Profile of MoBo111
General Information
Register Time: 4 May 2014, 20:06 PM
Last Visit Time: 22 May 2019, 04:20 AM
Steam: 76561198024745717
Residence: Germany
Nationality: Germany
Game Name: MoBo
Register Time: 4 May 2014, 20:06 PM
Last Visit Time: 22 May 2019, 04:20 AM
Steam: 76561198024745717
Residence: Germany
Nationality: Germany
Game Name: MoBo
Signature
Post History of MoBo111
Thread: Nationscup n!faculty vs A Wie Arschloch round 118 Nov 2014, 22:14 PM
2v2 Nationscup In: Replays |
Thread: Yep I'm going there, Panzerwerfer17 Nov 2014, 12:16 PM
Panzerwerfer is pretty good imo. I would love the Katyusha to deliver all of its rockets at once like the Werfer. Problem is that the Panzerwerfer is in T4 and comes out pretty late. You probably wanna save for a Panther by that time or another tank If the katy delivered all it's rocket's at once it would wipe anything in the sector and would make it even stronger. In: COH2 Balance |
Thread: Yep I'm going there, Panzerwerfer17 Nov 2014, 06:02 AM
Well, compared to other vehicles like the katy or the stuka the panzerwerfer is kinda underperforming. Sure it get's better when you drive closer to the enemy and when you are able to get los it performs even better. So.... i think it can't be that a weapon is totally useless on it's max range and compared to it's high cost it's not really valuable. In my opinion the problem isn't the panzerwerfer itself, it's more the performance of the other mobile artillerys who make it look bad. In: COH2 Balance |
Thread: Relic, an idea for Volksgrenadier improvement15 Nov 2014, 23:11 PM
Well, i can't agree taking the schrecks from the volks, if you do that you'll have to give them something else to defend vs early vehicles like m20s or m3s. About upgrading volks with something else, you could do that but the only possibility would be doctrines. Some of sierras ideas like giving them 1 stg,2 mp40s and a lmg 34/42 would be stupid and overpowered. But you could give them 5 mp40s for example and a sprint ability, this would make them better sturmgrenadiers, cause they scale better into the lategame. Or you could give them a mg42, for let's say 90 ammunitions which would make it very expensive. These are my ideas for doing something about the volks but.. maybe there's someone else with better ideas, let me know. In: COH2 Balance |
Thread: Where it is COH2?14 Nov 2014, 21:03 PM
Well just played a 4v4... and it was spamming maxims into 3 isus with caches. And they were able to win.. even though one guy managed to loose 2 shocks to one pgren, and such people are allowed to win with this shit..... In: COH2 Balance |
Thread: Mark Target14 Nov 2014, 15:41 PM
Iagree with our beloved master blobber, he's right there has to be done something about the ability, sure some people might say that axis superheavies are by far strong enough. But still, it shouldn't be possible to oneshot one of these superexpensive tanks with one ability and a b4 precision strike. In: COH2 Balance |
Thread: USF 1v1 - Questions & Views after 50 automatches13 Nov 2014, 15:22 PM
Eh, i appreciate the tips, but as much as i enjoy the frantic pace of this game, the 'micro-tax' on USF is absurd. Wow i could say ltp and.. i do say ltp. It seems you have no clue how the american faction works. The medium and light vehicles are your biggest advantage in the early-midgame. Saying the m20 is useless with it's mines (which are the best in the entire game), so far to how to counter the puma, and it's very early appeareance on the battlefield it is really good. And one question. Have you ever tried the m15AA HT which is one of the best vehicles in the game? Can't tell you much about the mortars, but if you see a mortar shelling you move your stuff instead of staying there. And really mate, who the fuck is charging into the enemys panther and 2 paks without going in there with inf first? You are saying you got some problems with the okw elite inf, while playing airborne doc with paras and their m1919, they have a surpression ability btw which is usefull to deal with elite inf. Instead of shermans i would recommend to use the jacksons as at vehicles, their damage and penetration is much more superior to the sherman. The sherman is a very good all around vehicle and is maybe one of the tanks with the highest potential to fight infantry. In: COH2 Balance |
Thread: The turn around12 Nov 2014, 17:27 PM
The tiger ace is destroying the resource system and the balance sice it's release. I is frustrating to loose after you controlled the entire map for the most part of the game. In: COH2 Balance |
Thread: USF Inf Company mines useless12 Nov 2014, 17:19 PM
Got a destroyed engine on a tiger because of these things, but you can drive with a kubel through two of them and it does no damage. I really don't understand these mines. In: COH2 Bugs |
Thread: +1000club for Mg42/ Is it balanced?12 Nov 2014, 17:15 PM
I like the mg42 very much, the surpression is good, the damage too and it has a big arc. My biggest problem is that even when the mg42 isn't firing the enemy can run through the sides of the arcs without getting pinned. So.. i think the turning speed of the mg is a little bit too low. In: COH2 Balance |
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Latest replays uploaded by MoBo111
Livestreams
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