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Winter Balance Preview Changelog

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25 Nov 2016, 19:36 PM
#1
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

So a group of us have been working for some time with Relic and here's what we have so far which is now released as a mod on Steam!

Notes Here:

https://community.companyofheroes.com/discussion/243341/winter-balance-preview-patch-notes

Feedback Thread:

https://community.companyofheroes.com/discussion/243342/winter-balance-preview-mod-feedback

Mod Location:

http://steamcommunity.com/sharedfiles/filedetails/?id=805715284

Post Replays Here:

https://www.coh2.org/topic/57715/winter-balance-preview-replays



Be sure to post replays of the mod so they can be casted!

Just please bare in mind that since this patch was under official direction of Relic we were very limited and only able go make changes along the specific scopes of Light Tanks/Vehicles, Squad Formations & Clumping, USF Mortar, Penals & Guards, and Wehrmacht Infantry Scaling. So please leave feedback to specifically those changes and not about all the other priority issues that need changing too.

Yes there's so many more issues that need fixing, and this patch will have some consequences of its own, but it's certainly a huge step forward. If this patch goes well as all is smooth, we might be able to do more of these down the line.
25 Nov 2016, 19:58 PM
#2
avatar of Iron Emperor

Posts: 1653

Most of the changes are really good. Penals got a insane amount of nerf that surely wasn't needed. They needed it, but not this much. Pz4 +10/20 penetration would make it better vs tanks, most tanks are just shitting on it. Mainly the OP Cromwell, which is cheaper and better.
25 Nov 2016, 20:02 PM
#3
avatar of Gluhoman

Posts: 380

Honestly, dunno. It is great that they nerfed ptrc damage but why they increased guards cost? Penals are nerfed - good, flamethrower was too op, but why they nerfed thier rifels? Why they touched sniper invisability, but didnt nerf pupchen and other shit? Mortar and stuart nerfs - good, but why they nerfed m20? It was okay. Pioneer damade buff? What? Why? It is better to nerf thier cost. Aek nerf? Why? There are a lot of disputable changes which needs to be tested
25 Nov 2016, 20:03 PM
#4
avatar of DonnieChan

Posts: 2257 | Subs: 1

Unfortunately they forgot the most important thing to do:

25 Nov 2016, 20:04 PM
#5
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

*Updated with the bug-fixes
25 Nov 2016, 20:04 PM
#6
avatar of Gluhoman

Posts: 380

Oh they touched pupchen invisability. Okay, thats great.
25 Nov 2016, 20:12 PM
#7
avatar of JohnSmith

Posts: 1273

I wish that the Stuka strike was disabled in enemy base. Otherwise, good changes
25 Nov 2016, 20:14 PM
#8
25 Nov 2016, 20:20 PM
#9
avatar of Omega_Warrior

Posts: 2561

-50% damage reduction on the m15s gun seems like a bit much. I'll have to test it, but for such a fragile unit it seems like it would make it far too weak, and it was already a risky choice. The nerf to the m20s guns also seems kind of unnecessary.
25 Nov 2016, 20:22 PM
#10
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
LUL really nerf soviet mortars like all another with his reload time ? :clap:
About quad, he have poor start speed, so its stats looks not good for him. Really i can undestand why its get nerf, its not quad from summer 2014, lose him now are more easy.
Really, ostheer pio buff ? What about soviet pio ? Just whanna look to eyes person who think, that ostheer pio are weak, but soviet pio are fine OpieOP.
@The AEC also suffered from extremely low armour causing it to be destroyed by S Mines and HMG teams too easily.@ Realy ? What you can say about t-70 that have lower numbers and die faster then AEK from S mines and MG lazers ?
So fusi popcap are fine ?
No changes for scope in 222 when you can see 2/3 of map ?
No changes for OKW flayers from com panther doc ?
At least nerf 1919 and penals.
No lolotovs buff ?
At least buff maxims :bananadance:.
6/10 for patch.
So double BRENS are legal, double BARS are legal.
Hope t-70 autorepeir from docs work fine in bug world :).
What the old logic, nerf unit and nerf his price like with guards ? Is it hard make somthing one ?

25 Nov 2016, 20:23 PM
#11
avatar of Unshavenbackman

Posts: 680

Yes, yes, yes and a big yes.
25 Nov 2016, 20:24 PM
#12
avatar of Muad'Dib

Posts: 368

All the bugfixes, utility changes and general no-brainer stuff are excellent, well done. Most balance changes also look great, hopefully the mod gets tested enough and they are fine-tuned if necessary.

Overall, great work, much appreciated!
25 Nov 2016, 20:24 PM
#13
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I wish that the Stuka strike was disabled in enemy base. Otherwise, good changes


It actually is disabled. You didn't read the bugfix section:


Fixed an issue where several Off-map abilities (mostly belonging to Soviets, OST, OKW) could still be targeted in the base sector

25 Nov 2016, 20:26 PM
#14
avatar of JohnSmith

Posts: 1273



It actually is disabled. You didn't read the bugfix section:




Oh, that is brilliant. I didn't know that stuka on the base was considered as a bug.
25 Nov 2016, 20:26 PM
#15
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Kinda feel like not buffing the Raketen's aim time is a very important thing that's missing, but otherwise, exxxxxxxxxxcellent.
25 Nov 2016, 20:27 PM
#16
avatar of Omega_Warrior

Posts: 2561

I actually think this is a pretty crummy patch. Some of these nerfs are questionable, but I think a lot are good too.

The worse thing to me though is that almost no underused units or abilities were buffed. only the thing that was buffed was the M3 call-in, but no one is going to use that because assault engis still suck.
25 Nov 2016, 20:27 PM
#17
avatar of 5trategos

Posts: 449

I agree with most changes.

Less so with the guards and penals accuracy nerfs. The late game infantry combat already favors the Axis side and this will further tip the scales.

The OKW and Brits to some extent have a powercreep issue around their heavier tanks that hasn't been addressed. There's just no reason not to ever get a KT or Comets late game and no real way to adapt to counter them (on most maps).
25 Nov 2016, 20:34 PM
#18
avatar of Gluhoman

Posts: 380

LUL really nerf soviet mortars like all another with his reload time ? :clap:
About quad, he have poor start speed, so its stats looks not good for him. Really i can undestand why its get nerf, its not quad from summer 2014, lose him now are more easy.
Really, ostheer pio buff ? What about soviet pio ? Just whanna look to eyes person who think, that ostheer pio are weak, but soviet pio are fine OpieOP.
@The AEC also suffered from extremely low armour causing it to be destroyed by S Mines and HMG teams too easily.@ Realy ? What you can say about t-70 that have lower numbers and die faster then AEK from S mines and MG lazers ?
So fusi popcap are fine ?
No changes for scope in 222 when you can see 2/3 of map ?
No changes for OKW flayers from com panther doc ?
At least nerf 1919 and penals.
No lolotovs buff ?
At least buff maxims :bananadance:.
6/10 for patch.
So double BRENS are legal, double BARS are legal.
Hope t-70 autorepeir from docs work fine in bug world :).
What the old logic, nerf unit and nerf his price like with guards ? Is it hard make somthing one ?
This ^
25 Nov 2016, 20:35 PM
#19
avatar of Vipper

Posts: 13476 | Subs: 1

Rakketen a unit that already perform inconstant is weakened tremendously. It needs to be reworked.

1) fix the retreat circle
2) Increase range to 60 when in garrison
3) Reduce the time before shooting so it can not be circle strafed when in garrison without firing.
4) give 360 firing when in trench or bunker
25 Nov 2016, 20:36 PM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

Wait, no more double 1919 from racks, but still double bren?
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