i'd put fuel upkeep on my vehicles, ammo upkeep on upgrades and team weapons, I feel this would push people into thinking more about what to build then just blindly building something.
I am not sure but that is an opinion.
I suggest this time and time again in the past,
I'm not sure, but what are thoughts to this opinion?
Profile of dreamerdude
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Post History of dreamerdude
Thread: How would you change coh 2?29 Mar 2018, 03:48 AM
In: COH2 Gameplay |
Thread: things with fire23 Mar 2018, 16:16 PM
Standard game kind with a blast at the end In: Replays |
Thread: The Commandos of WWII: A Brief Look23 Mar 2018, 11:53 AM
In: News |
Thread: Sturmtiger post-nerf13 Feb 2018, 19:04 PM
Idk it's just a unit that does things, i feel like it's a troll unit more then anything, i'd rather have a stukatrack then that thing, no matter which condition of balance it was in. In: COH2 Balance |
Thread: Anti-necro features12 Feb 2018, 16:36 PM
Graagh. In: Site Feedback |
Thread: Why no one complains about Bunker spam?9 Feb 2018, 12:42 PM
I agree it's way to much to invest into In: COH2 Balance |
Thread: 1v1 Need advice on strategies8 Feb 2018, 07:48 AM
best thing to do on lost glider is to veto it In: UKF Strategies |
Thread: What is it with Maxims these days?8 Feb 2018, 06:28 AM
they got nerfed to the ground a few patches ago In: COH2 Balance |
Thread: AT infantry for OKW?7 Feb 2018, 14:19 PM
the problem with schrecks: they have really bad aiming since 2 patches. shrecks are a close medium range weapon. and the lack of accuracy is counteracted by the high alpha. In: COH2 Balance |
Thread: AT infantry for OKW?7 Feb 2018, 13:31 PM
I didn't say shrek on a SP squad is bad, double shrek on an SP squad would be to much as it will get insane amount of XP in very little time. As i mained in OKW for ages until i stopped playing for a year, year and a half, I can tell you that OKW does not have any problem with AT on the field. Yes they are combat engineers, a Close combat jack of trades utility unit. I don't know how you think that because it's a 4 man squad makes them squishy, a volks is squishy, assgrens are squishy. Sturms have are solid units that are fairly beefy in my opinion. And yes, when you lose any squad from OKW it really does hurt. sturms hurt yes, they are expensive, work on your unit preservation if that is the case, i feel like that part of the argument is an excuse. If you want me to play some games for you and give you replays of how I play OKW and so forth i will send you some. In: COH2 Balance |
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Latest replays uploaded by dreamerdude
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VS36th Waffen Grenadier Division dreamerdude [-V2-] Cabulary valle141Gruvac caveboyinthecity ich turrounshapenedpythonby: dreamerdude map: City 171-707
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