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[OKW] Possible alternatives for the MG42 call in

19 May 2016, 12:52 PM
#21
avatar of PencilBatRation

Posts: 794





doesn't seem legit
19 May 2016, 13:33 PM
#22
avatar of Katitof

Posts: 17884 | Subs: 8

doesn't seem legit


223 are in AA campaign, T34/76 with additional stuff, you can play it on competitive mod already.
19 May 2016, 13:41 PM
#23
avatar of mycalliope

Posts: 721

first replace that airborne assault ability
Hux
19 May 2016, 13:51 PM
#24
avatar of Hux
Patrion 14

Posts: 505

That 223 model could be added to Luftwaffe and used as a sort of stationary reinforce point (think Opel blitz meets pathfinder beacon) but only for Falls. that would be pretty sweet, although I guess there could be more far reaching consequences of this and it might be OP, maybe if if this was added then falls should maybe para in rather than emerging from buildings.

For defensive, I wonder whether a regular 251 halftrack call-in could be good? with FHQ needing to be built and medics researched the reinforce capability of the halftrack might provide some interesting alternatives to just going Battlegroup HQ every time.
19 May 2016, 14:10 PM
#25
avatar of PencilBatRation

Posts: 794

jump backJump back to quoted post19 May 2016, 13:33 PMKatitof


223 are in AA campaign, T34/76 with additional stuff, you can play it on competitive mod already.
I was referring to the JT hull. That 223 looks neat though, looks afrikan:megusta:
19 May 2016, 14:13 PM
#26
avatar of CartoonVillain

Posts: 474

jump backJump back to quoted post18 May 2016, 21:37 PMTobis
I hate all of those suggestions.

Only one that makes sense is Hulldown for Fortifications.

Recon plane for Luftwaffe would work well.


Where's the Hotchkiss option? :foreveralone:
19 May 2016, 14:17 PM
#27
avatar of Highfiveeeee

Posts: 1740

Hulldown would be great. I love hulldown.
19 May 2016, 14:37 PM
#28
avatar of strafniki

Posts: 558 | Subs: 1

Hull down for Fortifications would be nice
Luftwaffe should have something luftwaffe related, such as a recon plane.
19 May 2016, 15:08 PM
#29
avatar of Pedro_Jedi

Posts: 543

Lose kubel from HQ. Place it as a 0 CP ability in said doctrines.
19 May 2016, 15:09 PM
#30
avatar of Pedro_Jedi

Posts: 543

Also, no "Other" option on the list. Bad, bad OP
19 May 2016, 15:32 PM
#31
avatar of PencilBatRation

Posts: 794

Requesting moderators to change the option for "tellers" into "Riegels" and add an "others" option.


Thanks.
19 May 2016, 15:52 PM
#32
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

^^ ^^

Done, but as you already have 30+ votes recorded, the results will be skewed.

Replace MG34 with Goliath.
19 May 2016, 15:54 PM
#33
avatar of PencilBatRation

Posts: 794

Thanks major.


I tried to include the alternatives which were most likely to be chosen. Those voting for "other" could explain their idea in their post, but yeah a bit late.:loco:
19 May 2016, 17:52 PM
#34
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

first replace that airborne assault ability


Improve/fix it. If the planes were slightly better (tracking/damage) the ability would be really fine.


Fortifications:
-OKW related-
-For the Fatherland
-Forward receivers
-Early warning
-Goliath
-OH-
-Hulldown
-Riegel
-LeFH

Luftwaffe:
-OKW related-
-Flakpanzer
-Sectour assault
-OH-
-Recon plane/pass
-Smoke bombs
-Strafin run/pass
-CAS





19 May 2016, 18:04 PM
#35
avatar of Mr. Someguy

Posts: 4928

What about StuG III? Most common German fighting vehicle in the war.

Doesn't overlap with the JP4 imo because it's cheaper, can see all around itself, and is discouraged from taking fire.
19 May 2016, 18:47 PM
#36
avatar of Bennyboys

Posts: 7

AT mines laid by sturmpios would be thematically appropriate given the defensive abilities in generally defensive doctrines that they're replacing. Furthermore, in light of the upcoming nerfs to ordinary mines, they seem like a natural fit and would lend a new, powerful element to OKW play.
19 May 2016, 18:50 PM
#37
avatar of EtherealDragon

Posts: 1890 | Subs: 1

That does not justify going for the most garbage abilities either.


Just because these aren't regularly used abilities doesn't mean they are garbage - if anything they suffer from being in so-so commanders that aren't commonly used so you never see them.

For The Fatherland gives a -35% Received Accuracy Buff (for reference Vet 3 Rifleman have -43% Total) and as far as I know it stacks with Veterency. A potent defensive buff like that makes sense for Fortifications. Though Hull Down is equally useful (Calling Cloaked Hulled JP4s OP now)

LeFH doesn't make sense CP replacement-wise but would be :hansGASM: to give OKW an anti-Sim City tool

Recoup Losses gives you 20 MP back per model and games (particularly close matches) are often decided on MP Bleed... its not flashy but its far from useless, especially given Falls notorious MP bleed. Recon flight also makes sense for this doctrine given the Luftwaffle flavor of the doctrine. Maybe Supply Drop Zone? Though that doesn't really mesh with the OKW "supply-starved" flavor assuming Relic even cares about that anymore.
20 May 2016, 07:40 AM
#38
avatar of mortiferum

Posts: 571

20mm flak, pushed around by a few guys like pack howitzer imo should replace the MG-42 perk

Cannot retreat (Like LeiG)
Set up time slightly lower than Flak halftrack (Since it is more vulnerable)
Slightly longer range (Since it is more vulnerable)

Video below shows you what I meant.

https://www.youtube.com/watch?v=DHQxtgPp7fM
20 May 2016, 10:52 AM
#39
avatar of Spielführer

Posts: 318

Yeah the 20mm would be so fucking awesome :D
20 May 2016, 11:16 AM
#40
avatar of Banillo

Posts: 134

just copy some OH units or abillites over to OKW for the full unique faction feeling. like they did with the pak 43, ostwind, panther, p4,
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