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russian armor

Is white phosphorus necessary on comet

6 Nov 2016, 01:55 AM
#1
avatar of __deleted__

Posts: 236

Is it necessary for this tank to have this ability. It's already an extremely versatile unit as it is why give it an AT gun gib ability. The little shit bounces pak 40 shots already enough as it is too.
6 Nov 2016, 01:57 AM
#2
avatar of miragefla
Senior Modmaker Badge

Posts: 1304 | Subs: 13

Is it necessary for this tank to have this ability. It's already an extremely versatile unit as it is why give it an AT gun gib ability.


The main issue is the abilities ridiculous range (80) and being the only WP DoT to actually kill off models rather than leaving them at 1.

It needs to have its range to be the same as the Comet's own range and not have the WP kill so it's not death to weapon teams.
6 Nov 2016, 02:16 AM
#3
avatar of kitekaze

Posts: 378

1/It is vet 1 ability.
2/It's bug like hell.
3/You have to stop your comet to fire it.
4/And it takes forever just to fire a single shot until you realize the ability stucks.
6 Nov 2016, 02:20 AM
#4
avatar of miragefla
Senior Modmaker Badge

Posts: 1304 | Subs: 13

1/It is vet 1 ability.
2/It's bug like hell.
3/You have to stop your comet to fire it.
4/And it took forever just to fire a single shot until you realize the ability stuck.


Thing is, when it does work it's instant death for things like pak guns who can't run out of the smoke.

Just because something is buggy, which should be fixed, does not excuse how powerful it is since you can fire it from 80 in-game meters away and all for the cheap price of 20 munitions.
6 Nov 2016, 02:48 AM
#5
avatar of edibleshrapnel

Posts: 552

1/It is vet 1 ability.
2/It's bug like hell.
3/You have to stop your comet to fire it.
4/And it takes forever just to fire a single shot until you realize the ability stucks.


1) gets vet in 0.000001 seconds
2) would be ridiculous if you could shoot on the move
3) takes like 1 seconds
4) takes like 2 seconds to fire, then you realize how maniacal the queen is

plz :snfBarton:
6 Nov 2016, 03:15 AM
#6
avatar of edibleshrapnel

Posts: 552

Is it necessary for this tank to have this ability. It's already an extremely versatile unit as it is why give it an AT gun gib ability. The little shit bounces pak 40 shots already enough as it is too.


I mean, Anti infantry doesn't seem to be super strong on it. I feel like the teching costs and the manpower necessary render it fair for its AT capability and such, so the ability feels fine. It is op in the respect it kills models, so maybe change that if anything.
6 Nov 2016, 04:05 AM
#7
avatar of kitekaze

Posts: 378



Thing is, when it does work it's instant death for things like pak guns who can't run out of the smoke.

Just because something is buggy, which should be fixed, does not excuse how powerful it is since you can fire it from 80 in-game meters away and all for the cheap price of 20 munitions.


Nah, that's just my feeling after using the ability once, lose my comet because of it. Never bother touch the ability again after that.

Nerf it as much as you want as long as the bug is fixed.
6 Nov 2016, 04:21 AM
#8
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

As miragefla said the range and the fact that it can kill is just dumb.
6 Nov 2016, 07:48 AM
#9
avatar of A. Soldier

Posts: 3094 | Subs: 2

Doesn't work for me more than half the time.
7 Nov 2016, 12:31 PM
#10
avatar of Mr.Smith

Posts: 2636 | Subs: 17



The main issue is the abilities ridiculous range (80) and being the only WP DoT to actually kill off models rather than leaving them at 1.

It needs to have its range to be the same as the Comet's own range and not have the WP kill so it's not death to weapon teams.


It's not that straightforward though. It is also the only white phosphorus to not cause:
- Speed debuff on infantry (would be OP as fuck with crush)
- Weapon disable on tanks

IMO to make white phosphorus feel less retarded:
- Give it an actual cooldown. 30 seconds minimum
- Give it an actual cost; 25 munitions minimum
- Give it all the bad things (no death crit) and all the nice things (movement debuff/gun disable) of other white phosphorus abilities
- Give it an actual scatter, so using WP to snipe paks becomes risky
- Give it increased movement scatter, so that the WP cannot zero on on enemy paks while you yolo-dodge everything

And above all, make Comet decide whether it wants to be a great AI specialist (WP/low-scatter on the gun) or a great AT specialist (good penetration, turret, decent rate of fire, great mobility).
7 Nov 2016, 15:42 PM
#11
avatar of Mirdarion

Posts: 283


And above all, make Comet decide whether it wants to be a great AI specialist (WP/low-scatter on the gun) or a great AT specialist (good penetration, turret, decent rate of fire, great mobility).


But then it wouldn't be massively superior to the Panther anymore…
7 Nov 2016, 16:39 PM
#12
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Agreed that this ability needs to be addressed. Wiping AT guns through the FoW is stupid.

Also agree the comet needs to be addressed currently it is Anti-vehicle specialist tank, without the need to specialize in anti-vehicle. It performs wonders against infantry, support weapons, and tanks. I would go so far as to rate it the best medium(/heavy) tank in the game.
7 Nov 2016, 17:53 PM
#13
avatar of Dangerous-Cloth

Posts: 2066

Comet can throw grenades too :foreveralone:
7 Nov 2016, 19:01 PM
#14
avatar of Alphrum

Posts: 804

id remove this ability from the comet and give it to the Churchill instad
7 Nov 2016, 19:25 PM
#15
avatar of Onimusha

Posts: 147

Comet is just a fast tank anti everything. Absolutely not necessary white phosphorous.
7 Nov 2016, 19:40 PM
#16
avatar of Crumbum

Posts: 213

Agreed that this ability needs to be addressed. Wiping AT guns through the FoW is stupid.

Also agree the comet needs to be addressed currently it is Anti-vehicle specialist tank, without the need to specialize in anti-vehicle. It performs wonders against infantry, support weapons, and tanks. I would go so far as to rate it the best medium(/heavy) tank in the game.


Yep the comet is actually pretty ridiculous I would even say its pretty OP, its just good at everything. Flanking speed, accurate and deadly main gun (both to inf and tanks), good health, WP, nades, good reload and turret traverse, and armour so strong it's not even funny. Yes the comet is capable of bouncing KT shots no joke, and I've seen it happen plenty of times before.
7 Nov 2016, 21:42 PM
#17
avatar of Soheil

Posts: 658

joke tank...need really nerf
7 Nov 2016, 22:22 PM
#18
avatar of RedT3rror

Posts: 744 | Subs: 2



2) would be ridiculous if you could shoot on the move



It's bugged because it shoots on the move.
8 Nov 2016, 02:01 AM
#19
avatar of frostbite

Posts: 593

Comet is a last tier type of unit.. if u lose that thing u gna be pissed off... wehr and okw can both snare this tank or mines and other things to stun it ect brits dont get a snare on with doctrine unit. usually can be defeated easy but sometimes is hard to kill like a panther. Comets vet give the phosfer, instead of other useful thing other tanks get. every tank has a str and this str cost munis. and phosfer is kinda easy to dodge just move every time they use it before u take to much dmg. this tank is fine... u have to 200 mp 50f tier up just to buy it. axis have many units to fight it. even stugs are amazing counters to comets. elephant and jagtiger and heavy atguns kill in so few shots
8 Nov 2016, 02:03 AM
#20
avatar of frostbite

Posts: 593



The main issue is the abilities ridiculous range (80) and being the only WP DoT to actually kill off models rather than leaving them at 1.

It needs to have its range to be the same as the Comet's own range and not have the WP kill so it's not death to weapon teams.

cant really do that cuz it will effect how it works for other units like heavy atgun... need to shoot it from far or else u die real fast... risky already using the ability
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