StuG IIIE

Posts: 97
Why make 2 or 3 of these when 1 ostwind can do a much better job? ostwinds even come out earlier than this little thing.


Posts: 786

Posts: 67

Posts: 97
they are good vs inf but you have assgrens in the same commander so that should be covered. they just delay the P4
delay the p4? you can get a p4 waaayyy before this thing becomes availible.

Posts: 231
I think 3 cp is fine just to air on the side of safety.

Posts: 589


Posts: 786
delay the p4? you can get a p4 waaayyy before this thing becomes availible.
right, they delay the secondo P4


Posts: 97
right, they delay the secondo P4
i think u mean the third

maybe these things work well if you have a sort of damage sponge to take the hits? like assault grenadiers + panther/tiger up front with a blob of these behind them? gonna give it a try

Posts: 97

Posts: 622

Posts: 97
god i really like this thing and i'm trying a buncha unit combos to make this work but every time i make one (or 3) i sit here wishing i had an ostwind instead. it has the same anti-infantry effectiveness as a stug g.
*maybe let the gun do some suppression?

Posts: 97
i think the unit should be retweaked to do some suppression to infantry (when there's enough of them shooting) and have like a 20% chance to stun enemy tank crews

Posts: 332 | Subs: 1
To use it to max effectiveness you go for a infantry-heavy strategy and get that StuG when your opponent is still investing in anti-infantry units.

Posts: 182

Posts: 598
so far it feels useless, they should just change it to a P3 instead of a Stug 3
excellent suggestion! to bad there is no panzer III nor is there anyone making a panzer III.

Posts: 224

Posts: 337
It's adequate vs infantry and good vs light vehicles. It can even kill an engine damaged T70 far more reliably than a Pak40.

Posts: 915

Posts: 604

I can't even look them up myself because the patch seems to have broken the modding tools... would really like to compare it to the Su-76, they could fill comparable roles.

Posts: 97
It's really strong atm, no idea what you are expecting from such a cheap unit in first place, but it comes relatively early in the game and offers pretty good anti-infantry capabilites. On top of that it is able to soak up some damage (especially from infantry anti-tank weapons). You obviously don't build it when your opponent goes for a more vehicle-orianted strategy.
To use it to max effectiveness you go for a infantry-heavy strategy and get that StuG when your opponent is still investing in anti-infantry units.
so why would you ever get this over an ostwind?
and did you say early? by the time i get to my second or 3rd tank this thing becomes available.
Livestreams
![]() |
![]() |
![]() |
120 | ||
![]() |
![]() |
![]() |
135 | ||
![]() |
![]() |
![]() |
20 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.693240.743+13
- 2.43664.872+5
- 3.15651.754+8
- 4.314119.725+10
- 5.380114.769+2
- 6.310173.642+5
- 7.289131.688+5
- 8.675103.868+1
- 9.279149.652+2
- 10.589.866-1
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger



Board Info
aerafield
5 posts in the last week
9 posts in the last month
Welcome our newest member, kuwincomnet01
Most online: 2043 users on 29 Oct 2023, 01:04 AM