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russian armor

Sherman howitzer bulldozer

6 Jul 2018, 03:02 AM
#1
avatar of Hooligan

Posts: 19

Is thing supposed to squad wipe every shot? Because it pretty much does....not sure if any unit in the game should do that.
6 Aug 2018, 00:32 AM
#2
avatar of Kanjejou

Posts: 54

yeah its almost an auto squad wiper because its pretty much a arty canon with mg on it.

its aim is quite bad before it vet, if you dotn stop your playing russian roulette.
6 Aug 2018, 08:24 AM
#3
avatar of Lago

Posts: 3260

It's 140 fuel CP11 call in in a faction that gets the 110 fuel HE Sherman. If it weren't good at its job you'd never see it.
6 Aug 2018, 11:19 AM
#4
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post6 Aug 2018, 08:24 AMLago
It's 140 fuel CP11 call in in a faction that gets the 110 fuel HE Sherman. If it weren't good at its job you'd never see it.



I never see it. Armor Company is dead.
6 Aug 2018, 13:11 PM
#5
avatar of Kirrik

Posts: 573

Sherman with HE ammo does better job vs infantry, plus it has AP rounds.

This thing does not wipe anything when it hits, misses anything that moves and useless against tanks.

Why would you build it when you can just build Scott which does the same thing from longer range or just switch your Sherman to HE rounds
6 Aug 2018, 13:38 PM
#6
avatar of RollingStone

Posts: 173

IMO, Engi-Sherman is still a viable option, if you playing agains 5 squads of volks, or if your opponent spams infantry like crazy. Also it can be used to create some cover in chokepoints(same as sandbags, but way more durable and faster) - or destroying it and others obstacles. And of course, "the feeling of pride and self-respect" for these cheesy shots.

Still using Armor company mostly because of special engies - it is like having 80% of sturmpios, but with good mines and a flamer. #change_my_mind
6 Aug 2018, 15:13 PM
#7
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Agreed that HE Sherman is way better for AI (not to mention it's cheaper and more flexible with AP round). They should just turn Bulldozer into a Brummbar type vehicle that's really good at splash damage and forcing retreats/punishing players who don't retreat.
7 Aug 2018, 13:47 PM
#8
avatar of Aarotron

Posts: 563

105 mm should be just upgrade for normal sherman.
7 Aug 2018, 17:49 PM
#9
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
If u want to see more of those dozers on the field, we should nerf the HE shells on the Sherman so that there is only 0.5 moving accuracy. The 0.75 should be only for AP shells as the mobility was only to help them flank tanks NOT infantry. So how does that sound? Not too good, I bet. Be grateful for what you have already.
7 Aug 2018, 18:48 PM
#10
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

If u want to see more of those dozers on the field, we should nerf the HE shells on the Sherman so that there is only 0.5 moving accuracy. The 0.75 should be only for AP shells as the mobility was only to help them flank tanks NOT infantry. So how does that sound? Not too good, I bet. Be grateful for what you have already.


No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar.

The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.


7 Aug 2018, 18:49 PM
#11
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13



No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar. A better AOE profile would also make it effective at stopping hordes.

The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.


7 Aug 2018, 21:40 PM
#12
avatar of thedarkarmadillo

Posts: 5279



No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar.

The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.




Ding ding ding! All large caliber guns should be like this.
7 Aug 2018, 21:43 PM
#13
avatar of Lago

Posts: 3260

No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar.

The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.


Imo all the hardcore anti-infantry tanks should have an AOE profile like the Brummbeast. It's much less frustrating for both players than the wipe-or-miss way tanks like the KT are currently set up.
8 Aug 2018, 07:51 AM
#14
avatar of Vipper

Posts: 13476 | Subs: 1

Dozer could be redesign either to work like a KV-2 or strictly as artillery piece with barrage only.
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