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Summerpatch Bugreport

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1 Oct 2019, 22:33 PM
#141
avatar of Hon3ynuts

Posts: 818



Yes, agree. That's exactly what i mean with tiger. Anyway, ml-20 at vet 1, has something like double reload cause of bugged cooldown, it drops at 1% and it stops. Need a lot of time to take out that 1% cooldown.


Yes that's what I experienced, the visual indicator for barrage seems to be at that 1% for a very long time on the ML20 its highly misleading,
1 Oct 2019, 22:34 PM
#142
avatar of Vipper

Posts: 13476 | Subs: 1



Yes that's what I experienced, the visual indicator for barrage seems to be at that 1% for a very long time on the ML20 its highly misleading,

Think Lefh suffers from the same.
1 Oct 2019, 22:49 PM
#143
avatar of Grumpy

Posts: 1947



Yes, agree. That's exactly what i mean with tiger. Anyway, ml-20 at vet 1, has something like double reload cause of bugged cooldown, it drops at 1% and it stops. Need a lot of time to take out that 1% cooldown.


I've had this happen on a ML20 a couple of times. I haven't noticed it on the LEFH, but haven't used LEFH much since the patch.

In a match yesterday, two users of the M4 76 said that trying to use HVAP caused their turret to lock or not fire. I think it was karma for buying those when playing Red Ball.
2 Oct 2019, 16:10 PM
#144
avatar of madin2

Posts: 203

UKF Air Resupply Operation doesn't drop an AT-Gun

2 Oct 2019, 17:06 PM
#145
avatar of Vipper

Posts: 13476 | Subs: 1

ostheer hulldown uses different icon for commander and unit ability.
2 Oct 2019, 21:16 PM
#146
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

jump backJump back to quoted post2 Oct 2019, 17:06 PMVipper
ostheer hulldown uses different icon for commander and unit ability.

Yeah, it's using icon from KV-1.
Better to fix with existing german icon, or apply this one (credits to SneakEye)
6 Oct 2019, 11:25 AM
#147
avatar of madin2

Posts: 203

OKW: Recrewed leFh Arty with Volks could only reach Vet 3




EDIT:
OKW: Dunno if its already known Luchs is missing icon for attacking vehicles only when its activated

T3 sometimes stuck and refuse to shoot
8 Oct 2019, 21:40 PM
#148
avatar of Unit G17

Posts: 498

Huge thanks for fixing the Stormtroopers! :thumbsup:
Finally now I can rest in peace! :)
9 Oct 2019, 15:00 PM
#149
avatar of Sander93

Posts: 3166 | Subs: 6

Huge thanks for fixing the Stormtroopers! :thumbsup:
Finally now I can rest in peace! :)


No problemo, thanks for the report!
9 Oct 2019, 15:25 PM
#150
avatar of Vipper

Posts: 13476 | Subs: 1

This is not actually a bug but in some map the rally point if set behind the HQ and units tend to move away from the battle field when they spawn from HQ. Some time it can be annoying.

Can this be fixed pls.
Bam
10 Oct 2019, 20:41 PM
#151
avatar of Bam

Posts: 1

As USF
Teched for captain but no captain came out.
10 Oct 2019, 20:59 PM
#152
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

jump backJump back to quoted post10 Oct 2019, 20:41 PMBam
As USF
Teched for captain but no captain came out.


replay?
10 Oct 2019, 21:50 PM
#153
avatar of WAAAGH2000

Posts: 730

Will never fixed Fusserlier schreck upgrade?
11 Oct 2019, 22:21 PM
#154
avatar of ltaustinpowers

Posts: 69 | Subs: 1

jump backJump back to quoted post1 Oct 2019, 22:49 PMGrumpy


I've had this happen on a ML20 a couple of times. I haven't noticed it on the LEFH, but haven't used LEFH much since the patch.

In a match yesterday, two users of the M4 76 said that trying to use HVAP caused their turret to lock or not fire. I think it was karma for buying those when playing Red Ball.


I can confirm it happened to me last night with two different LEFHs
Mon
15 Oct 2019, 01:13 AM
#155
avatar of Mon

Posts: 29

Dear mod team, here some bugs i found. Pls fix them ty all

Wehrmacht

- Strategic Reserves Commander : Breakthrough Equipment : Panzergrenadiers can throw smoke grenades before the 2cp unlock requirement



- When pak43 crews been eliminated, use other infantry squad pick it up,and use destruct ability,new crews won't return out map,it will make a new infantry squad

Soviet

- KV-8 tank prioritise vehicles does not working

OKW

- Fortifications Doctrine and Luftwaffe Ground Forces Doctrine : Sturmpioneer can build trenches before the 2cp unlock requirement



- Overwatch Doctrine : Early warning system : Flare, sWS receivers and Goliath are available before the 1cp unlock requirement



- Ambush Training comes with 1 CP but in description says it come with 2 CP



- Osttruppen Doctrine : Entrenching Tools come with 1 CP but in description has weird text



USF

- Platoon Command Post : M20 Utility Car requires Lieutenant but in Platoon Command Post description has weird text



- Company Command Post : M1 57mm Anti-Tank Gun requires Captain but in Company Command Post description has weird text


Mon
17 Oct 2019, 01:33 AM
#156
avatar of Mon

Posts: 29

- No description of the reinforce of the soviet Guards Airbourne and UK M1 81mm Mortar Team




Mon
18 Oct 2019, 16:13 PM
#157
avatar of Mon

Posts: 29

And can anyone confirm these are bugs ? Ty


- AEC : Target Tread unlocked before veterancy rank 1




- QF 17-Pounder : Piercing Shot unlocked before veterancy rank 1

18 Oct 2019, 16:41 PM
#158
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post18 Oct 2019, 16:13 PMMon
And can anyone confirm these are bugs ? Ty

- Tank Hunter Tactics : in description says dePMD-6M light mines can be place by combat engineers and conscripts but penal battalion can place it too


As far as I know penal access to mines is not a bug the description is wrong

jump backJump back to quoted post18 Oct 2019, 16:13 PMMon

- AEC : Target Tread unlocked before veterancy rank 1

abilities involves 2 shot the second one that stuns should be locked behind vet 1

jump backJump back to quoted post18 Oct 2019, 16:13 PMMon

- Comet : Grenades defend unlocked before veterancy rank 3

Comet has 2 grenades 1 manual one auto

jump backJump back to quoted post18 Oct 2019, 16:13 PMMon

- QF 17-Pounder : Piercing Shot unlocked before veterancy rank 1


7 Pounder Anti-Tank Nest
* Population from 20 to 14
* Reload from 5.7 to 5.5
* Can no longer garrison troops
* Weapon range UI indicator added
* Flares moved to veterancy 1
* Piercing Rounds now available at veterancy 0

Most of them seem wrong description and not bugs.
Mon
18 Oct 2019, 17:17 PM
#159
avatar of Mon

Posts: 29

jump backJump back to quoted post18 Oct 2019, 16:41 PMVipper


Most of them seem wrong description and not bugs.


I see. Ty
19 Oct 2019, 09:48 AM
#160
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

Sometimes artillery guns reload stucked on 0 second and can't be used untill you turn them or do some other action.


Also, in addtion to posted before issues with order of commander abilities, i would like also mention this commander as well

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