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Command Panther teamgame balance

24 Feb 2017, 19:38 PM
#21
avatar of Waegukin

Posts: 609

Even in shitty AI meatgrinder maps I don't think I've seen a Vet 5 CmdPanther. That unit's main issue is the call-in meta BS, but pretty much everyone is exploiting that.
24 Feb 2017, 22:06 PM
#22
avatar of Tiger Baron

Posts: 3143 | Subs: 2

Hot damn, I need to abuse me some of that Command Panther before they nerf it.
25 Feb 2017, 03:58 AM
#23
avatar of Crecer13

Posts: 2184 | Subs: 2



Hmm if only there was a guide on this site that would stop you spreading misinformation...

https://www.coh2.org/guides/52852/the-coh2-ability-guide#2426


thanks for the correction
25 Feb 2017, 05:46 AM
#24
25 Feb 2017, 06:57 AM
#25
avatar of LoopDloop

Posts: 3053

Hot damn, I need to abuse me some of that Command Panther before they nerf it.

Exactly what I started thinking when I saw that screenshot XD
25 Feb 2017, 06:57 AM
#26
avatar of Esxile

Posts: 3600 | Subs: 1

Comet is definitly on the Top list.
25 Feb 2017, 06:58 AM
#27
avatar of LoopDloop

Posts: 3053

In all seriousness it's fine imo tho. Vet 4-5 command panthers are so rare that if you get one I don't care if it shoots nukes. Call-in cheese could use some work tho.
Vaz
25 Feb 2017, 08:12 AM
#28
avatar of Vaz

Posts: 1158

So would this extend the range of artillery pieces too? Elefant and JagTiger would be pretty broken under this too. Even if it's hard to get, it shouldn't make the whole players team untouchable in armor battles. That screws up the game, in my opinion.
25 Feb 2017, 08:28 AM
#29
avatar of Dangerous-Cloth

Posts: 2066

The most broken unit in the game right now is the comet, since it can be combined with doctrinal one click 'I win' abilities that deny entire sections of a map to anything.

Command Panther is bullshit, but it can't do anything on its own. It is the synergy that it provides with other units that makes it blatantly OP. The worst offenders of this right now are the Brits with comets, double bren tommie blobs and artillery cover (usf to a degree, but they are getting nerfs).

If there is one unit that is the most broken, it is the comet, since you can get it every game without even needing a doctrine and it counters everything lol. It can be supported by the most powerful synergy in team games every single game.
25 Feb 2017, 10:02 AM
#30
avatar of __deleted__

Posts: 4314 | Subs: 7

We had idea to push CP furthure behind comand points 12Cp so you cannot rely on it to fight mediums, rather to call in to hold your ground against comets and pershing, there he is not so OP
25 Feb 2017, 10:21 AM
#31
avatar of karskimies

Posts: 67

Then it would have hard time to vet and old classic statement comes true again "It is a beast when it vets" when it really is pretty damn hard.
25 Feb 2017, 10:44 AM
#32
avatar of Butcher

Posts: 1217

In case of a well deserved Panther buff the Command Panthers mark target would have to be nerfed. But if the Panther stays as shitty as it is right now, I see no reason to do so.
25 Feb 2017, 11:35 AM
#33
avatar of Dangerous-Cloth

Posts: 2066

We had idea to push CP furthure behind comand points 12Cp so you cannot rely on it to fight mediums, rather to call in to hold your ground against comets and pershing, there he is not so OP


I like this, but don´t comets come at the 10 cp mark in something like a 2v2 when played right?
25 Feb 2017, 12:20 PM
#34
avatar of __deleted__

Posts: 4314 | Subs: 7



I like this, but don´t comets come at the 10 cp mark in something like a 2v2 when played right?


Kingtiger can arrive at 10 minutes in 2v2 when played right
25 Feb 2017, 12:43 PM
#35
avatar of Crecer13

Posts: 2184 | Subs: 2

King Tiger - OP - the best and the strongest non a doctrine heavy tank
All Soviet heavy tanks broken (IS-2, ISU-152, KV-1, KV-2, KV-8) - they are useless. They are expensive and unreliable for its price
25 Feb 2017, 12:51 PM
#36
avatar of Obersoldat

Posts: 393



Kingtiger can arrive at 10 minutes in 2v2 when played right


Do you have a replay of that? Even with fueldrops from Ost mate its impossible also since he cant spend all his manpower on fueldrops since he need a army too.
25 Feb 2017, 12:57 PM
#37
avatar of aomsinzana

Posts: 284 | Subs: 1

Before I enter to this tread I though it was Airlanding Officer "Heroic Charge" :oops:
25 Feb 2017, 12:58 PM
#38
avatar of __deleted__

Posts: 4314 | Subs: 7



Do you have a replay of that? Even with fueldrops from Ost mate its impossible also since he cant spend all his manpower on fueldrops since he need a army too.


He can go 3 prostruppen and 2 hmgs into fuel drops while okw player secures fuel with flakHQ, I do not, but I have seen picture of kt at 10 minute mark
25 Feb 2017, 15:35 PM
#39
avatar of Dangerous-Cloth

Posts: 2066



He can go 3 prostruppen and 2 hmgs into fuel drops while okw player secures fuel with flakHQ, I do not, but I have seen picture of kt at 10 minute mark


Yeah not against current allied meta, but nice try. 10 minute p4 is barely achievable in 2v2.
25 Feb 2017, 15:37 PM
#40
avatar of Puppetmaster
Patrion 310

Posts: 871



Yeah not against current allied meta, but nice try. 10 minute p4 is barely achievable in 2v2.


So we should listen to the person who doesn't play the game vs someone who does, is a Senior Strategist and is good at the game as well? Cool.
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