decrease the fuel income on points. 
currently every strategic points give extra +3 fuel, and +4 munitions. every fuel point gives +7 fuel. if they decrease the income from these points to +2 fuel on strategic points and +6 or +5 fuel on fuel points the overall. this should decrease the speed of which players can tech. all tanks and vehicle fuel price must be reduced to 10 pct so it would not slow down tank production as much. it also makes getting light vehicles a little risky since fuel will start to matter more. 
			suggestion to extend mid game.
									8 Sep 2013, 00:09 AM
				
	#1					
								
					
				
		Posts: 598
									8 Sep 2013, 00:51 AM
				
	#2					
								
					
				
		Posts: 115
Why would we want to slow tech? Is there a systemic problem I'm unaware of with games being too short? Or are you trying to solve a problem that doesn't exist?
			
		
									8 Sep 2013, 01:37 AM
				
	#3					
								
					
				
		Posts: 525
to give a wider space for those early low fuel cost vehicles, they become useless unless taken extremely early.
i dont know about the numbers proposition though. it would have to be taken into deep consideration.
			
		i dont know about the numbers proposition though. it would have to be taken into deep consideration.
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