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Coh 2 after March patch = penals blob / lend lease

26 May 2017, 21:30 PM
#1
avatar of Von Sturm

Posts: 50

Tell me OKW players, how do you counter this BS ?
26 May 2017, 22:10 PM
#2
avatar of Maret

Posts: 711

Leigs, STG for volks and luchs. When you build luchs SU must buy PTRS for penals (or will be rect), that highly decreased they AI potential. And after that you don't have problems to deal with penals with stgvolks, pioners and leigs. Also ST commander is the best choice against penals strat. MG-34 can be usefull too. Main rule-keep you forces together, and you will win any engagement.
26 May 2017, 22:11 PM
#3
avatar of Rocket

Posts: 728

Make a 6 mins luchs... or liegs or stuka wow
26 May 2017, 22:15 PM
#4
avatar of LoopDloop

Posts: 3053

Or maybe use cover with your volks... I mean if they're blobbing cover will really give you the advantage instead of a-moving or something, and you got flamenades too.
26 May 2017, 22:16 PM
#5
avatar of Maret

Posts: 711

SU t1 is highly vulnerable to any vehicle. Satchel only works against unaccurate players. Also any arty is pain in ass to penals. More danger is t2 and cons spam with ppsh and soviet reserve army commander. Because variety of tools are huge. T1 is ONLY and ONLY penal spam and nothing else (scout car is early game unit and very fast lost potential). And it's easier to counter than ordes of cons and mortars with zis-gun.
26 May 2017, 22:17 PM
#6
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post26 May 2017, 22:11 PMRocket
Make a 6 mins luchs... or liegs or stuka wow

That too. You get Stuka at like 12 minutes if you get a luchs at 6. Then just cover with raketens, fausts, and schrecks. Axis doesn't have to play very aggressive.
26 May 2017, 23:32 PM
#7
avatar of Waegukin

Posts: 609

Its still a pain the ass to deal with, but a fast Luchs makes early-mid against LL much easier. Just make sure you have some Raks (or HEAT Pumas) to deal with the first pair of Shermans and you're through the hardest part.
27 May 2017, 10:50 AM
#8
avatar of August1996

Posts: 223

Vs Sovs, really the only docs worth slotting is the Spec Ops and Scavenge. You really need the infil nades and JLI makes for some extremely potent infantry to snipe Penals. Early game Sturms and 4 Volks for maximum aggression, rush Luchs. Raket 3 mins in if I see M3. You see, put the raketen in cloak and in Volks retreat path and you'll get the M3(assuming it DOESN'T HIT THE DAMN GROUND) 9/10. Try as hard as you can to wipe DSKHA and steal them even if it meant losing a squad. Trust me, the stolen DHSKA is at least 2 times better than any Volk you have at this point.

When CP hits 10, you need to have 2 Raketens to cover your AT. Its only a matter of time until you get your own callins(be sure to tech once you have more than enough fuel for Command Panther/Ostwind or 1 is already on the field)
27 May 2017, 12:51 PM
#9
avatar of Ayro

Posts: 43

PPsH Con spam is more effective than penals against OKW. Because OKW don't have CQ unit to deal with that. They have Orah! for MG-34 and tons of AT nades with Zis gun against LV.
27 May 2017, 14:18 PM
#10
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 765 | Subs: 2

(From another post vs lend lease)
Last timed I check, Lend Lease has not be changed other that the Sherman call in times has been nerfed. If you want a replay reviewed, there are a lot of strategists ready and willing to help you.

Generally when playing against soviets, there are 3 openers. T1, has the penals. Penals are a very strong unit. If you can force the Ptrs upgrade, your grenadiers will have a much better time since it reduces their anti infantry damage.

A T2 opener, expect MGs and mortars. Ostheer mortars are generally superior and additionally can help displace the mgs.

A T0 opener, you will see a lot of conscripts. If your opponent is smart he will not be blobbing them and sending them on a lot of flanks. "If you see one, there are two." He/She will probably also get Molotovs. Consider building an additional MG 42


Vs Lend Lease

CP is Lend Leases game, avoid engagements so the CPs will take longer to generate.

Dshk like any other MG can receive mortar fire

Air Drops are easily shot down, 222 can shoot them down and Ostwinds will rip them apart.

Sherman and any other tank spam can be warded away and killed off by duel pak 40s when positioned properly. Additionally, use mines to cover the flank.


I have always found blobs relevantly easy to deal with. Against a blob duel MGs can easily ward away any blob. Additionally, I always keep an anti-blob commander in my roster. Descively defeating blobs and your opponet usually can not deploy anything else because of their lack of manpower.

My rosters and starting builds. Note I usually only play 3v3, and generally play non-meta.
30 May 2017, 23:31 PM
#11
avatar of Garrett

Posts: 309 | Subs: 1

It's just so boring to see Penals in every game, but you cannot blame the Soviet players. Maxims are too weak and Cons are still cons. So, logically you have to resort to Penals, which are still pretty strong having replaced Guards. I would like to see Penals being toned down a bit (especially the dmg against retreating units) and Maxims + Cons buffed, so that you have some versatility.
16 Jul 2017, 02:54 AM
#12
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post30 May 2017, 23:31 PMGarrett
It's just so boring to see Penals in every game, but you cannot blame the Soviet players. Maxims are too weak and Cons are still cons. So, logically you have to resort to Penals, which are still pretty strong having replaced Guards. I would like to see Penals being toned down a bit (especially the dmg against retreating units) and Maxims + Cons buffed, so that you have some versatility.

======
If you buff conscripts significantly, and you nerf Penals, you will see same as with Maxim.
Total disappearance of Maxims and Penals and only Conscript spam.
Then you nerf mines, conscripts and guard further...

And then all soviet players turn into OKW players :)
Diversification achieved!

... Would OKW vs OKW games be less boring, I wonder?
16 Jul 2017, 05:05 AM
#13
avatar of thedarkarmadillo

Posts: 5279

Id like to see a soviet reinforcement overhaul (actually, a full game reinforcment overhaul...) Their core strength should be durability, not necessarily effecient replacment. For elite troops and penals (now) run their reinforcment like a 4 man squad instead of a 6, then overuse will bleed them dry. Of course merge is there ams an option, but thats the point of it! Of you need 4 con squads to sit at base to merge so you can support your 5 penal death squad then you are paying in upkeep!

Tl:dr make soviet non con squads bleed like a 4 man instead of a 6 (rebuff guards maybe then..) And then they become a specialist unit instead of an effecient blobable one (maybe hit team weapons with thia too and rebuff the maxim)

Problem is pound for pound you can out bleed the enemy, if you bleed too well hot damn!
16 Jul 2017, 05:49 AM
#14
avatar of DonnieChan

Posts: 2257 | Subs: 1

The Guar Motor t34/85 vs Tiger Time and the Tiger Ace release days

were far worse
16 Jul 2017, 07:00 AM
#15
avatar of TickTack

Posts: 578

Tell me OKW players, how do you counter this BS ?

Unlike you, we have l2p.
16 Jul 2017, 08:58 AM
#16
avatar of Vipper

Posts: 13476 | Subs: 1

..Of course merge is there ams an option, but thats the point of it! Of you need 4 con squads to sit at base to merge so you can support your 5 penal death squad then you are paying in upkeep!
...

Actually a conscript squad with 1 member is enough to reinforce retreating Penals. The reinforcement time of conscripts is very low and you create enough conscript members in the time the remaining penal member need to heal.
16 Jul 2017, 10:54 AM
#17
avatar of Dangerous-Cloth

Posts: 2066

Or maybe use cover with your volks... I mean if they're blobbing cover will really give you the advantage instead of a-moving or something, and you got flamenades too.


Penals don't care about cover lol
16 Jul 2017, 10:55 AM
#18
avatar of Dangerous-Cloth

Posts: 2066

The Guar Motor t34/85 vs Tiger Time and the Tiger Ace release days

were far worse


Two Tigers vs 6 T34-85s with marked target lol.
16 Jul 2017, 13:22 PM
#19
avatar of ruzen
Patrion 15

Posts: 243

by switching UKF or USF until next patch
16 Jul 2017, 18:11 PM
#20
avatar of ArnoLaz

Posts: 266

Tell me OKW players, how do you counter this BS ?


Luchs - Puma - Stuka all stuff mech provides - into command panther, and make some mg43s. U need to be very agressive early game to get fast luchs, then get puma to counter t-70, and sherman (yes puma can counter sherman pretty well, especially in combo with rak) Stuka for teamweapons - dushkas, ats, and penal blobs. Command Panther for late game, then get schewer.

Basicly this replay of mine show all of it in work, though I lost some of mech stuff stupidly, but if this build worked vs top 20 sov player, it should work at all levels.
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