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russian armor

Unofficial Revamp mod (EFA & WFA & Brits)

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1 Sep 2017, 21:27 PM
#501
avatar of ZombiFrancis

Posts: 2742

wat does the greyhound change fix? nothing. its way to expensive now who will spend that much fuel for that? greyhound sucks more then it did before now, and stuart to tier 1? why not just switch m20 and packhowitzer?. lt becomes support and captain becomes anti vehicle


Because that won't make for a faster stuart.

I think this constrains usf to spend longer in t0, though. Its probably worth being aware that mostt of the changes in this mod serve singular purposes, and any discrepancies or oversights are just future changes to be made.
1 Sep 2017, 22:13 PM
#502
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Some very interesting and nice changes. Without the stranglehold of scope a lot can get done.
1 Sep 2017, 22:39 PM
#503
avatar of Waegukin

Posts: 609

Ooooo, USF medium vehicles look awesome. Stuart/AA swap is excellent, Greyhound not being a massive muni whore is just what the doctor ordered and I imagine it'll work really well with the new design of Cpt Tier
1 Sep 2017, 22:50 PM
#504
avatar of LoopDloop

Posts: 3053

wat does the greyhound change fix? nothing. its way to expensive now who will spend that much fuel for that? greyhound sucks more then it did before now, and stuart to tier 1? why not just switch m20 and packhowitzer?. lt becomes support and captain becomes anti vehicle

Greyhound is also buffed in this revamp I think. I'd totally pay the fuel to not have to spend all my damn munitions on one little car though. Stuart/m15 change is good because it's stupid that lt has no at other than m20 mines and capt has 2 anui vehicle units and it's also stupid that capt has no suppression platform and lt has 2. I don't know what relic was thinking when they made these tiers.
1 Sep 2017, 23:53 PM
#505
avatar of ZombiFrancis

Posts: 2742


I don't know what relic was thinking when they made WFA tiers.


FTFY.

Hell, even EFA factions suffer from the lack of the 'fifth' tier building. (Supply Yard/Kampfkraft)
2 Sep 2017, 00:10 AM
#506
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

If you think Greyhound is meh:

2 Sep 2017, 03:58 AM
#507
avatar of CobaltX105

Posts: 87

What would be an ideal situation to use the LT's new veteran ability?

And is the impact of the LT's BAR significant enough that it now has to be purchased?

That aside, Stuart deploying at the same time as M2HB means I can punish those pesky scout cars AND suppress the Volks hordes. It's a dream come true!

2 Sep 2017, 04:24 AM
#508
avatar of frostbite

Posts: 593

oh right i forgot about those changes i thought they were reverted
2 Sep 2017, 04:49 AM
#509
avatar of CobaltX105

Posts: 87

So uh, it's the 2.4 version right? The Stuart still needs the Captain to be dispatched for some reason.
2 Sep 2017, 05:25 AM
#510
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

So uh, it's the 2.4 version right? The Stuart still needs the Captain to be dispatched for some reason.


Should now be fixed.
2 Sep 2017, 17:25 PM
#511
avatar of LoopDloop

Posts: 3053

What would be an ideal situation to use the LT's new veteran ability?

And is the impact of the LT's BAR significant enough that it now has to be purchased?

That aside, Stuart deploying at the same time as M2HB means I can punish those pesky scout cars AND suppress the Volks hordes. It's a dream come true!


I use it on Thompson paras XD

That's why I always loved airborne. I could go captain without getting my ass handed to me by mindless blobs.
5 Sep 2017, 17:06 PM
#512
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

2.41 Update

5 Sep 2017, 21:55 PM
#513
avatar of Chocoboknight88

Posts: 393

Not really thrilled with that change. For Mother Russia's best stat boost was the Armour Bonus. It makes Conscripts far more useful when they don't drop like flies. Plus with the Conscripts already having high accuracy in this mod, I'd rather see the accuracy boost get the boot, but that's me.

Other than that, not too concerned with the Duration or Recharge Times.

Though for some clarity, what are the exact modifiers for the ability now?

EDIT: Wow! Just found a cool bug with the MG34! Seems if you capture one with Shock Troops, they can get 5 Star Veterancy! Will post screenshot shortly. :D

EDIT 2:

https://steamuserimages-a.akamaihd.net/ugc/844844403657833515/F3877A2D51D0BC6622172E30338417BEA5423FA2/

Hmmmm... Seems all captured OKW weapons have the same bug.
6 Sep 2017, 00:20 AM
#514
avatar of CobaltX105

Posts: 87

I think increasing cost and recharge times to better match the buffs would be a better choice, we don't want abilities that all do the same thing after all.

Valiant Assault doesn't need to buff it's infantry units (Sturms, Volks and maybe Fallschirmjägers) as much as Mother Russia does it's present units (Cons, Penals, and maybe Shocks).

Live version-Mother Russia gives a x/+.5 accuracy boost, a +2 movement boost, and a +0.5 armor boost to infantry.

For team weapons, AT guns and Mortars get +0.5 armor boost and x1.25 accuracy. Oddly enough, HMG's get a x/+.5 accuracy rather than the x1.25.

Costs 100 muni, lasts 60s with 120 cooldown.

Live version-Valiant Assault gives a x1.25 accuracy buff along with a +1 movement boost to infantry.

Costs 100 muni, lasts 30s with 60s cooldown.
EDIT: Wow! Just found a cool bug with the MG34! Seems if you capture one with Shock Troops, they can get 5 Star Veterancy! Will post screenshot shortly. :D

EDIT 2:

https://steamuserimages-a.akamaihd.net/ugc/844844403657833515/F3877A2D51D0BC6622172E30338417BEA5423FA2/

Hmmmm... Seems all captured OKW weapons have the same bug.

That was a bug? I thought it was intentional. Fair game, I'd say. Stole your gun, get all the fun!
7 Sep 2017, 02:17 AM
#515
avatar of Mistah_S

Posts: 851 | Subs: 1

How do I get my hands on the mod?
7 Sep 2017, 04:32 AM
#516
avatar of CobaltX105

Posts: 87

How do I get my hands on the mod?

Go to the Steam link on page 1, download the mod via Steam by subscribing, enjoy Revamp goodness.
7 Sep 2017, 09:34 AM
#517
avatar of Dangerous-Cloth

Posts: 2066

Not really thrilled with that change. For Mother Russia's best stat boost was the Armour Bonus. It makes Conscripts far more useful when they don't drop like flies. Plus with the Conscripts already having high accuracy in this mod, I'd rather see the accuracy boost get the boot, but that's me.

Other than that, not too concerned with the Duration or Recharge Times.

Though for some clarity, what are the exact modifiers for the ability now?

EDIT: Wow! Just found a cool bug with the MG34! Seems if you capture one with Shock Troops, they can get 5 Star Veterancy! Will post screenshot shortly. :D

EDIT 2:

https://steamuserimages-a.akamaihd.net/ugc/844844403657833515/F3877A2D51D0BC6622172E30338417BEA5423FA2/

Hmmmm... Seems all captured OKW weapons have the same bug.


Lol that bug hahaha!

Anyway, For Mother Russia was just too insane on penals with sticky satchells and all.
8 Sep 2017, 03:43 AM
#518
avatar of LoopDloop

Posts: 3053



Lol that bug hahaha!

Anyway, For Mother Russia was just too insane on penals with sticky satchells and all.

Yeah that's what I thought. If it was just cons it'd be fine, but they're cons. Penals are a whole different story.
8 Sep 2017, 16:23 PM
#519
avatar of Dangerous-Cloth

Posts: 2066


Yeah that's what I thought. If it was just cons it'd be fine, but they're cons. Penals are a whole different story.


Cons man, it hurts so much. They were once decent during 2013 and early 2014. They can be decent now, but then you need a lot of them and mass them at vet 3 with ppsh.

They just feel so lackluster compared to stg volks and lmg grens lol.
8 Sep 2017, 19:40 PM
#520
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
If you think Greyhound is meh:



WHy 4 CP ? What the reason have light vehicles with stats like this in 4 CP ?
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