This might be old, but i figured I'll post it anyway. Slides on Relics updated engine. Contains a glimpse into world builder and how it handles snow/ice.
Exciting power point over here!
CoH2´s updated engine - glimpse of World Builder
2 Oct 2013, 17:22 PM
#1
![avatar of Bogomil](/images/no_av.png)
Posts: 10
2 Oct 2013, 21:44 PM
#2
![avatar of Hux](/uploads/avatar/464.jpg?updated=1473805435)
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Posts: 505
nice read. learned a lot reading that. thanks for posting.
2 Oct 2013, 22:00 PM
#3
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Hmm those ingame screenshots confure me. It clearly is the coh1 HUD. DId they make the ice and snow in vCoH first and then ported it over?
Or did they just copypaste the hud in coh2![:P :P](/images/Smileys/tongue.gif)
Or did they just copypaste the hud in coh2
![:P :P](/images/Smileys/tongue.gif)
2 Oct 2013, 22:39 PM
#4
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COH2 is actually older than vCOH. It was originally to be Russians vs Germans but at some point in development they swapped it to being Americans vs Germans, at least that is what i heard from a trustworthy source.
3 Oct 2013, 01:20 AM
#5
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boy that worldbuilder looks a whole lot like the coh1 worldbuilder. hey, if its as good as the last one (which was great) but the bugs are gone and new stuff is in, ill be a happy camper
3 Oct 2013, 08:39 AM
#6
![avatar of Bogomil](/images/no_av.png)
Posts: 10
My guess would be that the editor itself pretty much looks/works the same, but with updated functionality.
9 Oct 2013, 11:42 AM
#7
![avatar of Pfuscher](/uploads/avatar/167.jpg?updated=1371338379)
Posts: 183
They should've just doubled the resolution of tiles and splats instead of keeping the standard from 2006
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