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What do people think of Conscripts after the patch?

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2 Aug 2019, 21:15 PM
#121
avatar of Stug life

Posts: 4474



Okay now you have lost me.

As far as I remember, cost for osther teaching was only reshuffled main thing making BP2 costing more to ok make tier 4 viable.

If your relating this to grens (tier one) I don't know what you mean by cost increase. Please explain.
Edit: I assume you were relating to osther.
basic example for ukf it takes 30 + 115 to reach tanks , osther have 40 + 90 + tier 1 tier 2 and tier 3, so tier 2 and 3 are extra cost that are built in weapon and nade upgrades (like ukf can pay more for nades and weapons)
2 Aug 2019, 21:25 PM
#122
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

so do we just ignore the cost increase for teching ?


No you just dont treat it the same as tech costs that ONLY effect 1 unit and absolutely nothing else
2 Aug 2019, 21:30 PM
#123
avatar of Stug life

Posts: 4474



No you just dont treat it the same as tech costs that ONLY effect 1 unit and absolutely nothing else
other than giving rifle nade lmgs and sherk are there other things ?
2 Aug 2019, 21:34 PM
#124
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

other than giving rifle nade lmgs and sherk are there other things ?


Yeah the UNITS. Sure you still have to build a 20 fuel building. But the 35 fuel you spend on Captain still goes towards Flak HT and Pak howy. Just because you spend another 20 before you get them doesnt mean it doesnt take 55 to unlock the tier

Meanwhile conscript side-techs dont contribute to your progression. That's why their called SIDE-techs
2 Aug 2019, 21:38 PM
#125
avatar of Stug life

Posts: 4474



Yeah the UNITS. Sure you still have to build a 20 fuel building. But the 35 fuel you spend on Captain still goes towards Flak HT and Pak howy. Just because you spend another 20 before you get them doesnt mean it doesnt take 55 to unlock the tier
yes but it still cost more right ? i mean we can do it just say "the tier a re more expensive but who cares" cause the balance team made it so the cost of upgrades are integrated in the teching cost (for okw the trucks for ost the buildings or bp 1)
2 Aug 2019, 21:38 PM
#126
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

yes but it still cost more right ? i mean we can do it just say "the tier a re more expensive but who cares" cause the balance team made it so the cost of upgrades are integrated in the teching cost (for okw the trucks for ost the buildings or bp 1)


Costs more than what?
2 Aug 2019, 21:40 PM
#127
avatar of Stug life

Posts: 4474



Costs more than what?
i made the example with ukf pretty clear, ost pays more than ukf to get to tier 3, but if u add the upgrades then it balances out, so to put it simply axis pay more for tech but get packaged and restricted upgrades
2 Aug 2019, 21:48 PM
#128
avatar of über alles

Posts: 85

The 7 men upgrade absolutely makes merging great value. For example if you have Penals:

- Penals cost 25 manpower to reinforce and have 1 base RA.
- 7 men Cons cost 17 manpower to reinforce and have 1,087 base RA.

At vet 3, Penal models in a Penal squad will have 1*0,85 = 0,85 RA, while Con models will have 1*1,087*0,85 ≈ 0.924 RA. The difference becomes only 7,6% RA, while the models are 32% cheaper. All Soviet elite infantry start with 1 base RA, so it becomes even better value with them (except Shocks cause of armor). Could mean an extra tank worth of manpower in a match.

Now if only the upgrade made Conscripts reinforce double as fast..


0.97 for airborne guards
2 Aug 2019, 21:49 PM
#129
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

i made the example with ukf pretty clear, ost pays more than ukf to get to tier 3, but if u add the upgrades then it balances out, so to put it simply axis pay more for tech but get packaged and restricted upgrades


Yeah I saw that, that has nothing to do with conscripts. The point of talking about these side-techs is how they factor into the performance of the units they effect

You're saying its okay because it evens out in timing to late game tanks. That's irrelevant to armadillos point about 4 cons costing 291mp per squad, EVEN if you were talking about timing to soviet tier 4
2 Aug 2019, 22:06 PM
#130
avatar of distrofio

Posts: 2358

I had to jump a few post, because there was just too much BS.
But i could see clearly that Gben pretends to either play SU like it were OH, or he deliverately plays SU the worst way possible against OH, like a meme thing. In both cases, dude stop, get some help. Balance is not a consequence of a single player win/loose rate. But it is from the whole playerbase.

There is not a single valid argument about conscripts to force that 10% DPS buff, pgrens are oranges, cons are apples. Dont compare them. Penals are always present, wether you use them or not. The whole SU faction suffers from carrying OP units like penals.

2 Aug 2019, 22:13 PM
#131
avatar of Stug life

Posts: 4474



Yeah I saw that, that has nothing to do with conscripts. The point of talking about these side-techs is how they factor into the performance of the units they effect

You're saying its okay because it evens out in timing to late game tanks. That's irrelevant to armadillos point about 4 cons costing 291mp per squad, EVEN if you were talking about timing to soviet tier 4
well it's not much about timing as u can rush the tanks for the same price as ukf, but miss all the tech units

they simply pay upgrades in the tech (it would be a buff to reduce tech cost and add a side tech like 20 fuel for weapons upgrades)
2 Aug 2019, 22:21 PM
#132
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


they simply pay upgrades in the tech (it would be a buff to reduce tech cost and add a side tech like 20 fuel for weapons upgrades)


Not if you removed fausts from them by default and moved it to that upgrade it wouldn't. Hello clown car meta forcing you to upgrade every game
2 Aug 2019, 22:22 PM
#133
avatar of distrofio

Posts: 2358



Yeah I saw that, that has nothing to do with conscripts. The point of talking about these side-techs is how they factor into the performance of the units they effect

Yeah, lets completely change focus only on the conscript pityful side. "They need their side tech!" and because axis dont have to 'pay' for upgrades they are the white supremacist in this sort or race card you play.

To state this as clear as it will ever be:
Cons are much more versatile, because if you choose not to use them, they are as light as a feather to the "theching" queue. But if you were only to rely on them you end up paired with axis. Thats a win-win situation. Well played cons are not trash and we stated that in the first pages of this endless discussion. And finally doctrinal upgrades for SU can give the tools cons need without any necessary extra side tech. Or do you want to add that to the complaint bag? That they need doctrinal upgrades to be relevant.

I hear always the same arguments, but i have not seen a single idea other than buff cons to OP state or clone other factions concepts...
2 Aug 2019, 22:33 PM
#134
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

I have suggested merging their tech costs for years. That is a plenty reasonable change that would not "buff cons to OP state"

Calm down
2 Aug 2019, 22:34 PM
#135
avatar of Stug life

Posts: 4474



Not if you removed fausts from them by default and moved it to that upgrade it wouldn't. Hello clown car meta forcing you to upgrade every game
why is faust tech now ? u mean for ostuppen ? or base ? if not do we count merge as tech ?
2 Aug 2019, 22:36 PM
#136
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

why is faust tech now ? u mean for ostuppen ? or base ? if not do we count merge as tech ?


Because at grenades are tech for conscripts?

Does building bunkers go into this new tech cost as well?
2 Aug 2019, 22:36 PM
#137
avatar of distrofio

Posts: 2358



Because at grenades are tech for conscripts?


The fun part is that for OH, teching is BF only and buildings are its "side tech". In order to get/use faust OH player MUST build either T1 or T2. Thats clearly a side tech concept.
2 Aug 2019, 22:37 PM
#138
avatar of Selvy289

Posts: 366

basic example for ukf it takes 30 + 115 to reach tanks , osther have 40 + 90 + tier 1 tier 2 and tier 3, so tier 2 and 3 are extra cost that are built in weapon and nade upgrades (like ukf can pay more for nades and weapons)


Can I ask what's your example that is about the Soviets and about conscripts in question? Not about a faction that is irrelevant to the thread.
2 Aug 2019, 22:38 PM
#139
avatar of Stug life

Posts: 4474



Because at grenades are tech for conscripts?

Does building bunkers go into this new tech cost as well?
do sand bang too ?
im counting upgardes that comes with tech like lmgs and rifle nades, not thing they have from the start like faust and merge or oorah
2 Aug 2019, 22:40 PM
#140
avatar of Selvy289

Posts: 366



The fun part is that for OH, teching is BF only and buildings are its "side tech". In order to get/use faust OH player MUST build either T1 or T2. Thats clearly a side tech concept.


And you get access to more units, not improving upon one unit. Far out your all thick.
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