Anyone else having the game either freeze up for a few seconds during play or just lock completely?
Also having a black screen with cursor at the end of load screen or is it just me? |
Thread: MG341 Jul 2014, 08:33 AM
wtf has scouting to do with suppression or killing power?
Because if they get to shoot at their MAX RANGE, they will suppress better and quicker, where as it doesn't really matter for Maxims or Brownings but it really does matter for the MG's |
Rifles should beat Volks, if they get to mid-close range.
At LONG range Volks should have a small (read, SMALL) advantage over basic rifles.
Also Agree with SturmtigerNeffarion, if rifles rush through red/open cover at a Volks in green, they should get punished for it not just "meh w/e, i got hit once and didn't lose a model"
Perhaps lower how effective vanilla rifles are slightly but buff their scaling with Vet? Means they won't feel like complete powerhouses at the start and will promote mixed arms, not just Rifles + AA HT in to Tanks. |
Thread: MG3430 Jun 2014, 08:24 AM
The Issue with both German MG's is they need a scout to be fully effective, unlike Soviet and US counterparts. |
So I followed your strat and told my opponent his army is OP but I didn't quit, I then managed to get away with 1 Pioneer model after his Rear Ech volley fired them, he complained about bad RNG and said Pioneers were overpowered because they could get minesweepers and then he quit, there is hope guys! |
Pathfinders are pretty good at long range, especially in cover, they also work as great spotters for Set up teams and tanks to get their max range and/or scouts if you hold fire when they camo in cover.
US paras are great if you give them the brownings, they are Firepower comparable to LMG grens.
FJ's are good mid range in cover but you are right they bleed manpower like nothing else. |
Riflemen blob, meet Obersoldaten blob. |
In the Alpha the base defenses of the OKW did not have anti-air capabilities. I would guess that remains the same now.
The only anti-air that the OKW gets "free" is their T4 Building: the Panzer Schwerer HQ. This actually does shoot down planes in my experience although how well it does so I have no idea. I've been able to use Lend Lease planes in a few matches. I could see how a campy OKW 4v4 team would invalidate anti-air power by teching up but in smaller games I would suspect that you're probably pretty safe.
They won't shoot down certain planes like the paratrooper/drop planes, supply drop planes, but for "low flying" planes, such as strafes, air strikes and recon planes they will target them. |
I'm not, I'm merely pointing out how completely unreasonable and just plain retarded jaigens suggestions are.
But what can you expect from a lolcake baddie.
You'd noticed that yourself if you actually have read whole post, the quoted part included.
Hm I guess, I wouldn't say the Maxim is OP but it could do with either a longer reload time or a slightly longer setup/pack up time, one so flanks are a little more effective, and 2 so you can't just instantly dodge out of rifle nades (if you spot the animation early enough it is possible).
It is true that Okw suffers due to lack of Smoke and long range explosives to deal with maxims early but you do have other options, if you get close with a sturmpio squad and the maxim doesn't retreat it dies, fast. And you can also just go where the maxims aren't give up that part of the map and go help Allies else where. |
Katitof please stop Soviet fanboying.
And Relic are generally slow at balancing things, when they do, do suddenly balance changes they usually over nerf the "OP" Unit and over buff the "UP" Unit flipping the balance on its head - Relic are known for this, from first CoH and almost all the way throughout DoW series.
If you look at the pros and cons of MG42/Maxim, MG42 has a bigger Arc, Maxim is superior in every other way, faster set up time, faster reload time, faster reaction/aim times, better long range damage, better suppression, and hell you can even turn it to suppress a squad that tries to flank if you spot it early enough.
You literally need 3 squads all coming from a different direction to effective flank a maxim, If there are 2 in side the maxims Arc even spread out, with a few clicks you can suppress both pretty easy - yes ok you can do this with MG42 as well but it takes a lot longer due to reload/aim/suppression time, and on a lot of maps this is not possible due to the amount of choke points/lack of LoS blockers.
Maxim spam is annoying to play against especially on certain maps, I don't think the Maxim necessarly needs nerfing either, just Buff/fix MG42 and maybe make the Zis barrage cost more muni, to stop that 1-2 combo that is pretty easy to pull off.
And before anyone calls me a German fanboy, did I scream nerf Soviet? No. And I do play a bit of US and Soviet, more so US as I find Soviet too easy/not very skillful requirement, I enjoy Okw because it requires a lot more micro (if you don't just blob).
Best way to deal with maxims as Okw I find is 2-3 Sturmpios and a Kubel, get Kubel in at side/behind and then spread your Sturms as you push forward, use any LoS blockers if there are available and try to stick to cover as best as you can to lessen suppression effect - is someone is garrisoning up hard you pretty much have to get 7.5cm gun and destroy Garrisons - don't build your first truck until you know what you are dealing with. If it's maxims/zis, go Battlegroup and get a 7.5cm, if it's M3/sniper, go Mechanized and grab a Puma.
Tl;dr: If you scout maxims/Zis, get battlegroup + 7.5cm support gun, if you scout m3/sniper get mechanized and a puma. Always have 3-4 squads before first truck build or you will get pushed off resource points too easily. |