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StuG life not viable

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5 Aug 2019, 07:10 AM
#1
avatar of KiwiBirb

Posts: 789


For 30 more fuel and 70 more manpower, you can get a panzer 4, which has a turret, 2 extra machinegins, AOE on the main gun, and blitz.
However, the stug does have 10 more range and 75 more penetration

I never see the StuG. I don’t really know why. When I try to use it, my infantry just get stomped without support from a panzer4 or Ostwind. And it’s bad against tanks because it’s easy to flank, and the bad pathing is extra bad without a turret, meaning you can’t push with it.


If the devs wanted to, they could improve its AI, as after June 1944, all StuGs had small holes drilled in the mantlet and had coaxial mg34s installed, in addition to their top mounted mg42s (tank encyclopaedia)
5 Aug 2019, 07:28 AM
#2
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

Reading the title I thought you were just going to be ranting about another user. Glad that's not the case :D


I think the main problem is OSTs infantry that often trade not very well escpecially against USF and UKF, so the P4 gives you that extra AI to even it out.
He StuG also has smaller target size. It's a good AT vehicle and does what it should. SOV rely on casemate tanks for AT as well and can manage, so that's not a big problem. Also buffing the AI capability is in my eyes a bad idea. OST has a good T3 line up, but is basically hampered by grenadier performance in mid to late game
5 Aug 2019, 07:48 AM
#3
avatar of PanzerFutz

Posts: 97

Pix always help.



Yes, it's a model. There are other pix of real StuG's but, they have copyright issues.

And, yes, technically it's a StuG IV (8 road wheels) but, that's just nit-picking.
5 Aug 2019, 08:14 AM
#4
avatar of Stug life

Posts: 4474

The stug life is not easy, it’s only for the thought people :romeoPro:
5 Aug 2019, 08:18 AM
#5
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

StuG life works wonders against medium tank play

It is very very rare that anybody attempts heavy medium tank play, and every person that DOES can also invest into a 60 range TD from the same tier.

T34 and SU85, Sherman and Jackson, Cromwell and Firefly.

If you are going StuG, you sort of need to accept the reality that you eventually need to transition to panthers.
5 Aug 2019, 08:18 AM
#6
avatar of Stug life

Posts: 4474

Reading the title I thought you were just going to be ranting about another user. Glad that's not the case :D


I think the main problem is OSTs infantry that often trade not very well escpecially against USF and UKF, so the P4 gives you that extra AI to even it out.
He StuG also has smaller target size. It's a good AT vehicle and does what it should. SOV rely on casemate tanks for AT as well and can manage, so that's not a big problem. Also buffing the AI capability is in my eyes a bad idea. OST has a good T3 line up, but is basically hampered by grenadier performance in mid to late game
actually it’s good vs USF but don’t use it vs ukf, FF out ranges it and kills it in 3 shoots
5 Aug 2019, 14:23 PM
#7
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

actually it’s good vs USF but don’t use it vs ukf, FF out ranges it and kills it in 3 shoots

I did not mean the unit itself (also not sure if the Jackson, all in all, doesn't kill it quicker than the FF). I meant that as OST, if you play against these two factions, you're usually on the backfoot with your infantry. So a StuG won't help you, you need a P4 or Ostwind for that. If Grens were a bit more cost efficient in the mid to late game against UKF and USF, StuG probably would not be a bad option (just theorizing here, haven't tested the StuG too much since the patch. Playing as USF and UKF, it did not perform too bad when the enemy could control my infantry).
5 Aug 2019, 14:39 PM
#8
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

FF can 2 shot with 2 shot + rockets
5 Aug 2019, 16:15 PM
#9
avatar of EtherealDragon

Posts: 1890 | Subs: 1

StuGs are somewhat map dependent but really excel on narrow maps like Khakov where choke points really minimize flanking opportunities. Otherwise you nailed it - they have better penetration and range. If you screen them and/or back them up with a PAK then it's very easy for you to shut down enemy armor cost effectively. Consider always pairing them with Pios too - the extra sight allows you to make full use of range AND see flanks coming.
5 Aug 2019, 16:17 PM
#10
avatar of LoopDloop

Posts: 3053

They also have better reload and sometimes baiting a dive is a good way to get tank kills.
5 Aug 2019, 16:29 PM
#11
avatar of Butcher

Posts: 1217

StuGs are quite viable.

The big advantage Ostheer has is the medium tank spam, especially in 2vs2. This actually got me up in the 2v2 ladder. You can overwhelm the enemy with the sheer mass of vehicles.

You can get out 3 specialised mediums (StuG, Ostwind) for every two Panzer IVs.

The only thing the StuG might need is some frontal armour since the armor value it currently has is laughable.
5 Aug 2019, 16:41 PM
#12
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Stugs are really good against mediums, you just don't see as many medium tanks from allies as you do from axis
5 Aug 2019, 16:45 PM
#13
avatar of LoopDloop

Posts: 3053

FF can 2 shot with 2 shot + rockets


I thought rocket damage didn't stack now or something because of cheese.

Stugs are really good against mediums, you just don't see as many medium tanks from allies as you do from axis

Because people don't enjoy getting seal clubbed by panthers lol.

They're actually pretty decent against TDs if you have a pair (which is only like 40 fuel more than a TD) just because they reload so fast and they've got longer range than mediums.
5 Aug 2019, 16:54 PM
#14
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



I thought rocket damage didn't stack now or something because of cheese.


120 damage per rocket. pew pew :hansSTUG:
5 Aug 2019, 17:12 PM
#15
avatar of Maret

Posts: 711


For 30 more fuel and 70 more manpower, you can get a panzer 4, which has a turret, 2 extra machinegins, AOE on the main gun, and blitz.
However, the stug does have 10 more range and 75 more penetration

I never see the StuG. I don’t really know why. When I try to use it, my infantry just get stomped without support from a panzer4 or Ostwind. And it’s bad against tanks because it’s easy to flank, and the bad pathing is extra bad without a turret, meaning you can’t push with it.


If the devs wanted to, they could improve its AI, as after June 1944, all StuGs had small holes drilled in the mantlet and had coaxial mg34s installed, in addition to their top mounted mg42s (tank encyclopaedia)

Just look to ImperialDane games and you will see stugs, almost every single game. In this 2vs2 champ stugs also played in final games.
Problem with stug - pure AT, while you can save 30 fuel and get p4 with good AT and AI and much more mobile. Stugs very good in doctrine with scopes. And as was said - allies don't go so much to spam mediums, SU trying to get su-85 ASAP, USF Jacksons, UKF FF. Because there is panther against which all mediums useless. P4 also outpower almost every medium (especially t-34).
Against allies t4 TD 1 stug not best option. Spam could work, but better use p4. Only real situation when you need stug - when you was cutted from fuel and your enemy try to dive you with spam mediums or lights(t-70 as example), it's the one situation where allies go to spam mediums and where stug show itself the best.
5 Aug 2019, 17:27 PM
#16
avatar of LoopDloop

Posts: 3053



120 damage per rocket. pew pew :hansSTUG:

Wait so like if you have 2 fireflies and both rocket at the same time it'll still do a ful 480 damage?
5 Aug 2019, 18:05 PM
#17
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4


Wait so like if you have 2 fireflies and both rocket at the same time it'll still do a ful 480 damage?


yes
5 Aug 2019, 20:38 PM
#18
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


Because people don't enjoy getting seal clubbed by panthers lol


Yeah exactly
5 Aug 2019, 20:54 PM
#19
avatar of Serrith

Posts: 783

I agree that the issue isnt the stugs performance but rather one with ostheer infantry getting beat up.

I would also argue that both the m10 and su76 are more cost efficient than the stug but dont get picked often in their respective factions for other issues.
5 Aug 2019, 21:08 PM
#20
avatar of Maret

Posts: 711

I agree that the issue isnt the stugs performance but rather one with ostheer infantry getting beat up.

I would also argue that both the m10 and su76 are more cost efficient than the stug but dont get picked often in their respective factions for other issues.

While with M10 i could agree (good mobility, AP sheels, war speed). But SU-76??? When you last time saw when players were use them (i saw stugs in finals champ 2vs2, but su-76 not)? It cost only 15 fuel less than stug, but have:

1. 3 shots hp
2. Could be one-fausted
3. Could be killed by german HMG
4. Less damage (120 and 140 with vet) and less penetration
5. If stug hited it with stun shot, it will be dead su-76.

Only real benefits:
1. 60 range
2. Barrage have some usage

I always prefer stug than this...not-td, not-arty thing. And i not mention than OST T3 give to player real units, while SU...only t-70 (AA have usage in team games). Every Su-76 will be handicap for OST player because will dealy soviet T4 and cons upgrade. I never will advice someone to build it, only in the most desperate situations or if axis player trying use spam of light vehicle (p2). SU-76 like shot in your own leg.
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