Something I haven't seen discussed, but does significantly impact team games are the changes to medics. Mainly the above change, which caps their radius of target acquisition to 20. Doing some tests on 2v2 maps where team mates share a base area, it seems that 20 is slightly too small even with perfect placement to reach the retreat points of both players. This might not sound like a big deal, but it is a huge hit to QoL, and it seems like it's not really necessary. I'd like the range upped to 25 and see how that feels.
Interesting points. However, I still think the intended QoL improvement is superior to the lack of being able to use one healing option to reach both bases.
Yeah It was pretty retarded that they double slapped the osttruppen reserve with a double nerf, by both shortening the time of the ability and increasing the requirement of losses for a new unit. That made it go from decent to completely useless real quick
I mean the ability in mobile defense.
Relief Infantry is decent-ish, but comes so late Osttruppen will be 100% useless in combat.
it has retreat and 5th man for the lack of shield and 5 less range
again i'm all in to make it a usf at gun with different abilities
At this point, it's so close to a normal ATG. Just make it a Pak or 57mm clone, it would solve almost every problem with the unit (stealth ambushes, retreat, hitting the ground a lot, no shield, etc.).