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Modding Ideas Q&A

10 Sep 2018, 09:27 AM
#1
avatar of Lugie
Senior Modmaker Badge

Posts: 327

Hello everybody, human and non-human alike, looking at this. I was thinking of starting this in the hope of both asking and then contributing ideas to solve various problems. Seeing as im starting the thread, I'll put my two forwards first. You can use this as a template or something similar. However, before asking questions, make sure to do a quick skim of the rest of the modding forum. You might find what you're looking for.

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Questions;
1. Any suggestions on how to apply a faux-radio pack to a unit?

2. etc.

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Answers;
1. (insert inquiry here)
You could try ____

2. etc.

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My first question is an actual question pls help
10 Sep 2018, 09:50 AM
#2
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

Great idea!

jump backJump back to quoted post10 Sep 2018, 09:27 AMLugie
1. Any suggestions on how to apply a faux-radio pack to a unit?

What exactly do you mean by "faux-radio pack" though? :D
10 Sep 2018, 09:54 AM
#3
avatar of Lugie
Senior Modmaker Badge

Posts: 327

Great idea!


What exactly do you mean by "faux-radio pack" though? :D


Really anything that looks like a radio-pack. I was planning to use it for the unused rear echelon radioman entity.
10 Sep 2018, 09:55 AM
#4
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

jump backJump back to quoted post10 Sep 2018, 09:54 AMLugie
Really anything that looks like a radio-pack. I was planning to use it for the unused rear echelon radioman entity.

Ohhhh, alright! Using the Pathfinder model is not an option? Otherwise, there might be some way to get the battery pack for the infrared StG 44 to show up. I'll have a look!
10 Sep 2018, 09:56 AM
#5
avatar of Lugie
Senior Modmaker Badge

Posts: 327


Ohhhh, alright! Using the Pathfinder model is not an option? Otherwise, there might be some way to get the battery pack for the infrared StG 44 to show up. I'll have a look!


Aye I tried that, I dont think its possible without actually using the weapon.
10 Sep 2018, 11:30 AM
#6
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

jump backJump back to quoted post10 Sep 2018, 09:56 AMLugie
Aye I tried that, I dont think its possible without actually using the weapon.

Have you tried giving the entity the infrared StG as its default weapon and then giving it its "normal" weapon as a slot item?
10 Sep 2018, 12:08 PM
#7
avatar of Lugie
Senior Modmaker Badge

Posts: 327


Have you tried giving the entity the infrared StG as its default weapon and then giving it its "normal" weapon as a slot item?


Aye, if the StG isnt in direct use, the battery-pack is hidden. Giving it another normal weapon results in overlap.
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