No you do not, if you had used logic correctly you wouldn't originally suggested that JLI should cost 340 and come at CP 6.
You would be aware that that suggestions is simply ridiculous.
340 + 2CP isnt ridiculous for the performance of JLI... although i do admit 6 CP was outrageous but i was looking for even timing with obers... noted that shocks and guards came at 2CP aswell and therefore costed accordingly
340 mp is warranted when compared to penals and paths which they both cream
You are absolutely wrong, the 2 units use 2 rifles each with completely different characteristics while having different durability and while firing at different targets.
the characteristics of the rifle is different yes... but DPM and ACC is close for both rifles... the major differences between the two remain
1. 0.9 acc vs cover
2. 70% health crit
and therefore i suspected one of those to be the source of the issue
yes they are firing at difficult targets... but one can clearly destroy a penal squad at any range except cqc while the other struggles vs STGvolks at medium-close range...
If you want to test me or someone else can create a mod for you.
You can contact me via PM but pls until then stop spamming post in this thread.
try it out... make the crit 40% and test it out with friends or something in a custom game... thats the only real way to settle this debate realistically anyways
 
	
 
			 
			
 
  
  
 
 
										 
									 
 

 
 

 
    		            			
 
  
					







 
					

 
 
 
						 
					 
					 
					 
					 
					 
					 
					 
					 
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