So sometimes when changing resolution, be it launching the game, changing the resolution in options or alt-entering or alt tabbing, the Game can hang on a Black screen with Audio still playing but it leaves you unable to do anything and you have to restart your PC with the power button.
Anyone else having this issue either Nvidia users or otherwise, it's a huge issue as it causes my PC to think there has been a serious crash and asks me if I wish to run repairs on my HDD when I restart my PC.
I have an Nvidia GTX560ti Graphics card, running on Version 331.82
|
No one is "forced" to use any doctrine, you just see players use call in doctrines more because they are easier and more economical to use,they also provide other good units/abilities too.
Just because they are doctrinal units, does not mean it's a 100% use all the time, and should win against everything because it's doctrinal. Doctrinal units should be a choice over their regular counterparts - yes they should rightly be a little stronger as they will come later due to CP's (And some are actually improved versions of regular units), but they should not just be an "IWIN" button. So arguement's that Doctrinal unit's should "always" win are invalid so please don't try that crap. |
It seems this thread has pretty much run it's course so mod's feel free to lock it if you wish.
Hopefully Relic will take note of what the communities feelings are.
General consensus seems to be Unit (or at least Tank Call in's) need to be tied to a Specific tech level as well as their CP cost.
Whermacht Mediums: T3
Whermacht Heavies: T4
Okw Mediums: 2 Trucks converted (any 2)
Okw Heavies: 3 Trucks converted.
Soviet Heavies: T1/2+T4
Soviet Mediums T1/2+ T3/T4
USA Mediums: Major Unlock.
USA Heavies (When they get some): LT/Captain + Major unlocked. (you will most likely get these anyway)
That or to increase Medium Tank call in's cost by about 15~ Fuel.
There also seems a call for Both German Panthers to have the same Base stats, with an increase to either their: HP or Rate of fire and/or increase their long range and on the move accuracy. Or be made 10 to 15 Fuel cheaper. |
Tank Hunter is in game, I saw someone using it the other day. |
Ty for stats.
Even with the 30% less penalty for on the move it still misses more often than not, I would honestly just use conversion sit on shrecks/mines/Puppchen and wait for KT. |
Main difference is OKW one is more accurate.
Got the stats? As it doesn't seem much if any better to me in game. Seems to miss just about as often at max range and while on the move. |
Tbh, I don't even really like the Okw Panther much, it still has pretty bad accuracy at range and on the move. |
Most of this is a L2P issue I'm afraid to say, if there is a stuka, don't blob riflemen.
If there is a kubel, DON'T. BLOB. RIFLEMEN.
Puma comes just a little earlier than t34/76, not by much, altho the Puma can win against it with good micro and luck (See RNG) Vs US the only thing Puma is good against is the early AA HT/M20. Other than that it isn't very good vs Infantry.
This is pretty much a rage "omg why do my units die to things when I blob them, how do I kill light vehicles!11!111" |
Use the reverse move to rotate the tank's body and turret faster so you can usually keep it on a circling tank if you have the room. |
RoF and Accuracy could do but it'd probably need to cost more. And it'd be too powerful with Tiger HP. Altho I think it should have a little more than it currently does, as it does die rather fast when things do penetrate. |