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Relic Winter Balance Patch 1.9

24 Feb 2017, 12:29 PM
#41
avatar of ullumulu

Posts: 2243

now u cant stop the penal hordes with HT/ luchs as OKW :((

volks struggle hard vs penals...luchs and HT now too...nice

now a sovjet need only penals and can deal with all....next faction can bloob one unit...nice one.
24 Feb 2017, 13:17 PM
#42
avatar of Archont

Posts: 96

Bring it out, now!

24 Feb 2017, 16:14 PM
#43
avatar of Mirdarion

Posts: 283



That feeling when you´re an officer of elite squad and yet Relic box you as crappy conscript. #FEELSBADMAN :hansGG:


That feeling when you're an officer of a non-elite squad that can't even pick up weapons in the first place. :foreveralone: #JustArtillerieoffizierThings

The only axis unit I can imagine picking up the PTRS now is pios and that is also doubtful as they got the dps buff.


Ah yes, that weird DPS buff to Pioneers that still wasn't really explained as to what it was meant to accomplish. Well, aside from making Assault Grens look even more stupid now than ever before (and they already looked like the retarded child in a family of morons, whose parents are siblings).
24 Feb 2017, 17:13 PM
#44
avatar of Blalord

Posts: 742 | Subs: 1

now u cant stop the penal hordes with HT/ luchs as OKW :((

volks struggle hard vs penals...luchs and HT now too...nice

now a sovjet need only penals and can deal with all....next faction can bloob one unit...nice one.


If Penals went PTRS, they lost 2 AI model for 2 light AT model, so they will loose to Volks upgraded, and Flamer removal is an enormous buff to Volks resistance
24 Feb 2017, 19:13 PM
#45
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

WBP 1.9.1


V1.9.1 UPDATE

Due to a high-priority bug fix, we have made certain changes to the suppression values of all suppression platforms. Players are strongly advised to stay vigilant and report whether suppression platforms still suppress as fast as they used to (neither faster nor slower).
BUG FIXES

Fixed an issue where AI-controlled soviet squads would gain access to AT grenades if there was a conscript model merged into them

Fixed an issue where it was possible to suppress infantry squads behind green cover by aiming at non-infantry entities
Fixed a bug where the Churchill could still move while throwing a grenade
Fixed a bug, where the Churchill grenade would sometimes bug (not fire)
Fixed a bug where the M8 Scott abilities would sometimes bug (not fire)
Fixed an issue where AEC treadbreaker would sometimes bug (not fire).

UI

Reverted OST Artillery officer and KV-8 commander ability portrait squads to their original versions.

24 Feb 2017, 19:17 PM
#46
avatar of aerafield

Posts: 2977 | Subs: 3

Fixed an issue where it was possible to suppress infantry squads behind green cover by aiming at non-infantry entities


Oh my GOD! Finally.. this bug was so damn annoying.. for example if your volks behind green cover get surpressed because you parked a kubelwagen next to it and the kubelwagen was under HMG fire
24 Feb 2017, 19:41 PM
#47
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post24 Feb 2017, 17:13 PMBlalord


If Penals went PTRS, they lost 2 AI model for 2 light AT model, so they will loose to Volks upgraded, and Flamer removal is an enormous buff to Volks resistance

PTRS are no longer light AT since the got a huge buff in their deflection damage.
24 Feb 2017, 20:40 PM
#48
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Don't worry if you miss the old AEC you can always go Arty Commander and use the Valentine as an AI light tank :P

Nice to see more bug fixes getting added but still no Cromwell/Comet Smoke Shell fix #sad
24 Feb 2017, 23:35 PM
#49
avatar of ferwiner
Donator 11

Posts: 2885

I can see bug fixes that are very important in 1.9.1. Good to see them fixed.:thumbsup:
25 Feb 2017, 00:05 AM
#50
avatar of Gustybreeze
Patrion 39

Posts: 64

Howd you fix the pinning behind green cover thing?
25 Feb 2017, 00:09 AM
#51
avatar of Cyanara

Posts: 769 | Subs: 1

Howd you fix the pinning behind green cover thing?


Apparently they just set suppression values to 0 for any target other than infantry. Pretty neat little fix :)

That said, if you have a squad that isn't in cover, their suppression will still probably affect any nearby units in green cover.
25 Feb 2017, 01:04 AM
#52
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post25 Feb 2017, 00:09 AMCyanara


Apparently they just set suppression values to 0 for any target other than infantry. Pretty neat little fix :)

That said, if you have a squad that isn't in cover, their suppression will still probably affect any nearby units in green cover.


I guess you are talking about AoE suppression. That was the issue with insta-supressing nearby squads by targeting cover or vehicles.
25 Feb 2017, 01:13 AM
#53
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Why even bother with that Greyhound change? I was told Greyhound is out of scope so doing such a paltry change to an unusable unit seems like a waste of time. (not a bad change of course)
25 Feb 2017, 02:43 AM
#54
avatar of aomsinzana

Posts: 284 | Subs: 1

Why even bother with that Greyhound change? I was told Greyhound is out of scope so doing such a paltry change to an unusable unit seems like a waste of time. (not a bad change of course)


Its need better anti light vehicles and more anti infantry (not and old day Canister shot of wipe !!!) .
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