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The UKF honor thread <3

2 Jan 2018, 17:16 PM
#1
avatar of aerafield

Posts: 2981 | Subs: 3

Since UKF is getting closer and closer to a balanced state, let's never forget the legendary early state of UKF aka the faction that Relic forgot to play-test before release.

To all the September 2015 veterans, who still remembers....

- bugged Centaurs that would kill a garrisoned unit within 1 second <444>3

- 160 damage Tulip rockets <444>3

- Emplacement brace with 0 seconds cooldown <444>3

- 1600 Health Churchills that required 10 penetrating AT gun shots to get killed <444>3

- Wasp and Crocodile flamers that killed any inf squad in 1 burst (all flamer weapons were OP at that time) <444>3

- Infantry sections that dealt 50% more damage per shot than they do today <444>3

- 40 ammo PIATs that would deal 40 damage on deflection and whose ground-attack range was higher than OKW t4 flak range <444>3

- 110 fuel Cromwells that have almost the same moving scatter like EZ8 shermans and same mobility like a Rallye Racing car <444>3

- Comets with same armor and even more mobility like a Panther, and whose main gun was as lethal as the one from Tiger; phosphorus shells that hard-counter AT guns and blind tanks <444>3


- Bofors supporting fire that hard-countered its intended counter: Mortars and AT guns <444>3

- 6cp turbo-fire land matress that kills all OKW HQs in 1 barrage <444>3

The good old days of PIAT blobs with Centaur rush and Churchill spam <444>3
Yes, it was the most broken thing this game ever encountered, but let's be honest: It felt so good to taste the tears of all the OKW volks schreckblobbers and LeIg spammers <444>3

Lest we forget


2 Jan 2018, 17:29 PM
#2
avatar of ZaneyZap

Posts: 264

I wasn't there when they released the brits.
But I do remember password protected trenches
2 Jan 2018, 17:38 PM
#3
avatar of adamírcz

Posts: 955

Also dont forget the glorious commandos, who would stand in the path of a retreating, full health squad and wipe them out.
Or the artilerry cover, which would completely massacre armor, without giving any chance to retreat.
Or the bombing strike from commandos doctrine, that would erase half of the map in one go.

I miss those times...
2 Jan 2018, 17:47 PM
#4
avatar of Hon3ynuts

Posts: 818

Vickers infinite Range bug getting it banned from OCF :snfAmi:

125 DPS commandos :foreveralone:

Freedom bombs(Commando Air supremecy) killing literally everything that exists in its radius <444>3

Mortar pits hitting half the map from base <444>3

Emplacements repairing each other <444>3

God Mode unkillability aka stand fast <444>3

And Don't forget all of the ridiculously UP things we had

infantry sections that can randomly die if they get clipped by a mortar :romeoBANG:

The Flame Barrage that did just about nothing in Royal engineers

IS costing 35 Mp to reinforce

And the still broken

Sextons and Valentines :luvDerp:

wheres my regular mortar, or artillery or anything indirect that works :hansRAGE:
2 Jan 2018, 20:18 PM
#5
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Thought the landmattress was 5cps when first released.
2 Jan 2018, 20:37 PM
#6
avatar of aerafield

Posts: 2981 | Subs: 3

Vickers infinite Range bug getting it banned from OCF :snfAmi:



Kinda embarrassing that I forgot about that one :guyokay:
2 Jan 2018, 20:48 PM
#7
avatar of Frost

Posts: 1024 | Subs: 1

Good for you you don't know how it was in brit alpha Kappa
2 Jan 2018, 21:49 PM
#8
avatar of Puppetmaster
Patrion 310

Posts: 871

jump backJump back to quoted post2 Jan 2018, 20:48 PMFrost
Good for you you don't know how it was in brit alpha Kappa


Commando PIAT spam was pretty stupid
2 Jan 2018, 22:46 PM
#9
avatar of Chocoboknight88

Posts: 393

There was also a time when Vickers HMGs were able to garrison emplacements. Due to some odd bug, some members would disappear. Hence, it was removed.
2 Jan 2018, 22:53 PM
#10
avatar of Hater

Posts: 493

Can you do same thread about day-one-OKW?
3 Jan 2018, 00:19 AM
#11
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post2 Jan 2018, 22:53 PMHater
Can you do same thread about day-one-OKW?


You mean day one where they had to face instant pinning RE blobs?
3 Jan 2018, 00:25 AM
#12
avatar of aerafield

Posts: 2981 | Subs: 3

jump backJump back to quoted post2 Jan 2018, 22:53 PMHater
Can you do same thread about day-one-OKW?


I think due to their low ammo and fuel income, they were not THAT broken, but I still remember JP4 from med HQ, schreck blobs, ISG spam and JTs that pierce any terrain (even hills) :snfPeter:
3 Jan 2018, 00:55 AM
#13
avatar of Puppetmaster
Patrion 310

Posts: 871



I think due to their low ammo and fuel income, they were not THAT broken, but I still remember JP4 from med HQ, schreck blobs, ISG spam and JTs that pierce any terrain (even hills) :snfPeter:


You forgot about obers bonus accuracy vs retreating units :clap:
3 Jan 2018, 01:01 AM
#14
avatar of Hon3ynuts

Posts: 818



I think due to their low ammo and fuel income, they were not THAT broken, but I still remember JP4 from med HQ, schreck blobs, ISG spam and JTs that pierce any terrain (even hills) :snfPeter:


THE KOINESKUBEL NEVER FORGET! and full munitions income :snfCHVGame:
3 Jan 2018, 04:58 AM
#15
avatar of aomsinzana

Posts: 284 | Subs: 1

What about old day ISG/ Pack Howie spam fest ? Keepo
And pre-nerf Concentrate barrage with anvil tech Kreygasm.
3 Jan 2018, 05:30 AM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Correct me if i'm wrong but UKF was getting owned on 1v1 but completely broken on 2v2+ onwards.
Don't remember what changed but later they got viable, specially with AEC spam.

Also PARTY COVER and original Typhoon Offmap.



You mean day one where they had to face instant pinning RE blobs?


1v1 they had always issues against maxim spam but no so much against USF (unless stupid original Rifle company). OKW was the most broken faction for 2v2+. Notable mention on Scavenge cheese against USF (save 500 munition and you win because you kill USF base).

If you survived the first 5/10 mins against clowncar/T70 rush, it was GG. Triple schreck bulletin helped with the spam. Fortifications was the most broken commander you could pick behind getting a JT. EZ PZ going MG34 (which was an overtuned cheaper MG42), Pak43 into KT.
3 Jan 2018, 08:17 AM
#17
avatar of The amazing Chandler

Posts: 1355

Artillery cover (surprised no one mentioned it), salvage that gave you almost a tank back, AEC anti all light vehicle.


Edit:
Sorry Elchino, you wrote it also.
3 Jan 2018, 08:42 AM
#18
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29



You forgot about obers bonus accuracy vs retreating units :clap:


I remember this, wow it was shocking.
3 Jan 2018, 08:49 AM
#19
avatar of NorthWestFresh

Posts: 317

Since UKF is getting closer and closer to a balanced state, let's never forget the legendary early state of UKF aka the faction that Relic forgot to play-test before release.

To all the September 2015 veterans, who still remembers....

- bugged Centaurs that would kill a garrisoned unit within 1 second <444>3

- 160 damage Tulip rockets <444>3

- Emplacement brace with 0 seconds cooldown <444>3

- 1600 Health Churchills that required 10 penetrating AT gun shots to get killed <444>3

- Wasp and Crocodile flamers that killed any inf squad in 1 burst (all flamer weapons were OP at that time) <444>3

- Infantry sections that dealt 50% more damage per shot than they do today <444>3

- 40 ammo PIATs that would deal 40 damage on deflection and whose ground-attack range was higher than OKW t4 flak range <444>3

- 110 fuel Cromwells that have almost the same moving scatter like EZ8 shermans and same mobility like a Rallye Racing car <444>3

- Comets with same armor and even more mobility like a Panther, and whose main gun was as lethal as the one from Tiger; phosphorus shells that hard-counter AT guns and blind tanks <444>3


- Bofors supporting fire that hard-countered its intended counter: Mortars and AT guns <444>3

- 6cp turbo-fire land matress that kills all OKW HQs in 1 barrage <444>3

The good old days of PIAT blobs with Centaur rush and Churchill spam <444>3
Yes, it was the most broken thing this game ever encountered, but let's be honest: It felt so good to taste the tears of all the OKW volks schreckblobbers and LeIg spammers <444>3

Lest we forget




UK doenst seem remotely balanced to me... much same as in the beginning really....well I suppose yes that stuff has been nerfed but when its all said and done these things are still over performing and still need to be toned down a bit more.
3 Jan 2018, 09:24 AM
#20
avatar of zarok47

Posts: 587

Sniper countering it's hardcounter (222) from vet 0.

Man, that was insane.
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