No it is not. As I have explained high lethality means that fight last very little time and more RNG than tactical. If for instance assault infantry lose half their models on approach they become useless.
On the September patch small arm fire where about balanced and only small adjustment where needed after that:
1) Tommies where introduced
2) Penal had their far DPS doubled
3) VG got the weird MP44
4) Riflemen got a T0 mortar
all this destroyed the infantry balance. The way to is nerf upgunned VG, riflemen, Tommies and Penals.
In addition Soviet have some design in mind that leaves room for Penal/conscripts and Elite infantry and that is what is suggested here.
Yeah, not like you are skipping all the other issues the game had at that moment and were made evident when those issues were removed/fixed at the current present.
"On the September patch small arm fire where about balanced
". Lol nope. Everything hold up with each faction having their BS arriving at key points during the game.
Prior to those changes mentioned:
-IIRC when introduced, Tommies were lackluster. UKF in general was lackluster for 1v1 but broken OP (till AEC buffs) for teamgames. Wasn't UKF a joke for 1v1 tournaments?
-Riflemen were still pawning OH but, OH had BS sniper play with cheap as 222 to counter M20 play. If no edge was gain through that and MG42 play, then USF just went for a Stuart and OH had to hold back till either the pak/PG schreck/teller kill it or the game drag into the late game.
Can't remember well the match up against OKW, but i do remember that USF still had Rifles with flamer at that point.
-OKW main line infantry still pawned SU infantry. Schreck were still an AI upgrade (due to snipes). Most people just relied on maxim spam against OKW (which had big issues against it) cause Cons and Penals were lackluster. T1 was only about clowncar flamer, cause it was easier to micro against a schreck rather than a snare.
PD: didn't we had ISG/Howie with suppression at this time? Also, Scavenge the only meta in the same way Guard motor for SU.
Sorry, but infantry play was far from been OK. Also something you and most might be missing...
OFFENSIVE VETERANCY DIDN'T WORK!
-Balanced OH vs SU match up? Well that was because SU has so much wiping capabilities (mine, demos, T70) and conscripts were resilient. Also Guards were pretty good.
-OH vs USF: already explained before.
-OH vs UKF: steamrolling UKF
-OKW vs SU: maxim spam or clowncar flamer.
-OKW vs UKF: outspammed.
-OKW vs USF: can't remember really well the match up but wasn't it mostly ISG vs Rifles?