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240mm Barrage Does (next to) No Friendly Fire

31 Aug 2019, 09:17 AM
#1
avatar of AtomicRockets
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Posts: 757

ddd
31 Aug 2019, 09:33 AM
#2
avatar of ddd

Posts: 520 | Subs: 1

Interesting. I guess nobody noticed because nobody ever uses it.
31 Aug 2019, 09:45 AM
#3
avatar of mondeogaming1

Posts: 460

jump backJump back to quoted post31 Aug 2019, 09:33 AMddd
Interesting. I guess nobody noticed because nobody ever uses it.
LUL AGREED LUL
31 Aug 2019, 09:49 AM
#4
avatar of Divisionario

Posts: 32

jump backJump back to quoted post31 Aug 2019, 09:33 AMddd
Interesting. I guess nobody noticed because nobody ever uses it.


31 Aug 2019, 10:34 AM
#5
avatar of tightrope
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Patrion 39

Posts: 1189 | Subs: 14

I wonder when it got changed

Anyone remember this classic match with a 240mm backfire? https://youtu.be/L7XQJ-t0mJo?t=3696
31 Aug 2019, 11:13 AM
#6
avatar of Sander93

Posts: 1962 | Subs: 3

Relic made a bit of a mess of Friendly Fire, by not using standardized values at all and completely randomly added values to all kinds of different units and abilities. It'd take a hella lot of work to fix it all, but since it isn't incredibly game changing, it's not much of a priority.
31 Aug 2019, 11:14 AM
#7
avatar of Divisionario

Posts: 32

Relic made a bit of a mess of Friendly Fire, by not using standardized values at all and completely randomly added values to all kinds of different units and abilities. It'd take a hella lot of work to fix it all, but since it isn't incredibly game changing, it's not much of a priority.



tell those who play with the wehrmacht
31 Aug 2019, 13:19 PM
#8
avatar of EffenNewbie

Posts: 1294

I wonder when it got changed

Anyone remember this classic match with a 240mm backfire? https://youtu.be/L7XQJ-t0mJo?t=3696


I couldn't find it in the patch notes but at some point it was changed to be a "area of denial" tool. The shells are up to 9 now but the AOE is tiny. The video wouldn't have looked very different if those were enemy units. I didn't see any direct hits in the video (though hard to tell for some of the units) but when you combine bad AOE with a friendly fire modifier then you will get next to no friendly fire as the OP contends.

This has came up in other threads. If a couple of the shells would land in the exact center then at least this would be good for countering howitzers.
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