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COMMANDER REVAMP LIVE - BUG REPORTING

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13 Dec 2018, 23:55 PM
#61
avatar of MaDeuce94

Posts: 3

smoke screen on sherman doesnt work anymore


Adding to this: Smoke Screen now acts an attack ground command. The 30 munitions is consumed and the ability is 'active' until you move the Sherman. Both the M4A3 and M4A3(76).
14 Dec 2018, 00:15 AM
#62
avatar of aerafield

Posts: 2717 | Subs: 4

jump backJump back to quoted post12 Dec 2018, 23:37 PMEuan
A Cavalry Rifleman squad threw their satchel at my 250 HT (German Inf. commander). It stuck to the infantry instead of the vehicle (infantry got out and carried the exploding satchel with them, heh...).



This is an old bug that applies to all snares except fausts. If the opponent wants to snare a troop transporter, the highest chance for the inmates to survive is to just stay inside.
14 Dec 2018, 00:39 AM
#63
avatar of Frost

Posts: 1021 | Subs: 1

Planes from Sector Assault won't dissapear (even after their period of time) unless all 3 bombing runs aren't done
14 Dec 2018, 05:23 AM
#64
avatar of Van Der Bolt

Posts: 91

Tried to play soviet urban defense tactics.
Is it bug or intended that 45mm AT gun sometimes doesn't shoot a projectile. It looks like a misfire.
14 Dec 2018, 05:47 AM
#65
avatar of Cresc

Posts: 378

Shocktroops grenade doesn't have any cooldown, I know it's a bug but can you leave it that way please? :ph34r:


Tried to play soviet urban defense tactics.
Is it bug or intended that 45mm AT gun sometimes doesn't shoot a projectile. It looks like a misfire.



I didn't have this problem myself.
Can you be more specific? It doens't shoot at all even when there is a target and you click on it?
Did you switch to canisters or maybe you ordered the unit to not fire?
14 Dec 2018, 07:12 AM
#67
avatar of JibberJabberJobber

Posts: 1602 | Subs: 3

I've read somewhere that the commissar model doesn't get healed by the Soviet base medics. Someone else would have to confirm.
14 Dec 2018, 07:24 AM
#68
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



That's weird, it works fine for me. What description do you mean?


I had it also, for me it was when I hovered over the ability after selecting the commander in game. The description when selecting commanders or in the main menu works.
14 Dec 2018, 08:54 AM
#69
avatar of Van Der Bolt

Posts: 91

jump backJump back to quoted post14 Dec 2018, 05:47 AMCresc
Shocktroops grenade doesn't have any cooldown, I know it's a bug but can you leave it that way please? :ph34r:



I didn't have this problem myself.
Can you be more specific? It doens't shoot at all even when there is a target and you click on it?
Did you switch to canisters or maybe you ordered the unit to not fire?


It was on AP-rounds, not canisters. I ordered to attack luchs. The shot animation goes, but there is no projectile. it looks like it fires empty shells. As i recall, Tightrope had something like this issue when tested Soviet urban defence in his video. Looks like this bug happens only if the ATg hits cover. But to me it happenned 15 times in a row. I'll make tests in cheat mode to see how it works
14 Dec 2018, 12:29 PM
#70
avatar of JibberJabberJobber

Posts: 1602 | Subs: 3

According to multiple people in the shoutbox, the WC51 can't be fausted.

I've read somewhere that the commissar model doesn't get healed by the Soviet base medics. Someone else would have to confirm.

I can confirm this now, saw it for myself on a stream.
14 Dec 2018, 14:21 PM
#71
avatar of Thamor

Posts: 290

Not sure was it reported, but Stormtroopers quick buttons for grenades don't work, so have to manually be clicked to use.
14 Dec 2018, 14:43 PM
#72
avatar of capiqua
Senior Mapmaker Badge

Posts: 984 | Subs: 2

-Commander's ability Armored Vehicle Detection 4CP SOV in menu, although your number is correct, it has an incorrect order.
-Red ball express. There is a bush in the north that should not be:




14 Dec 2018, 15:23 PM
#73
avatar of Fantomasas

Posts: 45

2nd Bug Splat while playing the game. Playing 4vs4, about 8 or 9 games played in this patch.

Amount of bug-splats during the game in the previous patch: 0, so 300+ without crashes.
14 Dec 2018, 15:56 PM
#74
avatar of Widerstreit

Posts: 1392

2nd Bug Splat while playing the game


That is the normal situation. Restart after every game.
14 Dec 2018, 15:58 PM
#75
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1377

Not sure about this, but field defences for wehrmacht (from all doctrines except defensive one) now giving access only to trenches. Before patch it was giving access to wire, sandbags and trenches
14 Dec 2018, 16:42 PM
#76
avatar of Stug life

Posts: 4474



Even more, Supercharge Victor Creeping Barrage cannot be used by valentine when "Perimeter Overwatch" is active.
i thinks that's intended
14 Dec 2018, 18:27 PM
#77
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1377

The name and description for the German Infantry Commanders's Assault and Hold ability are borked (English version). It simply shows the following:

$8559c3f8a4c64d2cb0f0297aa0843156:252
$8559c3f8a4c64d2cb0f0297aa0843156:256
$8559c3f8a4c64d2cb0f0297aa0843156:255


According to my research, this abbility using string from revamp mod. Becuase i got same text as quoted above,when delete and unsub from 1.8 revamp mod.



That's weird, it works fine for me. What description do you mean?


Do you subscribed to revamp mod or not? I would like to approve my idea.
14 Dec 2018, 19:00 PM
#78
avatar of Euan

Posts: 158

And for my third report...

Stun nade from elite troops takes the same slot as hold fire on stormtroopers and disables its use.
14 Dec 2018, 19:09 PM
#79
avatar of The Quban

Posts: 4



According to my research, this abbility using string from revamp mod. Becuase i got same text as quoted above,when delete and unsub from 1.8 revamp mod.



Do you subscribed to revamp mod or not? I would like to approve my idea.


I unsubscribed and deleted all tuning mods and the ability strings for 'Assault and Hold' in game are still broken.
14 Dec 2018, 19:17 PM
#80
avatar of Sander93

Posts: 3164 | Subs: 7

Do you subscribed to revamp mod or not? I would like to approve my idea.


Aye I am still subcribed to the mod. I'll see what happens if I unsubscribe.
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