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Light Vehicle Meta needs to Stop

3 Aug 2018, 00:43 AM
#101
avatar of LoopDloop

Posts: 3053



There is one that gives it to Echelons. It doesn't matter if its a Rifle or an RE, a flamethrower decimates units in buildings. In addition, if you also tech nades, your RE's get smokes as well. Otherwise do that with your mortar.

I don't get the point what flamers on riflemen should provide except for making the strongest AI standard inf even stronger. We had that a while ago and it was simply ridiculous.

It seems like you search all you answers in improving rifles to the point were they can handle every other unit. But that is not the point of this game. Even USF needs (a smaller) amount of combined arms. AT guns and MGs HELP but are not necessarily needed. You can wreck AI and AT with your weapons upgrade, but way less consistent.

Look at the flaws of other factions in order to see, that every faction has its problems.

Soviets: Have hard AT problems if going T1
OKW: No indirect fire or smoke besides going Med HQ
Ostheer: No reliable counter against light vehicles if choosing anything but Mobile Defense Doctrine
USF: No snare, no indirect fire, no flamers, unreliable handheld AT, justkillmeplease

Flamers on mainline infantry is dumb period.
3 Aug 2018, 02:10 AM
#102
avatar of thedarkarmadillo

Posts: 5279


Its not really just comparison as ost teching unlocks more then UKF one, hence higher cost.
It also means you'll have only about 90 seconds to counter 222 from the very second you get aec and this early in game time runs fast, its not really hard to play conservatively with one 222 until second arrives, its not like AEC can just dive for it.

So Ost has the advantage there and UKF have the advantage of a more durable and generally just.. Better squad somehow reinforcing for less than grens. It's not all tears for brits.
90 seconds should also be enough time to build an AT gun, or lay a mine, or slap a piat onto literally any squad you have.
I mean God forbid Ost has more than just a mobile mortar on the brits.
3 Aug 2018, 05:26 AM
#103
avatar of insaneHoshi

Posts: 911


Its not really just comparison as ost teching unlocks more then UKF one, hence higher cost.
It also means you'll have only about 90 seconds to counter 222 from the very second you get aec and this early in game time runs fast, its not really hard to play conservatively with one 222 until second arrives, its not like AEC can just dive for it.


Thats true, but if we want to consider side tech, then UKF has ample opportunity to unlock piats and thus ukf cant "being pushed around like children"
3 Aug 2018, 11:10 AM
#104
avatar of roll0

Posts: 64

Permanently Banned


Thats true, but if we want to consider side tech, then UKF has ample opportunity to unlock piats and thus ukf cant "being pushed around like children"


Piats are crap on IS, not really comparable to 4-5 mainline squads with Faust in case of axis.

By time of 444 you can feild a engie piat,
But that's muni you could have spent on topping out healing and mines. It's an option yea but your IS are still gonna be pushed around like children, one squad can't be everywhere (where as grens will be fine).

The point about IS being pushed around is prb UKF biggest issue early and lategame, I don't think a piat squad or two really nullifies that.

The same way if volk Faust was taken away but people just pointed to sturm shreks to solve the issue.
3 Aug 2018, 11:47 AM
#105
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


It also means you'll have only about 90 seconds to counter 222 from the very second you get aec and this early in game time runs fast, its not really hard to play conservatively with one 222 until second arrives, its not like AEC can just dive for it.


90 secs is a lot. You basically need a gren escort for the entire duration of that time with the 222. 90 secs in a game is not much, but the window of effectiveness for a light vehicle is quite small especially against Brits which can get out their mediums faster than all other factions (10-11min centaur). Hence 90 secs is a decent amount of time eaten away from the window of effectiveness of a light vehicle when the fastest u can get 222 is around 5min. And when you play conservatively with 222 it means that your engaging and disengaging very soon to avoid the AEC meaning, you don't get much damage off on inf. You certainly cannot send the 222 alone to chase away a capping squad on the far side of the map because then the AEC can really dive for it.
3 Aug 2018, 12:57 PM
#106
avatar of Katitof

Posts: 17891 | Subs: 8



90 secs is a lot. You basically need a gren escort for the entire duration of that time with the 222. 90 secs in a game is not much, but the window of effectiveness for a light vehicle is quite small especially against Brits which can get out their mediums faster than all other factions (10-11min centaur). Hence 90 secs is a decent amount of time eaten away from the window of effectiveness of a light vehicle when the fastest u can get 222 is around 5min. And when you play conservatively with 222 it means that your engaging and disengaging very soon to avoid the AEC meaning, you don't get much damage off on inf. You certainly cannot send the 222 alone to chase away a capping squad on the far side of the map because then the AEC can really dive for it.

And after that(which again is NOT hard to do) you have uncontested reign of superiority over brit.
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