Cancelling rifle nade bug ?
17 Jul 2013, 15:44 PM
#1

Posts: 589
Is Relic even aware that this bug exists (for anyone not in the know: if you cancel a rifle nade by issuing another order, the cooldown still occurs and the munition cost is used up!) I was shocked when this bug made it through beta and is still in the game. is it going to be addressed in the next patch??
17 Jul 2013, 15:44 PM
#2

Posts: 589
sorry please move this to bugs forum
Only Relic post
17 Jul 2013, 15:58 PM

#3


Posts: 267 | Subs: 8
We are on it, as far as I understand its not a simple big fix. Hopefully we can resolve it soon. Personally, I find it really annoying too.
19 Jul 2013, 08:29 AM
#4

Posts: 644
This can happen on all targetable abilities it looks like, I had it happen several times with molotov and sticky grenade.
19 Jul 2013, 10:40 AM
#5

Posts: 881
Yes, also on panzerfausts etc.
PAGES (1)

1 user is browsing this thread:
1 guest
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.747119.863+4
- 2.45466.873+3
- 3.351180.661+6
- 4.379204.650+1
- 5.474301.612+2
- 6.854232.786+1
- 7.332130.719-3
- 8.323144.692-2
- 9.325117.735+2
- 10.403296.577+4
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
2438
Board Info
608 users are online:
608 guests
0 post in the last 24h
4 posts in the last week
12 posts in the last month
4 posts in the last week
12 posts in the last month
Registered members: 59416
Welcome our newest member, Wiese439
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Wiese439
Most online: 2043 users on 29 Oct 2023, 01:04 AM