It's not because you don't like the cover of a book, that the story is bad.
Where do you get the right to tell people off of playing it if you haven't even played it yourself
Excess Fat
What does this so called 'excess fat' do that makes the game worse? Anorexia problems?
So when did you become any of those two, that qualifies you to change tommy's original mod, Which he himself has distanced from this (elitemod 3.0) which should be name 12ockies mod.
- Don't you know the history of COH? I used to be the best.

- 95% of the changes made, came of a list of mine. (Can't take credit for sniper zeal and 50 cal on croc that's about it.)
- He gave up the project to anyone who had interest in it (see TFN goodbye post)
- He didn't make half as many fixes. Strafing run was a lazy fix, which handicapped the ability. Sniper zeal wasn't functioning properly on snipers etc... I am really glad he started the project but it wasn't more than a 'quick fix will do'.
- I don't give a shit what's it called. Name it Rocky's Mod, name it Oktarnoob mod for all I care.
I only wanted to get the max potential gameplay out of the brilliant COH engine.
Call it a dedication to the people who created COH.
A bit of the opposite what Relic of today has achieved: disgracing it.
I don't like to pg start. PE players won't use that pg to cap the map.. Rushing that squad to the US cut off will pretty much bring the squad to meet the first capping eng squad (langres, ango).
Well yes, that's very much possible. It just needs some playtesting to see what is really optimal and what is not and how it all turns out to be.
Let me try explain the whole idea:
PE today starts 'faster' than USA. They instantly cap territory sectors and they actually don't need to bother with munitions. So they can just focus on fuel and stay ahead of teching the whole game. If they do send their first squad to cutoff then they sacrifice capping power + remember they don't have their G43's available from scratch, they need 5 munitions for that.