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Jagdpanzer IV camo

11 Jul 2016, 20:55 PM
#1
avatar of OZtheWiZARD

Posts: 1439

We had a lot of false accusations in regards to broken units recently, but except from USF mortar there is only one that can also have this title. It's not even a unit, rather a feature this unit has and yes like the title suggests I'm talking about Jagdpanzer IV camo.

Let's put a side how absurd the notion of giant tank destroyer being all stealthy is. I don't really mind this feature being on Jagdpanzer. What drives me mad and what is actually broken is how quickly it can re-stealth again. Especially late game when the battlefield is full of craters.

My solution would be to increase the time it needs to re enter stealth after engaged in combat. This way Jagdpanzer can still ambush but it can not behave like WWII ninja-tank anymore.
11 Jul 2016, 21:03 PM
#2
avatar of Zzayne

Posts: 3

It's been brought up before. Only fix needed is to limit stealth engagement to out of combat only. One of the most frustrating parts of this game is the re-stealth of a 40 ton tank that is engaged in a tank battle.
11 Jul 2016, 21:15 PM
#3
avatar of ElSlayer

Posts: 1605 | Subs: 1

I find JPz.IV harder to deal with than JT in team games.
11 Jul 2016, 21:16 PM
#4
avatar of Beinhard

Posts: 161

Cloak a Jpz.IV and use it as green cover as-well :megusta:
11 Jul 2016, 21:21 PM
#5
avatar of Mr.Smith

Posts: 2636 | Subs: 17

My top 3 pet peeves in the game are:
1. Stun nade bugs
2. JP4 phase-shifting camo bugs
3. AoE suppression bugs

(yeah, the ridiculous USF mortar couldn't make it to the top 3, sorry).
11 Jul 2016, 21:22 PM
#6
avatar of Kamzil118

Posts: 455

The Jagdpanzer IV probably learned from a Tactical Genius.
11 Jul 2016, 21:34 PM
#7
avatar of Crystal

Posts: 97

Let's put a side how absurd the notion of giant tank destroyer being all stealthy is.


It's not really "giant". It has a very low profile ( which is the most important thing for a Tank Destroyer and for ambushes ) and it's only a 25t vehicle so...

Otherwise i agree with the point that the camouflage in the game ( For vehicles or AT guns only ) should only be effective if the unit isn't moving. ( Could traverse tho )

Seriously, when you see a Raketen making his way in the middle of the enemy lines, it's ridiculous. Ok this gun is underperforming and don't need a nerf, but that's not the point.
11 Jul 2016, 21:35 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post11 Jul 2016, 21:03 PMZzayne
It's been brought up before. Only fix needed is to limit stealth engagement to out of combat only. One of the most frustrating parts of this game is the re-stealth of a 40 ton tank that is engaged in a tank battle.


Unfortunately this is how the stealth mechanic is implemented atm. This also applies to snipers/infatry/at guns.

Fixes:
-They need to fix phaseshift hitbox
-Introduce a 30s cooldown so you can't just tap it like crazy
-Copy paste detection range to P2 levels.
11 Jul 2016, 22:45 PM
#10
avatar of Australian Magic

Posts: 4630 | Subs: 2

I don't have faith in fixing JPIV anymore :(
Kri
11 Jul 2016, 23:04 PM
#11
avatar of Kri

Posts: 60

How about the part that attack ground doesnt hit
11 Jul 2016, 23:11 PM
#12
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

no unit should be able to camo in mid combat.

this goes to jpIV, falls, pathfinder, jaegerL, etc etc.
12 Jul 2016, 01:11 AM
#13
avatar of Domine

Posts: 500

The JP IV was smaller than SU 76, 222 Scout car and Hetzer actually.

But yeah, the ability is butt retardy.


I suggest removing the phase shift, apparently it's not a bug though so maybe it would be better to give it another ability, like a tracking kind of thing ability.
12 Jul 2016, 01:14 AM
#14
avatar of Superhet

Posts: 132

So this is how the JP4 kept disappearing when I thought it was in combat... at least thank Relic for attack ground... wait, it doesn't even hit it?
12 Jul 2016, 01:21 AM
#15
avatar of Domine

Posts: 500

So this is how the JP4 kept disappearing when I thought it was in combat... at least thank Relic for attack ground... wait, it doesn't even hit it?



Stealth units in COH 2 effectively phase out of existance when they stealth.
12 Jul 2016, 05:45 AM
#16
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post11 Jul 2016, 23:11 PMpigsoup
no unit should be able to camo in mid combat.

this goes to jpIV, falls, pathfinder, jaegerL, etc etc.

Even if they were slightly hit by occasional mortar shell?
12 Jul 2016, 06:01 AM
#17
avatar of Jespe

Posts: 190


Even if they were slightly hit by occasional mortar shell?


How on earth i do remember that my snipers have died multiple times for mortar shell when in camo...
12 Jul 2016, 11:17 AM
#18
avatar of Tiger Baron

Posts: 3138 | Subs: 2

jump backJump back to quoted post12 Jul 2016, 01:11 AMDomine
The JP IV was smaller than SU 76, 222 Scout car and Hetzer actually.

But yeah, the ability is butt retardy.


I suggest removing the phase shift, apparently it's not a bug though so maybe it would be better to give it another ability, like a tracking kind of thing ability.


The Panzer IV's hull being smaller than a Panzer 38t? Are you sure? The only thing they had in common was their low profile but the Jagdpanzer IV's size was much, much bigger, you could even compare the Hetzer to a large car nowadays.
12 Jul 2016, 12:23 PM
#19
avatar of Hater

Posts: 493

Never used JPIV much especially after it moved to T4, but played a game with a lot of JPIV recently and found camo useless because of next:
- you fire
- enemy fires back
- you cloak and reload
- enemy reloads
- you fire (and reveal unit)
- reloaded enemy fires back.
Described duel with SU-85.
12 Jul 2016, 12:30 PM
#20
avatar of Domine

Posts: 500



The Panzer IV's hull being smaller than a Panzer 38t? Are you sure? The only thing they had in common was their low profile but the Jagdpanzer IV's size was much, much bigger, you could even compare the Hetzer to a large car nowadays.


Nope, JPIV is smaller by 32 cm. I know it's not a lot, but it's something.
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