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OKW - Early 2018 1v1 tournament meta

28 Jun 2018, 12:46 PM
#1
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Ok, here we go with the OKW meta from SMC and SCC5 tournaments; there were 85 game where OKW was picked.

More on the background and the OH meta is here.
The SOV breakdown is here.
The USF data is here.
Finally, the UKF units can be found here.

Players were:














gamesPlayers
14
Talisman
10
Dave
9
VonIvan
8
Siddolio
7
Tobis
6
Refero
5
Fortune, VonAsten
4
Caesar, oziligath
3
EmpiresCorrupt
2
|GB| The HS H[oo]ligan, Unknown Legend, FaHu
1
ProdigY, Crazyman64335<E2><84><A2>, Jae for Jett, Theodosios


Commander picks




Commanders in loadout




"Buildings"







unittotalgamesof
Schu-Mine 42
245
65
S-mine field
11
3
Flak Emplacement
4
4





unittotalgamesof
Trench
2
1
LeFH 10.5
2
2
Pak 43 88mm AT Gun
2
2


Infantry units










unittotalgamesof
Volksgrenadiers
331
84
Raketenwerfer
121
69
MG34 Heavy Machine Gun
84
56
Fallschirmjäger
36
27
Obersoldaten
33
24
Sturmpioniere
29
21







unittotalgamesof
7.5cm le.IG
24
17
Airborne Assault
10
6
Jaeger Light Infantry
4
3
Sturm Offizier
2
1
Panzerfüsiliers
1
1


Vehicles











unittotalgamesof
Panzer IV Ausf. J
83
42
Kübelwagen
50
44
SdKfz 251/17 Flak Half-track
42
39
Panzer II Ausf. L 'Luchs'
17
13
Command Panther
12
10
Panther PzKpfw V
11
11
Jagdpanzer IV/70
10
9









unittotalgamesof
King Tiger
6
6
SdKfz 251 'Stuka zu Fuß'
4
4
Flammpanzer 38 'Hetzer'
3
3
IR Halftrack
3
3
SdKfz 234 'Puma'
3
3
Opel Blitz Cargo Truck
3
3
Flakpanzer IV Ostwind
1
1


Teching choices



























Battlegroup HQ built 86%
44%
16%
14%
Talisman (14), Dave (10), VonIvan (9), Tobis (6), Fortune (5), Refero (5), Siddolio (5), oziligath (4), Caesar (3), VonAsten (3), |GB| The HS H[oo]ligan (2), Unknown Legend (2), and 5 others (1)
Mechanized Regiment built 34%
28%
24%
14%
Dave (6), Siddolio (5), Talisman (3), |GB| The HS H[oo]ligan (2), VonAsten (2), Caesar (2), Fortune (2), EmpiresCorrupt (2), and 5 others (1)
Schwerer Panzer built 74%
46%
13%
13%
Talisman (12), Dave (10), VonIvan (9), Tobis (7), VonAsten (5), Refero (4), Fortune (3), Caesar (3), Siddolio (3), oziligath (2), and 5 others (1)
Battlegroup HQ start 78%
48%
17%
11%
Talisman (13), VonIvan (9), Dave (8), Tobis (6), Fortune (5), Refero (5), Siddolio (4), oziligath (4), Caesar (3), VonAsten (3), Unknown Legend (2), and 4 others (1)
Mechanized Regiment start 19%
38%
19%
19%
Siddolio (3), |GB| The HS H[oo]ligan (2), VonAsten (2), Dave (2), EmpiresCorrupt (2), Jae for Jett (1), Talisman (1), Caesar (1), FaHu (1), Tobis (1)
Medics upgrade 97%
45%
14%
14%
Talisman (14), Dave (10), VonIvan (9), Tobis (6), Fortune (5), Refero (5), Siddolio (4), oziligath (4), Caesar (3), VonAsten (3), |GB| The HS H[oo]ligan (2), and 6 others (1)
Mechanics upgrade 55%
31%
25%
25%
Siddolio (5), Dave (5), VonAsten (2), Talisman (1), Jae for Jett (1), |GB| The HS H[oo]ligan (1), EmpiresCorrupt (1)
Retreat point unlock 3%
50%
50%
ProdigY (1), VonAsten (1)



Build orders:





















































1st unit2nd unit3rd unit4th unit5th unit
77
43
42
35
10 9 5 3 3
2 2 1
3
2 1
1
1
1
1
1
1
1
1
1
1
1
34
34
32
12 8 3 3 2
1 1 1 1
1
1
1
1
4
3
3
3
1 1 1
1
1
1
1
4
3
2
1
1
1
1
1
1
1
1
1
1
1

28 Jun 2018, 13:00 PM
#2
avatar of Sander93

Posts: 3166 | Subs: 6

Could you add another statistic that shows the win/loss rate per commander? Low sample size and lots of factors would make it pretty unreliable but it would be interesting to see an indication of the effectiveness of commanders.

Because for example personally I don't think Luftwaffe gives any major advantages, as opposed to Spec Ops that gives an emergency tech-less Panther. Personally I also really like Elite Armor because the HEAT shells dramatically increase the performance of the Panzer IV, giving much better mid-game.
28 Jun 2018, 13:04 PM
#3
avatar of ferwiner
Donator 11

Posts: 2885

Could you add another statistic that shows the win/loss rate per commander? Low sample size and lots of factors would make it pretty unreliable but it would be interesting to see an indication of the effectiveness of commanders.

Because for example personally I don't think Luftwaffe gives any major advantages, as opposed to Spec Ops that gives an emergency tech-less Panther. Personally I also really like Elite Armor because the HEAT shells dramatically increase the performance of the Panzer IV, giving much better mid-game.


I think the sample is too small to draw any conclusions from such statistic. Especially as many commanders have been picked only by the underdogs.
28 Jun 2018, 13:13 PM
#4
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Could you add another statistic that shows the win/loss rate per commander? Low sample size and lots of factors would make it pretty unreliable but it would be interesting to see an indication of the effectiveness of commanders.

Because for example personally I don't think Luftwaffe gives any major advantages, as opposed to Spec Ops that gives an emergency tech-less Panther. Personally I also really like Elite Armor because the HEAT shells dramatically increase the performance of the Panzer IV, giving much better mid-game.


Problem is that the info on who won is not in the replay file (that is, unless one of the player surrenders). Adding that would mean that I have to cross-correlate the replay files with the data in the player history database, which would be a lot of manual work. So, sorry, I won't do that.

I will do this, though, when I go through the GCS2 meta as the info is neatly organized there.
28 Jun 2018, 13:55 PM
#5
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Falls used more than obers.... hmm.
28 Jun 2018, 14:00 PM
#6
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

Great stats as always siphon :D
28 Jun 2018, 15:37 PM
#7
avatar of Dangerous-Cloth

Posts: 2066

Damn dude, respects.
28 Jun 2018, 16:16 PM
#8
avatar of Crecer13

Posts: 2184 | Subs: 2

pantser fusiliers - one unit in one game. Very strange - this unit is very good.
28 Jun 2018, 16:40 PM
#9
avatar of Diogenes5

Posts: 269

pantser fusiliers - one unit in one game. Very strange - this unit is very good.


In a doctrine that is otherwise quite bad. If they fixed the stupid sturmofficer retreat bug, maybe people would use it more.
28 Jun 2018, 16:50 PM
#10
avatar of Katitof

Posts: 17891 | Subs: 8



In a doctrine that is otherwise quite bad. If they fixed the stupid sturmofficer retreat bug, maybe people would use it more.

What retreat bug?
Have you ever read the unit description?
Its SUPPOSED to force retreat when officer dies, its not a-move unit and being permanent aura one, its extremely powerful.
28 Jun 2018, 17:17 PM
#11
avatar of Sander93

Posts: 3166 | Subs: 6



Problem is that the info on who won is not in the replay file (that is, unless one of the player surrenders). Adding that would mean that I have to cross-correlate the replay files with the data in the player history database, which would be a lot of manual work. So, sorry, I won't do that.


Ah right, that's understandable then. Too bad. Will wait for GCS2 results.
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