I disagree. Coh is all about uniqueness asymmetry. Fuck making factions similar for 'balance' sake.
Perhaps slow its camo movement more, make it more expensive.
But keep the camo and retreat.
Live raken is fun suprise but not powerful enough to hit heavy tanks anyway.
You lose attention to micro a cameo unit instead of park and leave it, it is all fair in the original intention.
Wow A-moving a camouflaged 50 range tank sniper really takes a lot of micro. That and movement while in camo is absolute cheese, but at the same time it's worse than all the other AT guns at being an actual AAT gun. Asymmetry is good, but this is just a bad mechanic. It'll still be the only AT gun to have nondoc camo and the ability to garrison buildings.
Hey patchers, i suddenly got an idea!
Now i didnt do the maths but here goes.
What if the cp requirements remains same/more as live games, but every teching and base deployment, gains you more cp. Thus either method, you will reach heavies at the same time as sbp intended.
This allows more flexibility. Those who prefer to fight using low tier units as usual, can do so. Those who are more passive or behind in cp, can use teching to reach heavies.
Instead of forcing all to do the tech, i dont know run back, click tech, build base. Seems a bit superflous.
What do you say?
I dont see sbp encouraging player to build med units for a change, they are just doing extra teching.
Why not give both options like good ol' coh.
That's how it is for every faction except Brits due to design oversight. So that would only affect Brits but for the sake of fairness/consistency that should be done too I guess.