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russian armor

lame that this game still favors spams.

6 Oct 2016, 09:33 AM
#1
avatar of Viento

Posts: 73

its been 3 years and still mg mortar spams, sturm pio spams.. everything this fuccking game still favors. it shouldnt be so difficult to fix this bullshit. and there were fucking shrek spams aswell.

6 Oct 2016, 10:55 AM
#2
avatar of Leo251

Posts: 311

I disagree.
The only MG that can be spammed is the Maxim.
The only Mortar that is spammed is the USF one.
Sturm Pios spam? What? never saw more than 2.
6 Oct 2016, 12:45 PM
#3
avatar of Raddish

Posts: 20

Sturmpio spam would break the manpower bank pretty fast. I've not seen it even attempted in a long time.
6 Oct 2016, 13:20 PM
#4
avatar of Dangerous-Cloth

Posts: 2066

I have recently seen a new Duct Tape commercial using the following line: "There is nothing in the world that spam can't fix!". Remember, it aint easy being cheesy.
6 Oct 2016, 14:24 PM
#5
avatar of PanzerGeneralForever

Posts: 1072

The only units I think should be spammed are units like ostruppen from relief infantry, conscripts from rapid conscription, and t3476s.
6 Oct 2016, 16:55 PM
#6
avatar of ferwiner
Donator 11

Posts: 2885

What can I say...



As for the main topic: name one RTS that doesn't favour spam :D
6 Oct 2016, 17:10 PM
#7
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

The only units I think should be spammed are units like ostruppen from relief infantry, conscripts from rapid conscription, and t3476s.


What about Shermans and Riflemen? They work best in large numbers.
6 Oct 2016, 17:28 PM
#8
avatar of PanzerGeneralForever

Posts: 1072



What about Shermans and Riflemen? They work best in large numbers.


Ok shermans yes but riflemen no. Sure they work best in large numbers but i dont think that was their intent. Shermans get buffed when used together, riflemen dont. Riflemen are made to flank and hit hard and fast from multiple directions. THis is how people are supposed to deal with mg spam but most people thought this would be too much micro and complained about it hence the mortar.
6 Oct 2016, 22:33 PM
#9
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1



Ok shermans yes but riflemen no. Sure they work best in large numbers but i dont think that was their intent. Shermans get buffed when used together, riflemen dont. Riflemen are made to flank and hit hard and fast from multiple directions. THis is how people are supposed to deal with mg spam but most people thought this would be too much micro and complained about it hence the mortar.


True.
Shermans however should be added to your list, Radio Net wors really well in large numbers, the 3 Shermans + 1 Jackson combo can do a lot of damage.
6 Oct 2016, 22:45 PM
#10
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

In the true forum warrior fashion...

L2P

Yours faithfully

Finndeed
7 Oct 2016, 00:06 AM
#11
avatar of Justin xv

Posts: 255

If you hate spam so much stop playing 3v3 and 4v4.
7 Oct 2016, 00:39 AM
#12
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1



True.
Shermans however should be added to your list, Radio Net wors really well in large numbers, the 3 Shermans + 1 Jackson combo can do a lot of damage.


I've yet so see radio net have any effect in 1v1 or 2v2 where you won't get out more than 2 shermans in most cases. :/ Is the bonus even worth while? It's also implemented rather questionably. Unlike all command tank auras (my main reference here is the command panther) that span quite far, the tanks need to be rather close for it to activate exactly the opposite of what radios were invented for in the first place :D
7 Oct 2016, 01:20 AM
#13
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1



I've yet so see radio net have any effect in 1v1 or 2v2 where you won't get out more than 2 shermans in most cases. :/ Is the bonus even worth while? It's also implemented rather questionably. Unlike all command tank auras (my main reference here is the command panther) that span quite far, the tanks need to be rather close for it to activate exactly the opposite of what radios were invented for in the first place :D


Well it's a free bonus you get and stacked it can be very powerful, 3 Vet1 Shermans in Radio net synch have the damage output of four, for reference.
7 Oct 2016, 02:10 AM
#14
avatar of Grumpy

Posts: 1947

jump backJump back to quoted post6 Oct 2016, 09:33 AMViento
its been 3 years and still mg mortar spams, sturm pio spams.. everything this fuccking game still favors. it shouldnt be so difficult to fix this bullshit. and there were fucking shrek spams aswell.



So what RTS's do you play where spam doesn't work?
7 Oct 2016, 02:16 AM
#15
avatar of MarcoRossolini

Posts: 1042

jump backJump back to quoted post7 Oct 2016, 02:10 AMGrumpy


So what RTS's do you play where spam doesn't work?


Wargame. :D

Spam a blob of something in that and it'll get smacked by arty and bombed to nothing.
7 Oct 2016, 06:32 AM
#16
avatar of Viento

Posts: 73

don't know about rts but as grand strategy its hearts of iron iv, europa universalis
22 Oct 2016, 17:41 PM
#17
avatar of nhiscool

Posts: 112



Wargame. :D

Spam a blob of something in that and it'll get smacked by arty and bombed to nothing.


SO blob spammed is beat by arty spam gotcha
22 Oct 2016, 20:02 PM
#18
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post7 Oct 2016, 06:32 AMViento
don't know about rts but as grand strategy its hearts of iron iv, europa universalis


So you are saying that unit/army spam doesn't work there? :D try spamming some guns in europa universalis. The more arty you have in your rear line, the better your stack is in general, even though there are some exceptions.
23 Oct 2016, 12:08 PM
#19
avatar of Tiger Baron

Posts: 3140 | Subs: 2

Monty Python ended this topic.
17 Nov 2016, 09:30 AM
#20
avatar of Viento

Posts: 73

https://www.coh2.org/replay/57580/stupid-spamming-ostheer

Here you go a replay.


In the true forum warrior fashion...

L2P

Yours faithfully

Finndeed


and this is for you too mofo.
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