating instead. It's also unlikely, since video card usage in COH2 is generally dependent on CPU performance which steadily declines as a match goes on, thanks to game engine problems. But once again, it's easy enough to check and rule out. A quick Google search should find a range of programs you can use. MSI Afterburner is probably a good brand name one. If you only have 1 monitor, you can press alt+enter to window your game and check the results you're getting. If there actually are temperature issues, causes sometimes include loose cables blocking fans from turning, and dust accumulation on the heatsink. Have you installed COH2 recently, or have you been playing for some time and this is a new development? |
Thread: Major Unbalancing22 Dec 2018, 02:40 AM
I've noticed a lot of sketchy stuff recently. For example a few games ago i took and held all the enemy fuel points for 10 minutes, and all of a sudden he spammed 13 Stug 3s The replay feature can help you find out what's going on there. In: COH2 Balance |
Thread: New ATI Radeon RX 580 card, getting blackscreen in-game5 Aug 2018, 00:49 AM
It's a long shot, but it might be worth renaming your 'company of heroes 2' folder in Documents. That's where it stores all your settings. Renaming it should reset everything, without losing any replays or whatever. |
Thread: Mapinformation for GCS213 Jul 2018, 01:47 AM
Wow. I've always wondered why this map favoured the left player so much (from a defensive standpoint) and I never even considered that factor. My kingdom for symmetry passes! But nice to see even these changes ![]() In: GCS Discussion |
Thread: Relic Update COH Online Domain26 Jun 2018, 03:50 AM
Does 'updated' include just renewing the domain? Because I doubt they'd want to let something that represented their intellectual property fall into third party hands. In: Lobby |
Thread: Lower the Price of OKW Panzerschreck2 Jun 2018, 02:23 AM
To avoid being overpowered against light vehicles in the early game, the sturm schrek was given poor far accuracy, as I recall. Unfortunately, light vehicles are the only reason I would ever build one. Every time you tell them to shoot they do some sort of dance (a squad AI bug maybe?). By the time they're ready, the vehicle is out of range or it's running into the squad so they can't do anything. And at one shreck per 300MP 4-man squad, they're useless against real armour since schreks do far less damage than AT guns. Who is ever going to build more than two of these squads? Anti-inf loss aside, if you do engage, the time it takes to actually threaten a tank means you can easily lose a large amount manpower. There's a reason Pgrens get two of them. By comparison, bazookas shoot almost as soon as you tell them to and can be equipped twice on every unit in your army. That means that even with bounces, they do real and relatively consistent damage. At the very least,a few zooks will make a medium tank back up. Double schreks or just some new tank hunter squad would go a long way in my opinion. In: COH2 Balance |
Thread: Lower the Price of OKW Panzerschreck1 Jun 2018, 06:02 AM
Shrek does 50% more damage than bazooka, costs 40% more. Seems like a fair deal to me Of course, bazookas can fire in a timely manner, hit their target, and be doubled up. Such phenomenons I have not witnessed on the sturm schreks ![]() In: COH2 Balance |
Thread: Cost effective simcity counters now mortars are nerfed?29 May 2018, 12:42 PM
I'm not sure what you mean with the mortar nerf statements. Did you try double leig? That's pretty much the most reliable way, and the last patch changed very little about them. It's particularly good with incendiary rounds. In: Strategy Desk |
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Latest replays uploaded by Cyanara
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VS
Cyanara
PeacH
[NS] Juan El Stretchy Neck
[ U ] E x i [ S ] t [ A ] n t
low ranker
TheFatz
K?nigsTiger
Fuhrer Pikachu
How to fight King Tiger spam. Yes, spam.by: Cyanara map: Steppes1-1,710
49139483444748133997294952933829264288112698525681
Livestreams
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