Alright then, let me enrich this wonderful thread with hard numbers
(if the site is up to date by now for the concerned units):
Tanks Panther Comet
MP 490 500
fuel 175 185
popcap 18 18
HP 800 800
front armor 320 290
rear armor 110 110
target size 24 22
Vmax 6.6 6.9
acceleration 2.4 2.2
decelearation 4.5 4.0
rotation rate 30 32
sight radius 35 35
Guns Panther Comet
range 50 45
damage 160 160
penetration 240 190
reload 6.53 6.28
cooldown far/near 1.13 0.13
accuracy near 0.06 0.06
accuracy far 0.03 0.03
moving accur. modifier 0.50 0.50
scatter max distance 8.00 6.4
area distance far 0.25 1.50
area distance near 0.15 0.25
area dmg multipl. far 0.05 0.20
area dmg multipl. near 1.00 1.00
Some easy findings if we talk about a vacuum duel type of comparison
(which is bs imo, but let's have some fun):
The likelihood of a Panther to penetrate a Comet is 240/290, which is about 82.76%
The likelihood of a Comet to penetrate a Panther is 190/320, which is about 59.38%
The Panther has a target size of 24 instead of the Comets 22, but I don't know how that stat is being accounted for when calculating hit/miss, so someone else interpret the surely meaningful significance of this.
Both tanks have equal accuracy on the move and while standing, but the Panther maximum scatters 25% further away when missing.
While the Panther has 11.11% more range, the Comet shoots 19.5% faster.
The Comet shells have 600% of the AOE of the Panther and 400% of damage done minimum if a unit is in the affected AOE with their respective weapons.
So this is easy to get wrong and I'm not quite sure if I understood the numbers correctly:
The Panther has a 0.25 AOE radius compared to 1.5 from the Comet?
And at the furthest edges of the area being affected, the Comet still does 0.2 of it's weapon's damage (160*0.2=32, a normal infantry model has ~80 HP).
I mean when you play the game, you know that the Comet is actually good at fighting infantry with it's main gun, but seeing these numbers interpreted like that for the first time makes me really think and I hope I am not misinterpreting anything here.
There are some things left out in this: Veterancy abilities/bonuses and other weapons on the tank, such as hull guns and pintle mount, which helps even it up anti infantry wise for the Panther.
just my 20.000 cents
Thanks for telling me how to do it. I used to map for CoH1, so I know my way with .sga files if that is needed here. I made the post with mid range calculations now, so I hope it doesn't skew things up.
Since I forgot to add a personal conclusion, I will say that I can't really see a clear winner. Both have their respective pros and cons and in a straight duel I'd say the Panther has a clear edge. But in the absence of each other/different tank, the Comet has a lot more value imo. Both are in a restrictive tier and there is no obvious winner here , so I guess we can say that both are actually in a Good Spot™