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Relic working on Age of Empires 4

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10 Apr 2021, 22:50 PM
#181
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Game looks fine. Not sure why people expected it to look like Crysis 1 lol.
11 Apr 2021, 01:06 AM
#182
avatar of NorthWeapon
Donator 11

Posts: 588

Aoe4 looks great. Perfect for what RTS needs to be, welcoming and user friendly.

Big giant weapons is obviously a design decision so that players know "okay man with giant stick attached to a sword, let's not charge it with a horse." "Okay 10 giant arrows coming down on me, let me move my soldiers to dodge them"

I always love Relic's design decisions, their designers have always been great. Unfortunately players don't understand what makes games fun and criticize it before even playing or thinking about why it is like that.

They didn't make AoE4 colorful just for giggles, they did it because that is the trend with all popular games and that is what is bringing in the money.

Coh2 is more colorful than vCoH and it ended up being more successful sales wise.

Very impressed by Relic's work. Most complaints are coming from nostalgia seekers; sorry no company is going to put all their eggs on older nostalgia seeker players. Most of the time nostalgia seekers complain too much anyways, reminds me of Halo.

CoH3 might be the same thing. It'll be more colorful and more easy on the eye I think
11 Apr 2021, 01:44 AM
#183
avatar of Rosbone
Senior Mapmaker Badge

Posts: 1671 | Subs: 2

jump backJump back to quoted post10 Apr 2021, 21:54 PMTobis


No comments on this picture?

Maybe focus on the menu?

Maybe the sword icon?

It has an A hotkey. So I guess WASD movement is out the window?

Programmable keys maybe?
11 Apr 2021, 13:57 PM
#184
avatar of Tric
Master Mapmaker Badge

Posts: 1451 | Subs: 4

jump backJump back to quoted post11 Apr 2021, 01:44 AMRosbone

No comments on this picture?

Maybe focus on the menu?

Maybe the sword icon?

It has an A hotkey. So I guess WASD movement is out the window?

Programmable keys maybe?


Programmable keys? There's no way. The technology just isn't there yet.
11 Apr 2021, 17:47 PM
#185
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2301 | Subs: 4

jump backJump back to quoted post11 Apr 2021, 01:44 AMRosbone

No comments on this picture?

Maybe focus on the menu?

Maybe the sword icon?

It has an A hotkey. So I guess WASD movement is out the window?

Programmable keys maybe?

It's gridkeys, which is standard in every major RTS now. UI looks fine to me.

AoE2 and AoE3 have extensive programmable hotkeys, I expect Microsoft to force Relic to use it.
12 Apr 2021, 07:19 AM
#186
avatar of Crecer13

Posts: 1971 | Subs: 2

To be honest, it looks terrible. And Relic spends 5 years on this, instead of making a DLC for CoH2.
12 Apr 2021, 14:02 PM
#187
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2301 | Subs: 4


Relic please what are you doing. Don't shrink down the buildings like this it makes the game look insane. If you want to make the game more playable and buildings less in the way give the player a hotkey that flattens terrain and buildings. Hell, even a hotkey to just shrink the buildings like this but even smaller so you can click on units behind them. Small trees and small walls mod for AoE2 are nice options, they should not be the default and only graphics setting for the game.
12 Apr 2021, 15:21 PM
#188
avatar of Major Shentypoo

Posts: 133

jump backJump back to quoted post12 Apr 2021, 14:02 PMTobis
Relic please what are you doing.
I do like the games art style so far but on this I completely agree
13 Jun 2021, 19:05 PM
#189
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2301 | Subs: 4


Release date revealed, October 28th.

Must be coming along pretty well if they stuck with October instead of November.
23 Sep 2021, 08:43 AM
#190
avatar of jesulin
Donator 11

Posts: 584 | Subs: 10

Am I the only one feeling quite disappointed after playing the public alpha?
What's the point of playing in the Middle Ages, I'm still playing aoe2?

I don't know, I expected something more. I can understand that the game is focused for aoe2's players but my expectations are extremely low.
16 Oct 2021, 18:39 PM
#191
avatar of Kurobane

Posts: 551

jump backJump back to quoted post23 Sep 2021, 08:43 AMjesulin
Am I the only one feeling quite disappointed after playing the public alpha?



I thought it was DOW 3 all over again. They even managed to get the shite graphics from DOW 3 into Age of Empires 4.
16 Oct 2021, 20:29 PM
#192
avatar of DonnieChan

Posts: 2122 | Subs: 1



I thought it was DOW 3 all over again. They even managed to get the shite graphics from DOW 3 into Age of Empires 4.


zzzz

look at the popular games: fortnite, DotA, LoL, Mobile Games

Shit graphics, but the majority somehow likes that.

I Don't know why
17 Oct 2021, 19:41 PM
#193
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2301 | Subs: 4

I thought the beta was great. I was surprised when the game was actually playable, it was just their marketing that was terrible.

Looking forward to the actual release.
27 Oct 2021, 19:23 PM
#194
avatar of RMMLz

Posts: 1801 | Subs: 1

This game is coming out tomorrow right?

27 Oct 2021, 19:24 PM
#195
avatar of Lady Xenarra

Posts: 849

jump backJump back to quoted post27 Oct 2021, 19:23 PMRMMLz
This game is coming out tomorrow right?


Steam says yes.
28 Oct 2021, 01:18 AM
#196
avatar of GachiGasm

Posts: 905 | Subs: 1

What I'd really like to see are some more ambitious graphics settings, though first of all, there are some technical issues that really need to be addressed. To begin with, the game is highly reliant on performance from a single thread, meaning that CPU frequencies trump the amount of cores you may have, leading to massive underutilisation of today's many-core processors. This is somewhat bizarre for a DX12 title and definitely holds the game back. Secondly, GPU load increases to an extraordinary degree (anything up to 2x) when the camera moves, leading to highly inconsistent frame-times and frame-rates, as the image above demonstrates. Given how commonplace camera movement and scrolling are in an RTS game, I really wish this did not happen as it makes the game look 'janky' even if it does not impact the immediate micro-management frame-rate. We have notified the developers of our findings and received a response:

"The issue you encountered is related to the amount of textural terrain required from the game, which loads in as a player is actively playing and can impact performance when panning the camera. We are actively investigating options to further optimise this scenario. Based on input from internal testing, our technical stress tests, and community feedback, this performance drop when panning the camera should quickly correct itself and should not significantly impact gameplay. The quality of the gameplay experience for our Age players is very important to us, and we are working diligently to address and enhance their experience post-launch based on their feedback."

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