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russian armor

Future Balance Patch Teasers

29 Mar 2017, 23:04 PM
#1
avatar of August1996

Posts: 223

Hello, so I found out that the balance team has another patch teased already. I rummaged around Mr.Smith posts and found the source files. Now I need help on seeing what has changed in the source files because I can't wrap my head around the code. Can anyone list what other changes that have not been included in the WBP?

https://github.com/xxpatch/xxpatch/find/master(this is the link to the source files)

Mr.Smith's post to the source files:

https://www.coh2.org/topic/59906/to-all-modders-migrating-mods-to-post-wbp/page/1#post_id600057
29 Mar 2017, 23:39 PM
#2
avatar of Muad'Dib

Posts: 368

Actually, I think this

https://github.com/xxpatch/gcspatch

is what they're cooking next. Note the name.

I am sure someone will dig through everything for specific values, but you can already tell what's in scope ( :p ) by stuff it says here and there.
29 Mar 2017, 23:42 PM
#3
avatar of ferwiner
Donator 11

Posts: 2885

I feel they really should put it on gitlab if they want some privacy :P

I am sure someone will dig through everything for specific values, but you can already tell what's in scope ( :p ) by file descriptions.


Btw these are the names of last commit not file descriptions :) just fyi.
29 Mar 2017, 23:45 PM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Those changes look super promising.
30 Mar 2017, 00:22 AM
#5
avatar of August1996

Posts: 223

So far I looked at the file descriptions:

1. Fix for Sappers and Rear Echelon Flamers? (Not sure what's wrong)
2. Add hold fire for most tanks heavy and medium.
3. Arty cover got changed. Not sure what exactly without opening the file itself.
4. Comet WP DOT changed. Probably a fat nerf.
5. Land Mattress got DM change. Not sure what DM is exactly.
6. Maxim is going to be changed in number of squad members it seems.

EDIT:

7. Default prioritise vehicles for all AT guns thank god.
30 Mar 2017, 00:42 AM
#6
avatar of Hon3ynuts

Posts: 818

So far I looked at the file descriptions:

1. Fix for Sappers and Rear Echelon Flamers? (Not sure what's wrong)
2. Add hold fire for most tanks heavy and medium.
3. Arty cover got changed. Not sure what exactly without opening the file itself.
4. Comet WP DOT changed. Probably a fat nerf.
5. Land Mattress got DM change. Not sure what DM is exactly.
6. Maxim is going to be changed in number of squad members it seems.

EDIT:

7. Default prioritise vehicles for all AT guns thank god.


Default prioritize would be great for jacksons and m10s which reset everytime you exit the vehicle
30 Mar 2017, 02:54 AM
#7
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

1. Fix for Sappers and Rear Echelon Flamers? (Not sure what's wrong)


The UK built a university and researched flamethrower +2. They are also weightless and can be combined with other upgrades without magical restrictions.

USF is stuck with flamethrower +1. Not as strong as UKF but they still bypass equipment restrictions.

https://www.coh2.org/topic/51073/sappers-flamethrower-damage-against-cover :romeoMug: #scope

PD: i want a scope emoji for the forums now.
30 Mar 2017, 05:45 AM
#8
avatar of Tiger Baron

Posts: 3141 | Subs: 2

So far I looked at the file descriptions:

1. Fix for Sappers and Rear Echelon Flamers? (Not sure what's wrong)
2. Add hold fire for most tanks heavy and medium.
3. Arty cover got changed. Not sure what exactly without opening the file itself.
4. Comet WP DOT changed. Probably a fat nerf.
5. Land Mattress got DM change. Not sure what DM is exactly.
6. Maxim is going to be changed in number of squad members it seems.

EDIT:

7. Default prioritise vehicles for all AT guns thank god.


DM is probably damage.
30 Mar 2017, 06:27 AM
#9
avatar of DonnieChan

Posts: 2257 | Subs: 1

what is all the time the thing with the comet WP? the problem is the armor...
30 Mar 2017, 08:07 AM
#10
avatar of Dangerous-Cloth

Posts: 2066

what is all the time the thing with the comet WP? the problem is the armor...


It can kill and has insane range. Agreed, the comet needs an armor nerf and either AI potency nerf or an AT potency nerf. Can't the elitist jack on steroids of all trades.
30 Mar 2017, 10:13 AM
#11
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

Leave everything about the comet as is, but nerf the armour so that Stugs can fight them and panthers pen most of the time and you get a balanced tank... a jackson with an all-round gun. unique tank with a weakness... perfect.
30 Mar 2017, 10:58 AM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7

Leave everything about the comet as is, but nerf the armour so that Stugs can fight them and panthers pen most of the time and you get a balanced tank... a jackson with an all-round gun. unique tank with a weakness... perfect.


nice idea, why no one thought about it before :clap:


but therňn we need to tone down stugie ^_^
30 Mar 2017, 11:05 AM
#13
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
But where cons buff :foreveralone: where is-2 and tiger buff :foreveralone: where OKW nerf :foreveralone: where kv-8 change :foreveralone: where where where :megusta:.
30 Mar 2017, 11:07 AM
#14
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1



nice idea, why no one thought about it before :clap:


but therňn we need to tone down stugie ^_^


Don't know if sarcastic Kappa

Well the Stug's damage over time is pretty fecking good but I'm not sure it needs a nerf.
30 Mar 2017, 11:08 AM
#15
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

But where cons buff :foreveralone: where is-2 and tiger buff :foreveralone: where OKW nerf :foreveralone: where kv-8 change :foreveralone: where where where :megusta:.


Cons don't need a buff...
30 Mar 2017, 11:08 AM
#16
avatar of __deleted__

Posts: 4314 | Subs: 7



Don't know if sarcastic Kappa

Well the Stug's damage over time is pretty fecking good but I'm not sure it needs a nerf.


I´m not sarcastic.


Stug needs a nerf, at least slight now. It´ rof is too high right now imo
30 Mar 2017, 11:10 AM
#17
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


Cons don't need a buff...


Frost talk same, but after few games vs OKW he change his opinion :):).
30 Mar 2017, 11:12 AM
#18
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1



I´m not sarcastic.


Stug needs a nerf, at least slight now. It´ rof is too high right now imo


Ah well i have been saying it for a while, guess just never enough :P

Well i think you can only nerf the stug if it comes with a nerf to Cromwell and t-34/76. And if you nerf ROF i think you would need to increase its pen... But then why would anyone get a panther...

Maybe it would be better to adjust its vet bonus's so it doesn't become so mental (I might have the vet bonus's wrong i cant remember them)
30 Mar 2017, 11:14 AM
#19
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1



Frost talk same, but after few games vs OKW he change his opinion :):).


hmm but Cons were never meant to be used in isolation but as supporting units, with maxims or penals or guards or shocks to into fast tanks.

Have you used them with the PPSH upgrade? They are really good and remember they are really cheap...

Would you be okay with them having a performance increase for a cost increase?
30 Mar 2017, 11:20 AM
#20
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


hmm but Cons were never meant to be used in isolation but as supporting units, with maxims or penals or guards or shocks to into fast tanks.

Have you used them with the PPSH upgrade? They are really good and remember they are really cheap...

Would you be okay with them having a performance increase for a cost increase?


You say penals ? :foreveralone: Problem now that before it was to OP but now, with MP price its a hard, i mean sviet game based on MP.
PPSH work only on some map. Cheap ? Tell me how many cost gevers and STG , in what CP thay are compared to ppsh :foreveralone:.
Maybe change cost is a thing.
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