russian armor

rifle m1garand scope

1 Sep 2019, 00:06 AM
avatar of marius

Posts: 24

.good night how to make m1garand scope rifle deadly and balanced like the other sniper rifles
.And what would you recommend that you should have a usf sniper?
1 Sep 2019, 08:14 AM
avatar of SneakEye
Senior Modmaker Badge

Posts: 596 | Subs: 3

People have mixed opinions about snipers, but I like snipers and also made USF sniper in my mod. I'd recommend to clone the german sniper and give it a unique name (keeping the same name will override the original file):

Then you need to change the animation names:
weapon\anim_table\visibility_name: rifle_garand_visible
weapon\fx_action_target_name: garand_rifle_target
weapon\fx_tracer_name: fx_garand_rifle_tracer

Afterwards you can tweak the values to your own preferences (reload,cooldown,accuracy etc.).

The soldier requires this weapon in its .abp file, the pathfinder already has it and looks well as a sniper:
This model conflicts with the regular Garand so be sure the .abp only contains one of them.
1 Sep 2019, 17:08 PM
avatar of marius

Posts: 24

thank you very much i will do it immediately

I will exchange it for a ranger instead of the pathfinder since I have investigated about usf snipers until there is a manual
1 Sep 2019, 19:36 PM
avatar of marius

Posts: 24

sniper running thanks for your help
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