You wanna know why grenadiers have higher dps then their con brethern?
4 for 6 man
2 more rifle's AND 2 more bodies to drop. Math behind it translates into roughly 2.5 more dps required to be Equal.
As for dps on long range, it's a joke since grens are moving, mostly at 3 men or less and firing vs a cloaking target.
The only way to kill a sniper is with another sniper, and the 1 man change will not change that.
And if you want to go back to sov sniper utterly destroying ostheer, please make it fire as fast as ost sniper.
Ok, I will repeat my point for one more person, but no more, as it getting annoying...
Current patch notes:
Cons high HP pool, low dps = Grens low HP pool, high dps
Sniper Team high HP pool, low dps = Wehrmacht Sniper low HP pool, high dps
New patch notes:
Brand New Lonely Soviet Sniper low HP pool, buffed but still low(er) DPS =/= Wehrmacht Sniper low HP pool, still high(er) dps
Where is logic behind this change?
Not even logic but... just old plain and simple consistency?
EDIT: I'll reverse question to make it more obvious:
why does Wehrmacht sniper after patch have same durability as Soviet one even though it faces less overall DPS?
 
	
 
			 
			
 
 
 
 
 
					 
										 
									
 
 






 
 
 
						 
					 
					 
					 
					 
					 
					 
						 
						 
						 
						 
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