russian armor

(2) Bayeux

18 Jul 2016, 09:33 AM
avatar of Spanky
Senior Strategist Badge

Posts: 1815 | Subs: 2

(2) Bayeux

Would like the feedback in this thread, thank you!

19 Jul 2016, 02:40 AM
avatar of Tric
Master Mapmaker Badge

Posts: 1453 | Subs: 4

Just walked around and had a viewer playtest on your map, here is the feedback that I was able to gather.

  • Building balance favors the southern base due to the church being able to lock down 3 points, one is a cutoff, where as the northern mirrored building only holds 1 point, this will create a domination effect on this building due to its high health and ability to hold large section of the map early on.
  • Cover balance around certain points favors certain sides over the other. What I mean that is on certain points we have medium cover and on its mirrored point is utilizes green.
  • I would like to see a new cutoff utilized towards the munitions as well.
  • Also would like more splat detail throughout the map (an example would be the destroyed building having no rubble splats underneath it)

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