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(2) Vilshanka - Season 1

30 Jul 2018, 09:23 AM
#21
avatar of Siphon X.
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Posts: 1016 | Subs: 2

Do you have a sga file for me for the reworked version?
Should be until 10 august.


Erm, have no idea if Tric plans to update the map, we are just discussing stuff in general terms here...
30 Jul 2018, 09:44 AM
#22
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4392 | Subs: 12



Erm, have no idea if Tric plans to update the map, we are just discussing stuff in general terms here...


I talk about the mistake with the bunkers and the tactical map^^
when you scroll back.
30 Jul 2018, 09:49 AM
#23
avatar of Siphon X.
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Posts: 1016 | Subs: 2



I talk about the mistake with the bunkers and the tactical map^^
when you scroll back.


Ah, nevermind then...
30 Jul 2018, 17:10 PM
#24
avatar of Tric
Master Mapmaker Badge

Posts: 1257 | Subs: 3

Thanks for the reply.


Well, but it did look like during SMC the FPs were moved up, no?



The Fuel points were moved closer to their corresponding bases (so they could be further from the garrisons). So if that is what you mean by moved up, then yes. They were further ahead at the time, but it favored the west spawn at the time.


Thanks for the reply.

I was talking about Crossing (in the Woods). Point that I wanted to make was that the map is not objectively smaller than others. Crossing in the Woods, however, is larger than the others (Base2base 264m, Frontline (FP2FP) 273m), so using this as an example to argue that Vilshanka was a small map would be misleading.




Yah thats what I mean too, i always mix them up.
30 Jul 2018, 17:10 PM
#25
avatar of Tric
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Posts: 1257 | Subs: 3



I talk about the mistake with the bunkers and the tactical map^^
when you scroll back.


I will have it to you after my vacation. So the 7th.
30 Jul 2018, 20:41 PM
#26
avatar of Sturmpanther
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Posts: 4392 | Subs: 12

jump backJump back to quoted post30 Jul 2018, 17:10 PMTric


I will have it to you after my vacation. So the 7th.


Works for me. Have nice vacation.
8 Aug 2018, 23:25 PM
#27
avatar of Sturmpanther
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Posts: 4392 | Subs: 12

jump backJump back to quoted post30 Jul 2018, 17:10 PMTric


I will have it to you after my vacation. So the 7th.

I hope you had nice vacation.
You have something for me?
9 Aug 2018, 17:37 PM
#30
avatar of Tric
Master Mapmaker Badge

Posts: 1257 | Subs: 3


I hope you had nice vacation.
You have something for me?


I will have something tomorrow after I talk to Theo. A few issues from people have been brought up that I want to try and adjust.
9 Aug 2018, 17:46 PM
#31
avatar of Sturmpanther
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Posts: 4392 | Subs: 12

kk, Yeah tomorrow is my last day.
31 Aug 2018, 13:25 PM
#32
avatar of Tric
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Posts: 1257 | Subs: 3

Updated version of the map can be found here:

Vilshanka Steam Page

Thanks to the people that provided feedback (even if not in this thread).

Special thanks to GiaA and Siphon.

Changes:

-Both fuels moved inwards, towards the center of the map
-MGs moved in base sectors to avoid the minimap bug
-Minor detailing improvements (fence posts, and OOB)
-New screenshot (previous showed the end of the skybox)
-Church damaged further down, to be less dominating
-Western fuel building, damaged to mirror eastern building more precisely
-Slight LoS adjustment near eastern fuel (side effect of moving fuels)

Any issues let me know, as today is the last day I can submit changes.
26 Oct 2018, 21:01 PM
#34
avatar of Sturmpanther
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Posts: 4392 | Subs: 12

In Vishlanka, the east base, the sothern base MG can be attacked whitout it having the ability to suppres.
26 Oct 2018, 21:38 PM
#35
avatar of Tric
Master Mapmaker Badge

Posts: 1257 | Subs: 3

In Vishlanka, the east base, the sothern base MG can be attacked whitout it having the ability to suppres.


That's great! To bad the public version that just went live has been sitting here for several months.
26 Oct 2018, 21:56 PM
#36
avatar of Sturmpanther
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Posts: 4392 | Subs: 12

jump backJump back to quoted post26 Oct 2018, 21:38 PMTric


That's great! To bad the public version that just went live has been sitting here for several months.


yeah as normal people never watch something like that.
I was in vaction when you published your reworked version. After that i forgot it / did not thought that you would made so many changes to get new stuff around^^
26 Oct 2018, 21:58 PM
#37
avatar of Tric
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Posts: 1257 | Subs: 3



yeah as normal people never watch something like that.
I was in vaction when you published your reworked version. After that i forgot it / did not thought that you would made so many changes to get new stuff around^^


Hopefully it can be adjusted in a hotfix, but I doubt it, I miss small things like this all the time, its why I wish we were earlier in the life of coh2 so we could have dedicated testing for things like these. As I entirely missed it, same thing happened to westwall forever. LUL
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