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russian armor

Every faction should have weakneses.

9 Apr 2019, 00:48 AM
#1
avatar of DerKuhlmann

Posts: 465

But after last patch, Brits have none.
9 Apr 2019, 01:14 AM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Elaborate on what you want done.
9 Apr 2019, 02:50 AM
#4
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Because they have snares on Sappers? Lol If they couldn't crutch on 5 man Tommies they'd easily be tied with OST as worst faction currently IMO. Their indirect fire is still lacking and their stock Armor is still on the borderline UP/Just OK side aside from Churchill and Croc. 1v1 perspective of course.
9 Apr 2019, 03:14 AM
#5
avatar of NaOCl

Posts: 369

TBH allies won the war IRL. So they should win this game every time without contest. I don't think its fair the allies have weaknesses. Just keep buffing them and nerfing axis. Every, Single, Time.
9 Apr 2019, 07:31 AM
#6
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Brits have no reliable mobile indirect fire outside of one commander

Brits mainline infantry do not have snares

Brits do not have a dedicated anti infantry vehicle under 200 fuel

Brits have no early game answer to MG42s, especially after vet 1 when they hard counter UCs


All factions have weaknesses.
9 Apr 2019, 08:32 AM
#7
avatar of Bananenheld

Posts: 1593 | Subs: 1

Brits have no reliable mobile indirect fire outside of one commander

Brits mainline infantry do not have snares

Brits do not have a dedicated anti infantry vehicle under 200 fuel

Brits have no early game answer to MG42s, especially after vet 1 when they hard counter UCs


All factions have weaknesses.

True, centaur fuel cost should be reduced to like 150 atleast. 200 fuel is waaaay to much.
9 Apr 2019, 08:59 AM
#8
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Teaches me to post before my morning coffee. Mae Culpua.


The indirect and MG counters remain true and problematic.
9 Apr 2019, 15:39 PM
#9
avatar of adamírcz

Posts: 955

No.
Not just for the Brits having none

But overall, the "one or two factions dont get what the other four or three do" is IMO an unfortunate application of assymetrical balance. Ofc nothing much can be done about it in CoH2, but for CoH3, i hope they stick with the "one faction gets what the others dont"1
9 Apr 2019, 16:46 PM
#10
avatar of Stug life

Posts: 4474

still no mobile assault force or mortar so no they do have weakness
9 Apr 2019, 16:54 PM
#11
avatar of SuperHansFan

Posts: 833

Zero content thread
10 Apr 2019, 11:47 AM
#12
avatar of Balanced_Gamer

Posts: 783

Every faction has a weakness but some have more than others.

Here is visual scale from strongest faction to weakest. In my opinion:

UKF>USF>OKW>SU>OH

This how it kinda looks like. USF and SU are hard to say, it could be vice versa. Depends really. This is how it is in all visual aspects.

OH has definitely the most weaknesses. Units that underperforms are Panzergrenadier and Ostwind since they are unreliable and too costy for their performance. This forces them to use grens and mgs and support weapons.

UKF has many units that are strong specialists. Similar to OH but simply way better. Scales even better late game. Best AI Tommies late game with all upgrades. Although AT can be a problem but they do have some superior range AT and emplacements to counteract them. Great faction to bleed enemy manpower easily if played correctly. Have Great counters also. The key is to keep your men alive and bleed more of theirs. Just abuse cover with Tommies and they will do great.

USF do kind of struggle against OKW in the beginning but have an easier time against Wehr. Comes 2nd place best AI units with upgrades the Riflemen. Have great AT Jackson which is personally better than Firefly in many aspects. They simply have great vehicles that functions the way the should and how they perform. Very Consistent. Use Howizter and it will ensure you kills, best mortar in game.

OKW is a good faction, versatile and good at maintaining aggression. Veterancy is an issue which is a weakness. Losing Bases even bigger weakness. Some units underperforming like Luchs and Kubel. They do however have good infantry the Volks as a great support unit. FHT is an easy counter unit so its not that good. Overall they do have some powerful units to counter but requires of skill and micro to pull it off. The only tactic for them is Mechanized which is kinda predictable though it is a great tactic. Good aggressive faction but does scale poorly in comparison to other factions late game.

SU has the best units to capture any support team weapons. The biggest upside about them. Penals which is good although costy. Great early elite SU unit. Too bad Cons are worse but are undoubtedly a good supportive unit also, must have upgrade in order to become better. Should be cheaper the Molotov and AT package. Maxim, yeah we know how it is. They do not have the best supportive weapons but definitely greatest at capturing them and maintaining them. Versatile AT. Has the best doctrine units in my opinion especially the abilities like "Mark Target". It is a very strong faction. Lots of explosions. They have got the big guns. B4 king artillery. Shocks, Guards. All very good doctrine units. Scales relatively well. Have many possible counters and strategies.
10 Apr 2019, 14:26 PM
#13
avatar of Grim

Posts: 1093

Every faction has a weakness but some have more than others.

Here is visual scale from strongest faction to weakest. In my opinion:

UKF>USF>OKW>SU>OH

This how it kinda looks like. USF and SU are hard to say, it could be vice versa. Depends really. This is how it is in all visual aspects.

OH has definitely the most weaknesses. Units that underperforms are Panzergrenadier and Ostwind since they are unreliable and too costy for their performance. This forces them to use grens and mgs and support weapons.

UKF has many units that are strong specialists. Similar to OH but simply way better. Scales even better late game. Best AI Tommies late game with all upgrades. Although AT can be a problem but they do have some superior range AT and emplacements to counteract them. Great faction to bleed enemy manpower easily if played correctly. Have Great counters also. The key is to keep your men alive and bleed more of theirs. Just abuse cover with Tommies and they will do great.

USF do kind of struggle against OKW in the beginning but have an easier time against Wehr. Comes 2nd place best AI units with upgrades the Riflemen. Have great AT Jackson which is personally better than Firefly in many aspects. They simply have great vehicles that functions the way the should and how they perform. Very Consistent. Use Howizter and it will ensure you kills, best mortar in game.

OKW is a good faction, versatile and good at maintaining aggression. Veterancy is an issue which is a weakness. Losing Bases even bigger weakness. Some units underperforming like Luchs and Kubel. They do however have good infantry the Volks as a great support unit. FHT is an easy counter unit so its not that good. Overall they do have some powerful units to counter but requires of skill and micro to pull it off. The only tactic for them is Mechanized which is kinda predictable though it is a great tactic. Good aggressive faction but does scale poorly in comparison to other factions late game.

SU has the best units to capture any support team weapons. The biggest upside about them. Penals which is good although costy. Great early elite SU unit. Too bad Cons are worse but are undoubtedly a good supportive unit also, must have upgrade in order to become better. Should be cheaper the Molotov and AT package. Maxim, yeah we know how it is. They do not have the best supportive weapons but definitely greatest at capturing them and maintaining them. Versatile AT. Has the best doctrine units in my opinion especially the abilities like "Mark Target". It is a very strong faction. Lots of explosions. They have got the big guns. B4 king artillery. Shocks, Guards. All very good doctrine units. Scales relatively well. Have many possible counters and strategies.


What game mode are you referring to?
10 Apr 2019, 15:48 PM
#14
avatar of aerafield

Posts: 2977 | Subs: 3

jump backJump back to quoted post9 Apr 2019, 03:14 AMNaOCl
TBH allies won the war IRL. So they should win this game every time without contest. I don't think its fair the allies have weaknesses. Just keep buffing them and nerfing axis. Every, Single, Time.


^ this is what happens if you play OKW as your only faction, 24/7


It deteriorates your mind
10 Apr 2019, 16:51 PM
#15
avatar of Nosliw

Posts: 515


Brits have no early game answer to MG42s


Nades? Wasp? Sniper? Flank? They literally have so many options, just no mortar.
10 Apr 2019, 19:54 PM
#16
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post10 Apr 2019, 16:51 PMNosliw

Nades?

Have you ever tried them? Suggesting them as even remotely useful for anything tells me you didn't.
Sniper?

Not that early, susceptible to 222 just rushing and murdering it if REs are not baby sitting it.
Flank?

With what? Ost will always outnumber brits.

They literally have so many options, just no mortar.

Actually, only reliable option is WASP.
10 Apr 2019, 20:41 PM
#17
avatar of SuperHansFan

Posts: 833

jump backJump back to quoted post10 Apr 2019, 16:51 PMNosliw


Nades? Wasp? Sniper? Flank? They literally have so many options, just no mortar.


Brits are without a doubt the weakest and worst faction at flanking or taking on mg's. Nades lack smoke or oorah and do not clear garrisons as well as flames

Ost at least have rifle nades and a mortar.
10 Apr 2019, 21:14 PM
#18
avatar of Tiger Baron

Posts: 3141 | Subs: 2



Brits are without a doubt the weakest and worst faction at flanking or taking on mg's. Nades lack smoke or oorah and do not clear garrisons as well as flames

Ost at least have rifle nades and a mortar.


Non-doctrinal mortar*
10 Apr 2019, 22:13 PM
#19
avatar of KoRneY

Posts: 682

Brits have no reliable mobile indirect fire outside of one commander

Brits mainline infantry do not have snares

Brits do not have a dedicated anti infantry vehicle under 200 fuel

Brits have no early game answer to MG42s, especially after vet 1 when they hard counter UCs


All factions have weaknesses.


Mg42 should definitely be nerfed then. I can think of at least six ways.
10 Apr 2019, 22:33 PM
#20
avatar of KoRneY

Posts: 682

jump backJump back to quoted post10 Apr 2019, 19:54 PMKatitof

Have you ever tried them? Suggesting them as even remotely useful for anything tells me you didn't.

Not that early, susceptible to 222 just rushing and murdering it if REs are not baby sitting it.

With what? Ost will always outnumber brits.


Actually, only reliable option is WASP.


I propose a 1v1 between the two of you then. I'll pay the winner 50 bucks.

BO3, California Classic rules.
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