Really depends on the squad and range:
When I a retreating squad is very close to my sturmpios I chase, however I stop chasing once the get out of mid range.
However I'd never chase with infantry sections because they have a horrible moving accuracy.
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Post History of AchtAchter
Thread: To Chase16 Dec 2015, 17:08 PM
In: COH2 Gameplay |
Thread: BUG: Please remove the pathing change15 Dec 2015, 11:30 AM
+1 its very annoying, need to micro my tanks and units much more. In: COH2 Bugs |
Thread: Ostheer Scope14 Dec 2015, 15:30 PM
God forbid we have actually useful abilities on the dusted vanilla faction commanders. In: COH2 Balance |
Thread: OKW is completely out of control14 Dec 2015, 13:30 PM
Main problem why OKW spams schrecks - shitty rakketen and fact that schrecks are much more cost effective + fact that there are no other upgrades besides LMG or STG for Obersts, or G43 for fusiliers. 1. Obsolete Weapons on a late war German Army are extremely immersion breaking. Much better approach is to create a new tankhunter squad which can be upgraded with schrecks. Volks get an AI upgrade instead. 2. I agree. 3. The Raketenwerfer is far away from being "garbage" it's perfect for setting up traps since it can cloak. If you think it's bad that simply means you haven't learnt to use it properly yet. In: COH2 Balance |
Thread: Oberkommando West Unit Guide14 Dec 2015, 12:32 PM
Updated according with the 10/12 patch. Furthermore corrected some wrong values for units. In: Guides |
Thread: USF WHOOPING ASS IN TEAM GAME14 Dec 2015, 11:52 AM
MℴD is waiting for you In: Replays |
Thread: OKW is completely out of control14 Dec 2015, 11:33 AM
The mere role of the Sturmpioneer is not only to be a repair unit, it's also okw dps unit in early-mid game. Every other factions has team weapons or upgrades that help their units and their army to do damage to the enemy in those games stages. OKW has nothing like this, only sturmpios which are effectively a close combat unit squad. They are disadvantaged against Allies mainline infantry in mid-long range and their dps drops by 25 % every time a model is lost...use that for your advantage. OKW has their dps concentrated on specialist units. Also for immersion: Sturmpioneers were combat troops, while Engineers, Pioneers & Rear Echolons were not meant to engange in actual combat at the front line. Their role was to repair bridges, maintain logistics etc. In: COH2 Balance |
Thread: Can we discuss the PIAT?14 Dec 2015, 10:28 AM
penetration is a joke. Piats do 120 dmg on Penetration (Schreck). However, they also do 80 deflection damage (Bazooka damage) if the don't manage to penetrate. So it means if they hit they will do always a significant amount of damage. That's why blobbing them against slow highly armoured units is so effective with them. I'd say Elefant & Jagdtiger are countered by those Piat blobs. In: COH2 Balance |
Thread: Proposed change to infantry based rocket AT14 Dec 2015, 09:36 AM
I'm not a fan of this; the problem never were zooks or schrecks. The problem is that they are handed out like candies to your mainline infantry. Nobody ever was complaining about dual schrecks on a Pzgren squad. This change would hurt them most and somehow I fear this change would just encourage even more spam due the thinking: "If get more schrecks/zooks something will have to hit!" In addition, giving them 0 long range accuracy would make them into huge RNG cannons since you leave their scatter unchanged. I'm personally not a fan of putting more RNG into the game. In: COH2 Gameplay |
Thread: The Royal Artillery Regiment14 Dec 2015, 06:14 AM
We told Relic in alpha this commander is in a really bad spot and they haven't done anything about it back then. Seems like every faction is doomed to have crap commanders, really unfortunate that you't make this commander work, as much as you try. I tried it out a few times after release and instantly regretted it. Concentrated barrage costs more munitions and is worse than the Artillery your sections can request ![]() I never witnessed perimter overwatch hitting any target, yet it has a 200 muni price tag. Only the valentine seems useful for 4vs4 players because of that radar, but then again every other British commander has more use than this one. In: COH2 Balance |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-3,076
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