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COMMANDER REVAMP LIVE - BUG REPORTING

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17 Dec 2018, 23:38 PM
#101
avatar of F1sh

Posts: 521

Obviously low priority bug

If you start building the new Soviet Field Camp and cancel it before it's finished, it will leave behind sandbags that can't be destroyed - though they can be passed through and have no effect on gameplay.



18 Dec 2018, 05:48 AM
#102
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

jump backJump back to quoted post17 Dec 2018, 22:11 PMDappy


The name and description for the German Infantry Commanders's Assault and Hold ability are borked (English version). It simply shows the following:
$8559c3f8a4c64d2cb0f0297aa0843156:252
$8559c3f8a4c64d2cb0f0297aa0843156:256
$8559c3f8a4c64d2cb0f0297aa0843156:255

I am subscribed to the 1.8 Revamp Mod, but I too still have the same gibberish.

It was just theory from me, because i got this borked text after unsubscribing from 1.8. Sander93 already said, that my theory was false. :(
18 Dec 2018, 05:55 AM
#103
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I've been noticing some bugs with the abilities menu messing up. I somehow had a raketenwerfer and a volksquad combine so the rak looked like it had fausts and could construct sandbags, etc. After clicking away it went back to normal. There is no way to show this in a replay.

I have also had retreated squads in base have a completly blank abilities menu, and even using the hotkey for reinforce didn't work. Did not fix itself until I left and came back later. This one has happened more than once, again no replays.

Will start recording my games to see if I can get footage, I suspect these are related somehow.
18 Dec 2018, 12:45 PM
#104
avatar of srider

Posts: 34

A few shortcut keys are missing.

British Tactical Support doctrine:
The upgrade forward assembly to observation post no longer has a shortcut key assigned.
Artillery Cover command from observation post no longer has a shortcut key assigned.
18 Dec 2018, 14:41 PM
#105
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

jump backJump back to quoted post18 Dec 2018, 12:45 PMsrider
A few shortcut keys are missing.

British Tactical Support doctrine:
The upgrade forward assembly to observation post no longer has a shortcut key assigned.
Artillery Cover command from observation post no longer has a shortcut key assigned.


On this topic, the interface shows the Military Truck in the same key as Riflemen, which is R.
18 Dec 2018, 19:32 PM
#106
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post18 Dec 2018, 05:55 AMTobis
I've been noticing some bugs with the abilities menu messing up. I somehow had a raketenwerfer and a volksquad combine so the rak looked like it had fausts and could construct sandbags, etc. After clicking away it went back to normal. There is no way to show this in a replay.

I have also had retreated squads in base have a completly blank abilities menu, and even using the hotkey for reinforce didn't work. Did not fix itself until I left and came back later. This one has happened more than once, again no replays.

Will start recording my games to see if I can get footage, I suspect these are related somehow.


Got it on camera.

https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell
18 Dec 2018, 19:54 PM
#107
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

jump backJump back to quoted post18 Dec 2018, 19:32 PMTobis


Got it on camera.

https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell


that is trics map or? I heard i think now 3 times or something on this map.
Can it be a map problem? Like one brit ability from a doc never happend on resh winter ; don't ask me :P
18 Dec 2018, 20:19 PM
#108
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



that is trics map or? I heard i think now 3 times or something on this map.
Can it be a map problem? Like one brit ability from a doc never happend on resh winter ; don't ask me :P

Actually of the three times it has happened to me it has been on Vilshanka.
18 Dec 2018, 23:43 PM
#109
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post18 Dec 2018, 19:32 PMTobis


Got it on camera.

https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell


Does it always reset after entering and exiting a garrisson?
19 Dec 2018, 00:03 AM
#110
avatar of madin2

Posts: 203

Sexton and Valentine still share the same barrage counter
19 Dec 2018, 00:55 AM
#111
avatar of Frost

Posts: 1024 | Subs: 1

https://imgur.com/a/tFFw7nB 223 has not set hotkeys propely (lockdown and smoke)
Upgrade up to 5 man (Pionieeres) has no hotkey whatsoever (deafult is J for grens and pgrens)
19 Dec 2018, 03:48 AM
#112
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



Does it always reset after entering and exiting a garrisson?

I haven't experienced it enough to know.
19 Dec 2018, 07:43 AM
#113
avatar of srider

Posts: 34

jump backJump back to quoted post19 Dec 2018, 00:03 AMmadin2
Sexton and Valentine still share the same barrage counter


I don't think it shares the counter. It is even worse, that the Valentine barrage command (concentrated fire) does nothing at all except expending the ammo.
Even if the Sexton is not in cool-down, the command does not trigger it to fire.
19 Dec 2018, 12:32 PM
#114
avatar of madin2

Posts: 203

UKF: Salvage sappers cant salvage destroeyd okw trucks
20 Dec 2018, 01:38 AM
#115
avatar of LoopDloop

Posts: 3053

If you're using classic hotkeys (or whatever the non grid ones are called) 223 smoke and the lockdown ability are both T. Very annoying because lockdown seems to take priority and you will lock down the 223 instead of discharging smoke lol.

Also on classic hotkeys the wc51 and riflemen are both R and riflemen take priority.
20 Dec 2018, 21:40 PM
#116
avatar of madin2

Posts: 203

UKF: Slvage sappers when they salvage a vehicle the ui smybols are bugged, its saying +0 Fuel

Edit: See image




20 Dec 2018, 22:10 PM
#117
avatar of LoopDloop

Posts: 3053

Another bug on classic hotkeys: flamenade being G on sotrmtroopers (instead of D like almost every other nade ever) conflicts with attack ground command when they have a schrek. It'd probably be better for consistency if the smoke nade was changed from D to E or M or whatever it is on other units' smoke nades and make the flamenade D.
21 Dec 2018, 01:06 AM
#118
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Got a replay with the WC51 faust bug: https://www.coh2.org/replay/84777/wc51-faust-bug

I doubled fausted, but it absorbed the damage and didn't damage the engine.
21 Dec 2018, 20:22 PM
#119
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

Hotfix Patch #2 - December 21st 2018
Ardennes Assault
-Fixed an issue with Ardennes Assault, in which light vehicles could not be built from their tiers.

Balance Issues
OKW Sector Assault
-Adjusted sector assault to drop less bombs in a shorter time window.

SOVIET AT Overwatch
-Shell damage reduced to 60, previously was 120
-Added 3-second delay between smoke and first shell
-Added Penetration value of 260 to shells, so that heavy vehicles can bounce some shells.
-Deflection damage of 30 added to shells

Bugs
-Fixed issue with USF 76mm Sherman smoke launchers not working
-Made some adjustments to WC51 and Faust interaction to try and resolve Faust miss bug.
-Fixed issue with Soviet KV-2 prioritize vehicle not working properly
-Fixed issue with Wehrmacht field defenses, and certain items not being buildable
-Fixed an issue with cav rifles displaying as 3cp call in units in the menu ui
21 Dec 2018, 23:33 PM
#120
avatar of Coh2user34

Posts: 10

Is there no patch for victor barrage of valentine cannot be used during perimeter overwatch and still shares cooldown with sexton main barrage?
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