Will COH2 get more 1v1 players ?
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Posts: 1006
I believe they only show players searching at your own skill lvl in 1v1s.
ahh that would make sense
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Posts: 49
Look just get some kind of lobby system and leaderboards into the game. If they don't work correctly at first who cares, at least you will have a basic framework in game to show people you are listening to what they are saying and a guide players can see and evaluate your progress on. On a side note when is the beta test server going up to test new changes, this was reported to be happening so when? in 2016? or soonish. Pull your fingers out guys if I treated my customers like this I would be out of business just like THQ and if you guys don't start making some improvements you will be too.
Now I know there are the fanboys on this site with their heads that far up the butts of the relic crew that they cant see the sun shine (that being absolute game flaws) and I know you are going to flame me hardcore now but that is fine. I am a big boy I can take it and its a public forum, I am only voicing the major concerns I have and they are very problematic, I am adamant there are alot of others out there who agree with what I am saying.
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Posts: 49
was taht really necessary the whole insulting anyone who disagrees with you ro has a different opinion.
Yes may have been going a bit too far but the state of the game is so 2nd rate, well not even more like 3rd rate. The most active forums are the steam ones and you would be lucky to find 1 positive post out of 100. I have made a few myself even defending certain aspects of the game but the more I play the more I realise it is a piece of shit in its current state and should never have been released the way it is now. I am not saying it wont be good down the track but as it stands right now it is absolutely pitiful.
No lobbies, No leaderboards, Complete changing of the core COH mechanics (cutoff points, no fuel from strat points, the f-ing cover system is useless now, gameplay imbalances and bugs i.e strafe etc and the list goes on) I feel I am very justified to tell it how-it-is mate and you are justified to feel however you want too aswell because I couldn't give shit anymore.
Posts: 1006
Yes may have been going a bit too far but the state of the game is so 2nd rate, well not even more like 3rd rate. The most active forums are the steam ones and you would be lucky to find 1 positive post out of 100. I have made a few myself even defending certain aspects of the game but the more I play the more I realise it is a piece of shit in its current state and should never have been released the way it is now. I am not saying it wont be good down the track but as it stands right now it is absolutely pitiful.
No lobbies, No leaderboards, Complete changing of the core COH mechanics (cutoff points, no fuel from strat points, the f-ing cover system is useless now, gameplay imbalances and bugs i.e strafe etc and the list goes on) I feel I am very justified to tell it how-it-is mate and you are justified to feel however you want too aswell because I couldn't give shit anymore.
No lobbies, No leaderboards
I agree. This sucks but they confirmed that they will be adding the leaderboard. Lobbies ? I sure hope so but they didn't say anything.
Complete changing of the core COH mechanics (cutoff points, no fuel from strat points, the f-ing cover system is useless now
The game does need some kind of change.
I still cutoff my enemy all the time, not sure what you are talking about.
There is fuel from strat points, not as many but I do find this is a positive, it creates areas where the battles are more intense. You can also add fuel to any strat point which can also be strategic, lose one and you've just lost 200mp.
Why is the cover system useless? I'm always using it and if you don't you are in trouble.
Posts: 49
The cover system now pales in comparison to COH 1, yes you may avoid an instant suppression if you are in green cover but all small arms damage is so low it matters little if I am shooting at you from negative cover on a road and you are in light cover. This can be fixed by just increasing small arms damage and increasing the defensive cover bonuses aswell to compensate. When COH came out alot of the reviews raved about the cover mechanic and it was fresh and innovative, why change it so much? Get all small arms damage and cover rates back to COH levels ffs. Make micromanaging your troops actually necessary because at the moment they can just fight the battle themselves pretty much as long as you can retreat in time it matters little where you are standing. On a side note the low small arms damage does help (and may be intended to compensate for other poor programming) to survive when moving away from grenades etc when it takes 2-3 seconds response time but that is another matter all together which desperately needs attention too aswell.
To get back on topic sorry no, well not in its current state will the game get more 1v1 players. In fact it is losing more players by the day. Until some of these changes, in particular lobbies are added there is no way the player base will increase until an expansion (if Relic survive that long on this fail). Or a massive steam sale has it for like 10 bucks or something.
Posts: 4
I know games are never perfect on release . But why change soo many things that made coh , coh ?
Would've been better to cut & paste vcoh to coh2 & change a few things =)
Posts: 255
We don’t show players their Elo+ rating.
- Why?
Smurfing is a term the community used in the original Company of Heroes because our system allowed players to create as many Profiles with unique Elo+ ratings as they wanted on their account.
- LOL? This is not true. You could create up to 5 Profiles on one account.
Posts: 255
...
Would've been better to cut & paste vcoh to coh2 & change a few things =)
.this
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Posts: 15
Its really simple - to get new players to make this game competitive u only need a ladder - nothing more or less - ofc balance is also a good thing.I cant understand whay they made a game,a game whitch has good potential without a fck ladder. Its like lets make not competitive game and lets make a game for 200 ppl insted of 50 000.
They didn't make a game without the ladders. It simply wasn't ready yet. As it was stated before, a third party was hired to build those ladders and that third party messed up and didn't make the deadline. Simple as that.
It's coming, just be patient.
Posts: 173
Posts: 22
They didn't make a game without the ladders. It simply wasn't ready yet. As it was stated before, a third party was hired to build those ladders and that third party messed up and didn't make the deadline. Simple as that.
It's coming, just be patient.
Seems legit : )
anyway what u ppl think about Coh2 got only 2 nations (ger/russ) ?
Posts: 627
Not likely. Games don't grow. That's why releasing unfinished or WIP games is the worst thing you can ever do in this business. But I do foresee CoH2 lasting maybe 2/3 as long as CoH1.
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Posts: 299
To answer the title;
Not likely. Games don't grow. That's why releasing unfinished or WIP games is the worst thing you can ever do in this business. But I do foresee CoH2 lasting maybe 2/3 as long as CoH1.
yea that's why minecraft failed so hard...
I think most of you are thinking that this game is going to be supported like a normal release, whereas what I've heard from devs they seem to plan to provide support for this game for a while. Yes things are missing, are they working on it? yes. is it possible that something happens ands they don't end up providing support for as long as they planed or as well as we wish? possibly.
Games grow because people grow it. Yes having certain features that currently don't exist help people to grow it, but at the end of the day this game will grow or die because of the people who play it and how they effect others. Not because we didn't have leaderboards 3 weeks after launch.
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150k concurrent viewers for UMvC3, that game doesn't have online leaderboards that are fit for purpose.
150k concurrent viewers for Smash: Melee, that game doesn't have online and Nintendo tried to shut down the stream and tournament.
100k concurrent viewers for KoF13 that game barely works online
etc.
Yeah it's 2013 and games should have good online features but they definitely don't build competitive scenes.
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