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russian armor

Your wishes for the Panther

17 Feb 2017, 10:28 AM
#1
avatar of Cardboard Tank

Posts: 978

Since the previous Panther thread was locked as it went off topic, I start a new one with the question what you want the Panther to be in the upcoming patch. Maybe the patch-makers can reveal their plans - if they have any.

As others have said before at least the Ost Panther is lacking. I would propose that it could get more damage with this slow rate of fire. Currently it can´t hunt tanks.
17 Feb 2017, 10:34 AM
#2
avatar of karskimies

Posts: 67

Reduce Stugs dps and give it to panther. Teching all the way to end should also give some kind of bonus to Ostheer as t3&tiger call in is much more preferable now.
17 Feb 2017, 11:25 AM
#3
avatar of siuking666

Posts: 707

Shoot faster and don't miss will be a good start.
and possibly same range to match SU76/85 and Firefly and Jackson

lastly - why don't you make the main gun able to snipe one infantry model per shot like vCoH.
Killing one infantry model per shot for such an expensive tank when there is no tanks around isn't anywhere game breaking.
17 Feb 2017, 11:42 AM
#4
avatar of Plaguer

Posts: 498

Just a little more dpm against tanks, that's all what it needs
17 Feb 2017, 11:45 AM
#5
avatar of Highfiveeeee

Posts: 1740

Reduce Stugs dps and give it to panther. Teching all the way to end should also give some kind of bonus to Ostheer as t3&tiger call in is much more preferable now.


No way. StuG is the only thing currently that stands a single chance against Allied tanks. Nerfing the StuG will make the faction not only not viable but completely unplayable.
17 Feb 2017, 11:57 AM
#6
avatar of some one

Posts: 935

Give to Stug Range 55-60 AND vision. (tank commander?)

Panther Accuracy on the move and some ability like NUKE nades or Commander + NUKE phosphorus with range 120 (why not?) maybe auto repair or immune to mines

THere are so many funny stuff in relic world S0 -why not?
17 Feb 2017, 12:03 PM
#7
avatar of Aradan

Posts: 1003

Only price reduction on Comet level (185 fu).
17 Feb 2017, 12:04 PM
#8
avatar of Butcher

Posts: 1217

Shoot faster and don't miss will be a good start.
and possibly same range to match SU76/85 and Firefly and Jackson

lastly - why don't you make the main gun able to snipe one infantry model per shot like vCoH.
Killing one infantry model per shot for such an expensive tank when there is no tanks around isn't anywhere game breaking.
I was thinking about a ragne increase too. But imo that would make Jacksons, Fireflies and SU-85s useless since they rely on outranging the Panther. What´s definitely needed is either a rate of fire increase or more damage since the Panther does less damage than a Panzer IV.
17 Feb 2017, 12:39 PM
#9
avatar of Vipper

Posts: 13476 | Subs: 1

I would try switchable HE/AP rounds or making it doctrinal and making Tiger stock.

Imo it more a T4/allied TDs issue than an issue with the Panther itself.

(more here https://www.coh2.org/topic/59266/the-issue-with-ostheer-tech-4)
17 Feb 2017, 12:49 PM
#10
avatar of CartoonVillain

Posts: 474

jump backJump back to quoted post17 Feb 2017, 12:03 PMAradan
Only price reduction on Comet level (185 fu).


That would be a price increase for the Ost Panther...
17 Feb 2017, 12:54 PM
#11
avatar of Mirdarion

Posts: 283



That would be a price increase for the Ost Panther...


You misunderstood, the Comet should be made cheaper… Kappa
17 Feb 2017, 13:03 PM
#12
avatar of Aradan

Posts: 1003



That would be a price increase for the Ost Panther...


My fault. I am OKW player.
17 Feb 2017, 13:30 PM
#14
avatar of Tiger Baron

Posts: 3138 | Subs: 2

Better AI, or nerf it's cost to the Comet's.
17 Feb 2017, 13:43 PM
#15
avatar of siuking666

Posts: 707

jump backJump back to quoted post17 Feb 2017, 12:04 PMButcher
I was thinking about a ragne increase too. But imo that would make Jacksons, Fireflies and SU-85s useless since they rely on outranging the Panther. What´s definitely needed is either a rate of fire increase or more damage since the Panther does less damage than a Panzer IV.


They don't rely on out-ranging the panther.

SU76 has insane rate of fire, you can outproduce a panther with at least 4 SU76s
SU85 has self spotting and extremely good penetration
Jackson has speed and penetration and damage - and AP rounds and self repair
Firefly has penetration and damage, more than normal sight with 25 munition and retardedly overpowered tulips that stun your entire tank - sitting ducks.

in the past when panther's armor was potent, outranging might be true.
Now? any allied tank destroyer are buffed to neglect Tiger/Panther armor - combine that with longer range and self spotting shit like SU85, British command vehicle; panther can't get a shot in before half its health gone
17 Feb 2017, 14:09 PM
#16
avatar of JohnnyB

Posts: 2396 | Subs: 1

Better reload rate. Dot.
17 Feb 2017, 14:19 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



They don't rely on out-ranging the panther.

SU76 has insane rate of fire, you can outproduce a panther with at least 4 SU76s
SU85 has self spotting and extremely good penetration
Jackson has speed and penetration and damage - and AP rounds and self repair
Firefly has penetration and damage, more than normal sight with 25 munition and retardedly overpowered tulips that stun your entire tank - sitting ducks.

in the past when panther's armor was potent, outranging might be true.
Now? any allied tank destroyer are buffed to neglect Tiger/Panther armor - combine that with longer range and self spotting shit like SU85, British command vehicle; panther can't get a shot in before half its health gone


But you don't get PV in order to deal with TDs unless you have somehow a bigger economy to sustain getting several of them and then relying on swarming a position, killing one and then pulling back quickly.
PV was designed to counter heavies and outslug mediums when ONLY SU was in the game (IS2/ISU and T34s). Too many things have been released and the OH PV just lag behind. USF is basically all mediums (unless Pershing or E8) with better infantry AI units (so while you could deal with mediums, Rifles can still over run you) and UKF has OP crushwell and Comet (Relic didn't know what to really do with Churchill). Live Piats laughs at PV armor.

PV is basically there for people who can't keep their Stugs alive :P

1-Having prioritise vehicles not affecting MGs will help PV a lot.
2-Su76 should see a really slight pen nerf IMO.
3-UKF vehicle commander should be nerf along with Crushwell/Comet.
4-Either improve RoF or keep it slow RoF but make it so it has a slight higher accuracy. Problem with PV is that by having attrocious scatter, there's few chances that a miss will still hit. On the other hand, AoE could be further lowered and improve scatter so it will hit infantry at a really slow pace.
17 Feb 2017, 14:25 PM
#18
avatar of strafniki

Posts: 558 | Subs: 1

i want 500 armor, 300 speed and quad MG42 upgrade cause panther suxxx
17 Feb 2017, 14:35 PM
#19
avatar of blvckdream

Posts: 2458 | Subs: 1



No way. StuG is the only thing currently that stands a single chance against Allied tanks. Nerfing the StuG will make the faction not only not viable but completely unplayable.


Buffing Panther would solve this problem. Main problem is that T3+Tiger is much better than going T4 just because T4 doesn´t offer units that help much. The game shouldn´t be designed like that. It should be rewarded to use all of the buildings. That´s why Panther should get a slight AI buff and slight buff for ROF and/or accuracy for it´s maingun.

17 Feb 2017, 14:37 PM
#20
avatar of DonnieChan

Posts: 2257 | Subs: 1

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