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Are the campaign units an answer to balance?

19 Jul 2013, 21:00 PM
#1
avatar of BeltFedWombat
Patrion 14

Posts: 951

Radical idea!

The campaign has some really cool units. Smaller, less expensive and less cheesy AT guns. KV-series tanks. Early 'stubby' type PIV and StuG.

I'd love to see an early Soviet AT solution that wasn't dependent on the commander choice. I'd also love to see an early Ost anti-inf / anti crewed-weapons counter like the stubbies.

As Soviets, I'd love to see a KV in T3 to scare the shit out of the Ost and balance out / make redundant the clown car / maxim spam.

What I'm saying is this: is the brilliantly-realised unit diversity already organic to the campaign / ToW a potential answer to making CoH2 competitive mode more flexible??
19 Jul 2013, 21:04 PM
#2
avatar of Funkeh

Posts: 77

Hmm, my initial thought is that it'd take a good while to rebalance the multiplayer in terms of tech cost/time and how many units can be built per building. Also it would push games to even greater lengths, which may be a turn off for some.
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