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OKW can be killed in less than 5 minutes

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22 Jun 2016, 16:04 PM
#101
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post22 Jun 2016, 16:02 PMDomine



This would lead to everyone immediately rushing for luchs, unlocking healing and building a puppchen.

And that's why medics are at med truck and will remain there, because you know, its MED TRUCK.
22 Jun 2016, 16:05 PM
#102
avatar of Waffaru

Posts: 56

jump backJump back to quoted post22 Jun 2016, 15:53 PMDomine



Look, first off, I can see your playercard, tread lightly.


Second, the cost of okw healing was more expensive than everyone elses, but that was fine because OKW could decide between luchs rush or forward retreat + healing, as well as the Medhq unlocking some units technically, although those units are terrible and nobody really uses them competitively.

Now OKW has to spend more for healing than any allied faction spends on all of their sidetechs combined.



Well, in responce to the playercard issue, I can't see your playercard, so I suggest you add that to your profile before instigating playercard-related feuds.

Secondly, I would hardly call ISGs, half-tracks and infrared trucks useless. Specially now that OKW is moving more towards combined arms (and the fact that USF mortars are going to make artillery counter-play more frequent, their use will become more prominent.

If your biggest concern is OKW having to spend more for healing than any allied faction spends on all their sidetechs (which, by the way, is NOT true), then one way to remedy this would be to lower the cost of the medics on medic HQ, but place some of the abilities of volks and or sturms behind techwalls (For example, the STG upgrades, the flame grenade and/or the shreck upgrade)
22 Jun 2016, 16:07 PM
#103
avatar of Australian Magic

Posts: 4630 | Subs: 2



Could you explain to me (logically please!) why healing should cost fuel?


Already did. All factions must have fuelwise upgrades.

jump backJump back to quoted post22 Jun 2016, 16:02 PMDomine



This would lead to everyone immediately rushing for luchs, unlocking healing and building a puppchen.


Well, you know..Same could be said about rushing Stuart... But that would be a problem of a completly dead med truck, not Luchs or medics itself.
22 Jun 2016, 16:09 PM
#104
avatar of Australian Magic

Posts: 4630 | Subs: 2

Unless we want to keep free medisc and rep engis but add:
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades

:hansWUT::hansWUT::hansWUT:
22 Jun 2016, 16:09 PM
#105
avatar of sinthe

Posts: 414

jump backJump back to quoted post22 Jun 2016, 16:05 PMWaffaru

Secondly, I would hardly call ISGs, half-tracks and infrared trucks useless.


Only the AAHT and the IHT are useless.
22 Jun 2016, 16:11 PM
#106
avatar of sinthe

Posts: 414

Unless we want to keep free medisc and rep engis but add:
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades

:hansWUT::hansWUT::hansWUT:


Your bias is showing. How much more nerf do axis factions need to make you happy?
22 Jun 2016, 16:13 PM
#107
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post22 Jun 2016, 16:11 PMsinthe


Your bias is showing. How much more nerf do axis factions need to make you happy?


Why nerf? Brtis must pay for nades, brens, piats, 5th man yet I don't see you making threads how unfair it is.

Same for USF.
22 Jun 2016, 16:14 PM
#108
avatar of Stug life

Posts: 4474



Why nerf? Brtis must pay for nades, brens, piats, 5th man yet I don't see you making threads how unfair it is.

Same for USF.
would it be ok to tie nade to tier 1 and weapon upgrade to tier 2 right ? Would be crazy if you could rush aa half track while having zook right ?
22 Jun 2016, 16:14 PM
#109
avatar of SUCKmyCLOCK

Posts: 207



Already did. All factions must have fuelwise upgrades.



Ladies and gentlemen the logic of a fanatic!

Factions with Immobile healing platforms are as follows;

Ost - 150mp 60muni

USSR - 250mp

OKW - 300 mp and 55 fuel (Gota love that special status!)

Suggestion: Make healing 150mp + 60muni OR 250mp! Balanced............................

Expected Response - NO! NO! NO! NO! ALLIES! ALLIES! ALLIES!

22 Jun 2016, 16:16 PM
#110
avatar of sinthe

Posts: 414



Why nerf? Brtis must pay for nades, brens, piats, 5th man yet I don't see you making threads how unfair it is.

Same for USF.


Asymetrical balance, fanboy.

By your logic we should give axis un-de-crewable emplacements that counter their counters, weapons racks then and extremely cost efficient tanks.
22 Jun 2016, 16:16 PM
#111
avatar of Domine

Posts: 500

jump backJump back to quoted post22 Jun 2016, 16:05 PMWaffaru


Well, in responce to the playercard issue, I can't see your playercard, so I suggest you add that to your profile before instigating playercard-related feuds.

Secondly, I would hardly call ISGs, half-tracks and infrared trucks useless. Specially now that OKW is moving more towards combined arms (and the fact that USF mortars are going to make artillery counter-play more frequent, their use will become more prominent.

If your biggest concern is OKW having to spend more for healing than any allied faction spends on all their sidetechs (which, by the way, is NOT true), then one way to remedy this would be to lower the cost of the medics on medic HQ, but place some of the abilities of volks and or sturms behind techwalls (For example, the STG upgrades, the flame grenade and/or the shreck upgrade)



No thank you. I know at what rank I play and will adjust my attitude based on the perception I have.

The problem with ISGs, halftracks and infrared trucks is that the only real unit that is used competitively is the isg, which is however mediocre. Flaktruck and infraredtruck are troll units.


But let's try and compare the teching cost.

55 fuel is healing cost for OKW.

USF chimes in at 25 + 10 + 15. 50 Their healing cost is 18% of OKW.

UKF is 15 + 15 + 35 for everything. 65. They have a 30 munition sidetech per unit for Healing, and it's completely free to use afterwards. Unless you include Hammer/Anvil as side tech, then they have the highest side tech cost.

Soviets spend 15 + 25. Their healing cost is 250mp.


In other words, the only one who has a higher total tech cost for everything compared to OKW healing is UKF. But OKW also has repair side-tech. Kappa.

And no one comes close to OKW healing costs.

Besides, several of those are behind techwalls already.
22 Jun 2016, 16:17 PM
#112
avatar of OZtheWiZARD

Posts: 1439

This game is broken! OKW is a broken faction now!


I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!
22 Jun 2016, 16:18 PM
#113
avatar of sinthe

Posts: 414

This game is broken! OKW is a broken faction now!


I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!


Nice straw man arguement.
22 Jun 2016, 16:18 PM
#114
avatar of Australian Magic

Posts: 4630 | Subs: 2



Ladies and gentlemen the logic of a fanatic!

Factions with Immobile healing platforms are as follows;

Ost - 150mp 60muni

USSR - 250mp

OKW - 300 mp and 55 fuel (Gota love that special status!)

Suggestion: Make healing 150mp + 60muni OR 250mp! Balanced............................

Expected Response - NO! NO! NO! NO! ALLIES! ALLIES! ALLIES!



Wanna do math?

Cool, do my a math for all faction to get:
1. Meds
2. Nades
3. Weapons


jump backJump back to quoted post22 Jun 2016, 16:16 PMsinthe


Asymetrical balance, fanboy.

By your logic we should give axis un-de-crewable emplacements that counter their counters, weapons racks then and extremely cost efficient tanks.


It's not asymetrical balance when one side gets something free while the other does not.
All sides must have fuelwise upgrades.
22 Jun 2016, 16:18 PM
#115
avatar of CartoonVillain

Posts: 474

This game is broken! OKW is a broken faction now!


I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!


Given the current state of the USF mortar... yes.
22 Jun 2016, 16:18 PM
#116
avatar of SUCKmyCLOCK

Posts: 207

Unless we want to keep free medisc and rep engis but add:
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades

:hansWUT::hansWUT::hansWUT:


Perfectly acceptable to me tbh!

Ofc that would mean each Schreck is 60muni with all squads having 2 open slots.

LMG34 60muni with two of the sexiest slots available!

STGs are 60muni for 2 - 4 slots on offer darling!

PZfaust is 15muni

Nades same as always!

Get a job and relic sir and fire away with th implementation!
22 Jun 2016, 16:19 PM
#117
avatar of Stug life

Posts: 4474

This game is broken! OKW is a broken faction now!


I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!
how is the rifle >rifle > rifle>....... Strat going bro ?
22 Jun 2016, 16:20 PM
#118
avatar of sinthe

Posts: 414



It's not asymetrical balance when one side gets something free while the other does not.
All sides must have fuelwise upgrades.


Why? Like, I understand increasing the cost of the medic and mech truck but side teching for the sake of side teching is retarded.
22 Jun 2016, 16:21 PM
#119
avatar of Stug life

Posts: 4474

Unless we want to keep free medisc and rep engis but add:
100MP 20F unlock for STGs and Pzschreck
100MP 15F unlock for Pzfaust
100MP 15F unlock for nades

:hansWUT::hansWUT::hansWUT:
gimme gimme 2 lmg34 volks mmmhhh or 2 panzer sherck sp mmmhhhhh
22 Jun 2016, 16:21 PM
#120
avatar of Australian Magic

Posts: 4630 | Subs: 2



Perfectly acceptable to me tbh!

Ofc that would mean each Schreck is 60muni with all squads having 2 open slots.

STGs are 60muni for 4

PZfaust is 15muni

Nades same as always!

Get a job and relic sir and fire away with th implementation!


More like:

1 schreck upgrade for SP.
STGs for 120 (if 4)


No idea why do you think about racks :luvDerp:
You pay just to unlock upgrade is squad UI :luvDerp:
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