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Fallshirmjager vs Shock Troopes vs Paratroopers

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24 Sep 2019, 11:03 AM
#21
avatar of gbem

Posts: 1341

jump backJump back to quoted post24 Sep 2019, 10:17 AMVipper

And yet they failed to balance them as infiltration units and so they spawn with full squad members and elite weapons contrary to Infl. commandos/stormtroppers.


I mean if they could make ABG airdrop then id have no problem with that... but they would need to be a bit less pricey to compensate aswell
24 Sep 2019, 12:41 PM
#22
avatar of Stug life

Posts: 3968

jump backJump back to quoted post24 Sep 2019, 09:41 AMgbem


Yes falls outclass commandos
nope
they lose at long and short range with 2 bren
24 Sep 2019, 13:09 PM
#23
avatar of madin2

Posts: 122

nope
they lose at long and short range with 2 bren


If you give commandos 2 Bren they win on long range only when both units vet 0, when falls reach vet 2 its 50:50, both on vet 3, falls win
and commandos with bren lose always on short range.
But Remember 390 Mp, 90 Mun, 35 Mp reinforce, 9 pop, small gammon bomb, smoke nade
vs
320 MP, 60 Mun, 36Mp reinforce, 9 Pop, bundle nade, Faust, blend grenade

They 5 man commando squad for 390 Mp without bren win always (with 3 Men casualties) on super short range.

So falls are cheaper and the better all rounder unit
24 Sep 2019, 13:41 PM
#24
avatar of Stug life

Posts: 3968

jump backJump back to quoted post24 Sep 2019, 13:09 PMmadin2


If you give commandos 2 Bren they win on long range only when both units vet 0, when falls reach vet 2 its 50:50, both on vet 3, falls win
and commandos with bren lose always on short range.
But Remember 390 Mp, 90 Mun, 35 Mp reinforce, 9 pop, small gammon bomb, smoke nade
vs
320 MP, 60 Mun, 36Mp reinforce, 9 Pop, bundle nade, Faust, blend grenade

They 5 man commando squad for 390 Mp without bren win always (with 3 Men casualties) on super short range.

So falls are cheaper and the better all rounder unit
nope they still win at vet 5 vs 3 i did my test

https://imgur.com/a/it0USWy

if u are asking how, it's simple, each mean lost for falls is - 1/4 of total dps while commando losing a model means nothing 0 as the dps is from bren so only when they are 1 mean they deal 1/2 of the dps

commando are 350 mp btw the extra 40 is for the glider

btw u just need to increase cost to 340 mp and munition to 80
24 Sep 2019, 14:14 PM
#25
avatar of thedarkarmadillo

Posts: 3220 | Subs: 1

Are any of these tests taking into account the ambush bonus? Then FG42s are beasts, is a 1 on 1 where they can pick the terms (via camo) adding in that ambush bonus tips the scales handily does it not? Of course commandos also have ambush camo so in that instance I suppose it matters more who ambushes who rigtt?
24 Sep 2019, 14:20 PM
#26
avatar of Stug life

Posts: 3968

Are any of these tests taking into account the ambush bonus? Then FG42s are beasts, is a 1 on 1 where they can pick the terms (via camo) adding in that ambush bonus tips the scales handily does it not? Of course commandos also have ambush camo so in that instance I suppose it matters more who ambushes who Right?
yep tho bren don't get the bonus

for me is impossible to test both with ambush bonus as changing side will restart the clock timer
24 Sep 2019, 14:24 PM
#27
avatar of madin2

Posts: 122

nope they still win at vet 5 vs 3 i did my test

https://imgur.com/a/it0USWy

commando are 350 mp btw the extra 40 is for the glider

btw u just need to increase cost to 340 mp and munition to 80


And how do you get commandos for 350 Mp? Right get a 540 mp Glider before o_O
And i also forget the weapon rack upgrade cost
24 Sep 2019, 14:44 PM
#28
avatar of Stug life

Posts: 3968

jump backJump back to quoted post24 Sep 2019, 14:24 PMmadin2


And how do you get commandos for 350 Mp? Right get a 540 mp Glider before o_O
And i also forget the weapon rack upgrade cost
don't worry u also forgot okw has that cost in the tech :thumb:
24 Sep 2019, 15:21 PM
#29
avatar of SkysTheLimit

Posts: 1520

Why are we comparing all ranges infantry with snare to cqc specualists that don't have a snare? To show that falls are not OP?

Commandos are not without their own cheese. The stealth+mini nuke combo has always been questionable imo, idk what you guys are trying to show by that comparison
24 Sep 2019, 15:36 PM
#30
avatar of Kirrik

Posts: 555

don't worry u also forgot okw has that cost in the tech :thumb:


Because calling Glider is comparable to teching? Also this entire thread is retarded, Commandos with brens should shred Falls at any ranges as they come later and require much higher investment than Falls to reach same power levels and scale worse with vet and you can't spam 3-4 squads of them casually like people do with Falls.

Anyway a squad that can win against dedicated long range units such as paras and guards and at the same time win against elite CQC units like rangers while having bundle, WP, stealth, ambush, faust and paradrop is the ultimate joke, one can argue that this time balance team went farther than JLI
24 Sep 2019, 16:59 PM
#31
avatar of gbem

Posts: 1341

don't worry u also forgot okw has that cost in the tech :thumb:


Sidetech vs free stuff from teching...

Why is it that axis somehow gets free shit from teching while the allies have to sidetech to get the goodstuff :v
24 Sep 2019, 17:11 PM
#32
avatar of CODGUY

Posts: 573

jump backJump back to quoted post24 Sep 2019, 16:59 PMgbem


Sidetech vs free stuff from teching...

Why is it that axis somehow gets free shit from teching while the allies have to sidetech to get the goodstuff :v


Just how they want to hamstring allied factions.
24 Sep 2019, 17:28 PM
#33
avatar of elnur009

Posts: 30

jump backJump back to quoted post24 Sep 2019, 15:36 PMKirrik


Because calling Glider is comparable to techiching? Also this entire thread is retarded, Commandos with brens should shred Falls at any ranges as they come later and require much higher investment than Falls to reach same power levels and scale worse with vet and you can't spam 3-4 squads of them casually like people do with Falls.

Anyway a squad that can win against dedicated long range units such as paras and guards and at the same time win against elite CQC units like rangers while having bundle, WP, stealth, ambush, faust and paradrop is the ultimate joke, one can argue that this time balance team went farther than JLI

yeah requires 30 muni more but you get brens way faster than falshims can get their lmgs
and you can't afford more than 1-2 falshims as well as commandos until very late gamee, if opponent is equally skilled
well i am talking from 1v1 point of view, maybe in 4v4 it's another story
24 Sep 2019, 18:01 PM
#34
avatar of CODGUY

Posts: 573

jump backJump back to quoted post24 Sep 2019, 17:11 PMCODGUY


Just how they want to hamstring allied factions.


The Glider needs to go away as a mechanic all together. God what a damn waste of man power.
24 Sep 2019, 18:07 PM
#35
avatar of Acidfreak

Posts: 170

jump backJump back to quoted post24 Sep 2019, 01:34 AMVIGNASH


Yea agree that their faust ability makes them more potent, but those gaurds you mentioned have smoke nades which comes very handy. MG spam against falls are very effective too.

Only the ppsh upgrade gives them smoke. Try using that upgrade vs falls or sturms and u would know how shit it is.
24 Sep 2019, 18:09 PM
#36
avatar of Kirrik

Posts: 555


yeah requires 30 muni more but you get brens way faster than falshims can get their lmgs
and you can't afford more than 1-2 falshims as well as commandos until very late gamee, if opponent is equally skilled
well i am talking from 1v1 point of view, maybe in 4v4 it's another story


Commandos cost much more MU and MP than Falls so it's obvious it shouldnt even be a contest between those 2 squads, Commandos arent the issue here. The issue is that Falls beat LMG paratroopers at their prefered range which is retarded, same as shredding rangers which cost more and forced into close range to deal damage while having none of the utility of Falls.
24 Sep 2019, 18:09 PM
#37
avatar of Acidfreak

Posts: 170

jump backJump back to quoted post24 Sep 2019, 10:17 AMVipper

And yet they failed to balance them as infiltration units and so they spawn with full squad members and elite weapons contrary to Infl. commandos/stormtroppers.

Oh am sorry? Since when is svt an elite weapon? That squad alone costs 380 mp and spawns with semi automatic so has no wiping potential or ambushing. Has no stealth. Has normal guard lackluster grenade. And a bunch of gimmicky abilities . Which do no damage whatsoever.
24 Sep 2019, 18:27 PM
#38
avatar of Stug life

Posts: 3968

jump backJump back to quoted post24 Sep 2019, 18:01 PMCODGUY


The Glider needs to go away as a mechanic all together. Got what a damn waste of man power.
u know a glider only cost 40 mp and is basically a reinforce bunker that cost 125 mp + 60 mun ?
24 Sep 2019, 18:27 PM
#39
avatar of Vipper

Posts: 6389 | Subs: 1


Oh am sorry? Since when is svt an elite weapon? That squad alone costs 380 mp and spawns with semi automatic so has no wiping potential or ambushing. Has no stealth. Has normal guard lackluster grenade. And a bunch of gimmicky abilities . Which do no damage whatsoever.

6 SVT are more powerful then 4 K98 or 3 Stens.
24 Sep 2019, 18:30 PM
#40
avatar of Stug life

Posts: 3968

jump backJump back to quoted post24 Sep 2019, 18:09 PMKirrik


Commandos cost much more MU and MP than Falls so it's obvious it shouldnt even be a contest between those 2 squads, Commandos arent the issue here. The issue is that Falls beat LMG paratroopers at their prefered range which is retarded, same as shredding rangers which cost more and forced into close range to deal damage while having none of the utility of Falls.
they don't

are u so drained for arguments that u have to make up stuff ?
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