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Buff Wehrmacht

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29 Jun 2016, 09:32 AM
#41
avatar of PencilBatRation

Posts: 794


Ayy lmao look again at the OP's name

The katitof obsession of many is entertaining me



29 Jun 2016, 09:37 AM
#42
avatar of chipwreckt

Posts: 732


When you mouse over Wehrmacht faction badge on your faceplate, what does it say?


I could not find that faction badge because this faction does not exist in CoH2. Sorry.
29 Jun 2016, 09:44 AM
#43
avatar of RealName

Posts: 276

Wehrmacht?

Theremacht. There faction.
29 Jun 2016, 09:45 AM
#44
avatar of stonebone000

Posts: 109


Ayy lmao look again at the OP's name

The katitof obsession of many is entertaining me

You have to admit, 9200 shitposts is quite a lot.
29 Jun 2016, 09:51 AM
#45
avatar of stonebone000

Posts: 109

jump backJump back to quoted post29 Jun 2016, 06:24 AMaaa


not that shit but he is getting close




29 Jun 2016, 10:00 AM
#46
avatar of Butcher

Posts: 1217

Ostheer and Soviets desperately need some buffs.

I would be glad if Panzergrenadiers received a small buff to their StG44s. They are supposed to be somewhat elite yet lose to cheaper US Rifles and UK Tommies with Brens and Bars. The nerfs that hit Ostheer where at a time when there were only the trash Soviets around. Thus Ostheer is also left behind. I don´t get why Volksgrenadiers get better StG44s at range. Give the same ones to PGs then. You spend 340 mp on a unit that is actually WORSE than grenadiers on range - the most common type of engagement. So you pay more for a downgrade.

Panther also needs something. Tier 4 isn´t anything that brings you back into the game any longer and thus Ostheer as a whole is unattractive.
29 Jun 2016, 11:19 AM
#47
avatar of Dangerous-Cloth

Posts: 2066







Why are you up at 4:49 AM and checking coh2 org anyway lol?
29 Jun 2016, 11:21 AM
#48
avatar of Katitof

Posts: 17884 | Subs: 8



Why are you up at 4:49 AM and checking coh2 org anyway lol?

You know the earth is round and when there is night on one half, there is day on the other?
Its ~19-21 hour there at the time.
29 Jun 2016, 11:27 AM
#49
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post29 Jun 2016, 11:21 AMKatitof

You know the earth is round and when there is night on one half, there is day on the other?
Its ~19-21 hour there at the time.


That clock at the top of the pic strongly disagrees
29 Jun 2016, 11:30 AM
#50
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post29 Jun 2016, 11:21 AMKatitof

You know the earth is round and when there is night on one half, there is day on the other?
Its ~19-21 hour there at the time.


At least now we know you don't read anything, you just post nonesense :snfPeter:
29 Jun 2016, 11:34 AM
#51
avatar of Katitof

Posts: 17884 | Subs: 8



That clock at the top of the pic strongly disagrees


Hmm, true :snfPeter:
Oh well, at least I'm correct about the EU to US time difference :brad:
29 Jun 2016, 11:45 AM
#52
avatar of StonedAssassin

Posts: 63

Move Grens -23% received accuracy buff from Vet 3 to Vet 2. The problem they have is being able to scale well enough to get to Vet 3 where they become effective.
29 Jun 2016, 11:52 AM
#53
avatar of Katitof

Posts: 17884 | Subs: 8

Move Grens -23% received accuracy buff from Vet 3 to Vet 2. The problem they have is being able to scale well enough to get to Vet 3 where they become effective.

Buy LMG and watch them vet fast then?
29 Jun 2016, 12:01 PM
#54
avatar of StonedAssassin

Posts: 63

jump backJump back to quoted post29 Jun 2016, 11:52 AMKatitof

Buy LMG and watch them vet fast then?


They can dish out damage but they can't take it. Their survivability compared to other infantry types is what makes it difficult for their veterancy to scale.
29 Jun 2016, 12:03 PM
#55
avatar of Katitof

Posts: 17884 | Subs: 8



They can dish out damage but they can't take it. Their survivability compared to other infantry types is what makes it difficult for their veterancy to scale.

Then I guess its good that pios can build sandbags for them now?
No reason not to be behind one if you're not attacking.
29 Jun 2016, 13:21 PM
#56
avatar of Virtual Boar

Posts: 196

Didn't notice anything obscenely wrong with Ostheer. However did notice that Soviets still have some units that seem overbuffed.UKF feels ok.

USF mortar at tier 0 structure is...debatable. It's basically a perfect mirror counter to Ostheer opening with HMG42 and i don't like that one bit, whether it's over performing or not.
29 Jun 2016, 17:48 PM
#57
avatar of GenObi

Posts: 556

@Virtual Boar

Because there isnt, lesson one to spot a person who clearly dosent understand the game is sombody who demands sweeping changes. For example, the AEC received a .005 AOE buff for scattered, until the next patch it was the go to meta for the brits due to its high wipe ability.

To change something for it to WORK, you need minor changes, there are exceptions, but mostly minor changes.

Things I think need to be adjusted.

1. Panther reload speed: Drop a 1.5 sec, No more no less its already a exceptional Tank.

2. (Credit to dane) Add a squad Sergant.
2A. its danes idea but this where ill modifie it.

The way it would work is after finishing reaserch for battle phase 1 your squads will be given a abiltiy to Purchase a "Squad Sergant" for vet ability 1. It will give you a PG Model as "sgt" with a modified STG 44 smiliar in stats as the Volks upgrade.

Thia would include PGS, However only difference is the "sgt" wouldnt fire at a rapid rate but in burst.

Whats down side? High reforce cost if the lead model goes down similar to the USAF officers.

This would also elminate the useless vet one ability.

This will not be a global upgrade it will be squad, it will cost MP and a bit of fuel to delay tech similar to Bolster squad grade for brits or weapon and nade upgrades for Usaf or molloie and at nade for scripts

Optional: I would include Pios into this mix, it would be a "SeniorStrumPio" a okw strum model with the STG rifle to boot to increase close quarter combat.

Also if you want to keep that 42 early feel to it you could swap out the STG for the "Srgt" for a MP40 to increase close quarter protection, no sense having the entire squad have long range weapons


29 Jun 2016, 18:04 PM
#58
avatar of Jadame!

Posts: 1122

Now we made full circle from useless wehr shitty okw broken usf and soviets who always have upper hand since rifles vet patch to this dis-balance again, possibly even more broken and with british addition.

Next patch when?
29 Jun 2016, 19:13 PM
#59
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post29 Jun 2016, 18:04 PMJadame!
Now we made full circle from useless wehr shitty okw broken usf and soviets who always have upper hand since rifles vet patch to this dis-balance again, possibly even more broken and with british addition.

Next patch when?

No more patches for CoH2. DoW3 is already top priority on Relic's list of games to babysit :hansGG::hansGG:.
29 Jun 2016, 20:20 PM
#60
avatar of JohnnyB

Posts: 2396 | Subs: 1

Ostheer it's ridiculous right now. It's not a faction, it's a joke. Maybe beyond repair. How hardcore must be some guys' fanboysm to fail seeing this?
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