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OKW can be killed in less than 5 minutes

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22 Jun 2016, 05:45 AM
#21
avatar of PencilBatRation

Posts: 794



Sure man, whatever. Already owned you yesterday.
You have to rekt me once more <444>_<444>
22 Jun 2016, 06:30 AM
#22
avatar of NEVEC

Posts: 708 | Subs: 1

Buff stg44 on volks, give surmpios ability to upgrade second shrek after T4.
22 Jun 2016, 06:30 AM
#23
avatar of ofield

Posts: 420

#AdaptOrUninstall
22 Jun 2016, 06:30 AM
#24
avatar of Pablonano

Posts: 297

Hey, at least it has upgrades, not like conscripts, you cpuld just ask to allow the IR MP44 on them aswell, so they are gully conscript
22 Jun 2016, 07:28 AM
#25
avatar of Katitof

Posts: 13762 | Subs: 7

Poor axis fanboy... haven't got the memo that playing new OKW as it was the old OKW will lead him only to a dead end.

#adapt
or
#extinct
22 Jun 2016, 07:35 AM
#26
avatar of CartoonVillain

Posts: 459

It's going to be so entertaining when I wake up tomorrow morning and see all the wehraboos crying their little eyes out because they have to change their play style up and use anti guns - and volks into king tiger isn't winning them games anymore.

Then they will cry about how OP USF is and then they will go on coh2charts.com and pull the win percentage and show it as proof...only to have conveniently forgot how OKW was up to 90% win percentage...and when that was going down, it was a "l2p" issue.

Hahahahahahahahah. The roller coaster ride of coh continues.


At least it will shut all you allied fanboys up since now OKW has at least 1 unit that is not the most OP thing in the entire universe. Oh wait, it won't.
22 Jun 2016, 07:49 AM
#27
22 Jun 2016, 07:53 AM
#28
avatar of BrickTop

Posts: 77

jump backJump back to quoted post22 Jun 2016, 01:19 AMHikuran
I'm ok with other so-called "nerf" on OKW but I can't stand that Medics and Repair are no longer free...
OKW need to pay 400mp and 55fuel for a medic station


How about free nade, free at snare and free free weapon package which others upgrade for them all ?
22 Jun 2016, 07:53 AM
#29
avatar of Obersoldat

Posts: 393

Ths usf mortar is a copy of wehr mortar only. If it was op, then wehr mortar would be op too.


"USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2." - Cruzz
22 Jun 2016, 07:55 AM
#30
avatar of Katitof

Posts: 13762 | Subs: 7



"USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2." - Cruzz

That means vet3 bonus is applied by default instead of vet for the range.
22 Jun 2016, 08:19 AM
#31
avatar of dasheepeh

Posts: 2008 | Subs: 1

jump backJump back to quoted post22 Jun 2016, 02:28 AMNosliw


My favourite part: "The distance volks are supposed to excel at". Lmao. As if you go to wikipedia and look up Volksgrenadiers and it says they were 5 man squads excelling at far range combat.

They are supposed to excel at far range with Kar98ks. Obviously if you're upgrading them with StG44s they aren't supposed to excel at long range anymore lmao.

Also, do some research before you post. "zero improvement at long range" - if you saw Cruzz's post, you would have seen that Volk Kar98 DPS at close and far range is 3.46 and 1.81 respectively. The DPS of StG44 for close and far range is 8.14 and 2.4 respectively. A DPS of 1.81 to 2.4 is an increase of 32%. Hardly "zero".


good one :foreveralone:
22 Jun 2016, 08:27 AM
#32
avatar of Hikuran

Posts: 182



How about free nade, free at snare and free free weapon package which others upgrade for them all ?


So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?

I'm ok with Vet 1 Faust if u can change that for me

No Fuel and Muni cache are with Vet 5. You can change that too if you want.
22 Jun 2016, 08:45 AM
#33
avatar of BrickTop

Posts: 77

jump backJump back to quoted post22 Jun 2016, 08:27 AMHikuran


So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?

I'm ok with Vet 1 Faust if u can change that for me

No Fuel and Muni cache are with Vet 5. You can change that too if you want.


I didnt understand you. Someone said okw has to pay for medic (like everybody else does) i told that okw didnt have to pay for other weapon which everybody still does. SO you tell me to change soething? I already said its asymetric if you mean that. Its so silly to say okw pays that for medic it cost for tier, before the patch no one was crying about tier cost for medic now this paying become for only medic? That truck provide you only healing? But other factions pay that for ONLY HEALING. Its so pointless to compare thesee.
22 Jun 2016, 08:48 AM
#34
avatar of ElSlayer

Posts: 1605 | Subs: 2

So basically even a light car can end the game now.
  • STG Sidegrade: Around %20 increased damage @ close range and zero improvement at long range, the distance volks are supposed to excel at. You shouldn't pay 60 munis just to get two downgraded versions of sturmpioneers MP44s. They already got 4, and for free.




jump backJump back to quoted post21 Jun 2016, 23:18 PMCruzz
For whom it may concern, June 22 patch thingies:

DPS changes:
Code

Volk STG:
1: volksgrenadier_mp44_smg_mp 8.14 5.62 2.4
1: volksgrenadier_kar_98k_rifle_mp 3.46 2.7 1.81
Reference:
1: assault_pioneer_mp44_smg_mp 11.85 5.69 1.92



Code

Range: 10 20 35
DPS change on model with StG: +135% +108% +33%

Total DPS:
5 x kar_98k_rifle_mp 17.3 13.5 9.05

3 x kar_98k_rifle_mp 10.38 8.1 5.43
2 x mp44_smg_mp 16.28 11.24 4.8
3 x kar_98k_rifle_mp + 2 mp44_smg_mp 26.66 19.34 10.23

Total squad DPS change: +54% +43% +13%


Math is hard.

:hansREKT:
22 Jun 2016, 08:48 AM
#35
avatar of Katitof

Posts: 13762 | Subs: 7

jump backJump back to quoted post22 Jun 2016, 08:27 AMHikuran


So how about we exchange Faction characteristics, let OKW have weapons rack and ambulance Obel Blitz, let USF to go with trucks, one 60muni Bazooka per RE and 2 TMS per Rifles?

I'm ok with Vet 1 Faust if u can change that for me

No Fuel and Muni cache are with Vet 5. You can change that too if you want.


Chill dude, you're losing your shit over OKW special snowflake time being finished.

These side upgrades were a matter of "WHEN", not "IF" after the resource penalty removal.
22 Jun 2016, 09:01 AM
#36
avatar of ElSlayer

Posts: 1605 | Subs: 2

Mods, please, change topic name:
OKW can be killed I got :hansREKT: in less than 5 minutes

Thanks.
22 Jun 2016, 09:24 AM
#37
avatar of shake4parkinson

Posts: 116

Permanently Banned
Oh look, what i predicted happened: OPW is dead due to obvious fanboy mirageNA nerfing them into the ground.
22 Jun 2016, 09:27 AM
#38
avatar of Dangerous-Cloth

Posts: 2066

No muni spend on shrecks, good place three mines for the cost of one shreck, get a raketten.

The only problem I have is the insane fuel cost for getting healing.
22 Jun 2016, 09:27 AM
#39
avatar of Australian Magic

Posts: 4630 | Subs: 2

Mods, please, change topic name:
OKW can be killed I got :hansREKT: in less than 5 minutes

Thanks.


+1
22 Jun 2016, 09:33 AM
#40
avatar of Blalord

Posts: 742 | Subs: 1



How about free nade, free at snare and free free weapon package which others upgrade for them all ?


Like Free crew repair, Free hoorah, Free Merge, Free medic upgrades on squads, Free At snare, Able to have 2 weapons in weapons armory
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